mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 09:46:02 +08:00
153 lines
6.2 KiB
Dart
153 lines
6.2 KiB
Dart
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import 'package:universal_ffi/ffi.dart';
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import 'package:universal_ffi/ffi_utils.dart';
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import 'spine_dart_bindings_generated.dart';
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import '../spine_bindings.dart';
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import 'arrays.dart';
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import 'attachment.dart';
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import 'bounding_box_attachment.dart';
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import 'clipping_attachment.dart';
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import 'color.dart';
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import 'mesh_attachment.dart';
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import 'path_attachment.dart';
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import 'point_attachment.dart';
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import 'region_attachment.dart';
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/// SlotPose wrapper
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class SlotPose {
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final Pointer<spine_slot_pose_wrapper> _ptr;
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SlotPose.fromPointer(this._ptr);
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/// Get the native pointer for FFI calls
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Pointer get nativePtr => _ptr;
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factory SlotPose() {
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final ptr = SpineBindings.bindings.spine_slot_pose_create();
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return SlotPose.fromPointer(ptr);
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}
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void dispose() {
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SpineBindings.bindings.spine_slot_pose_dispose(_ptr);
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}
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void set(SlotPose pose) {
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SpineBindings.bindings.spine_slot_pose_set(_ptr, pose.nativePtr.cast());
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}
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/// The color used to tint the slot's attachment. If getDarkColor() is set,
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/// this is used as the light color for two color tinting.
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Color get color {
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final result = SpineBindings.bindings.spine_slot_pose_get_color(_ptr);
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return Color.fromPointer(result);
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}
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/// The dark color used to tint the slot's attachment for two color tinting.
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/// The dark color's alpha is not used.
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Color get darkColor {
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final result = SpineBindings.bindings.spine_slot_pose_get_dark_color(_ptr);
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return Color.fromPointer(result);
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}
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/// Returns true if this slot has a dark color.
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bool get hasDarkColor {
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final result = SpineBindings.bindings.spine_slot_pose_has_dark_color(_ptr);
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return result;
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}
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set hasDarkColor(bool value) {
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SpineBindings.bindings.spine_slot_pose_set_has_dark_color(_ptr, value);
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}
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/// The current attachment for the slot, or null if the slot has no
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/// attachment.
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Attachment? get attachment {
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final result = SpineBindings.bindings.spine_slot_pose_get_attachment(_ptr);
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if (result.address == 0) return null;
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final rtti = SpineBindings.bindings.spine_attachment_get_rtti(result);
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final className = SpineBindings.bindings.spine_rtti_get_class_name(rtti).cast<Utf8>().toDartString();
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switch (className) {
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case 'BoundingBoxAttachment':
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final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_bounding_box_attachment(result);
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return BoundingBoxAttachment.fromPointer(castedPtr);
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case 'ClippingAttachment':
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final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_clipping_attachment(result);
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return ClippingAttachment.fromPointer(castedPtr);
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case 'MeshAttachment':
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final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_mesh_attachment(result);
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return MeshAttachment.fromPointer(castedPtr);
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case 'PathAttachment':
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final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_path_attachment(result);
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return PathAttachment.fromPointer(castedPtr);
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case 'PointAttachment':
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final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_point_attachment(result);
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return PointAttachment.fromPointer(castedPtr);
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case 'RegionAttachment':
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final castedPtr = SpineBindings.bindings.spine_attachment_cast_to_region_attachment(result);
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return RegionAttachment.fromPointer(castedPtr);
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default:
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throw UnsupportedError('Unknown concrete type: $className for abstract class Attachment');
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}
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}
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/// Sets the slot's attachment and, if the attachment changed, resets
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/// sequenceIndex and clears the deform. The deform is not cleared if the old
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/// attachment has the same VertexAttachment::getTimelineAttachment() as the
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/// specified attachment.
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set attachment(Attachment? value) {
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SpineBindings.bindings.spine_slot_pose_set_attachment(_ptr, value?.nativePtr.cast() ?? Pointer.fromAddress(0));
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}
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/// The index of the texture region to display when the slot's attachment has
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/// a Sequence. -1 represents the Sequence::getSetupIndex().
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int get sequenceIndex {
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final result = SpineBindings.bindings.spine_slot_pose_get_sequence_index(_ptr);
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return result;
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}
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set sequenceIndex(int value) {
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SpineBindings.bindings.spine_slot_pose_set_sequence_index(_ptr, value);
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}
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/// Values to deform the slot's attachment. For an unweighted mesh, the
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/// entries are local positions for each vertex. For a weighted mesh, the
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/// entries are an offset for each vertex which will be added to the mesh's
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/// local vertex positions.
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///
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/// See VertexAttachment::computeWorldVertices() and DeformTimeline.
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ArrayFloat get deform {
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final result = SpineBindings.bindings.spine_slot_pose_get_deform(_ptr);
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return ArrayFloat.fromPointer(result);
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}
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}
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