mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
163 lines
6.1 KiB
C#
163 lines
6.1 KiB
C#
/******************************************************************************
|
|
* Spine Runtimes Software License
|
|
* Version 2.1
|
|
*
|
|
* Copyright (c) 2013, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* You are granted a perpetual, non-exclusive, non-sublicensable and
|
|
* non-transferable license to install, execute and perform the Spine Runtimes
|
|
* Software (the "Software") solely for internal use. Without the written
|
|
* permission of Esoteric Software (typically granted by licensing Spine), you
|
|
* may not (a) modify, translate, adapt or otherwise create derivative works,
|
|
* improvements of the Software or develop new applications using the Software
|
|
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
|
|
* trademark, patent or other intellectual property or proprietary rights
|
|
* notices on or in the Software, including any copy thereof. Redistributions
|
|
* in binary or source form must include this license and terms.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
|
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
|
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
|
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
using System;
|
|
using UnityEngine;
|
|
using Spine;
|
|
|
|
// TODO: handle TPackerCW flip mode (probably not swap uv horizontaly)
|
|
|
|
public class SpriteCollectionAttachmentLoader : AttachmentLoader {
|
|
private tk2dSpriteCollectionData sprites;
|
|
private float u, v, u2, v2;
|
|
private bool regionRotated;
|
|
private float regionOriginalWidth, regionOriginalHeight;
|
|
private float regionWidth, regionHeight;
|
|
private float regionOffsetX, regionOffsetY;
|
|
private Material material;
|
|
|
|
public SpriteCollectionAttachmentLoader (tk2dSpriteCollectionData sprites) {
|
|
if (sprites == null)
|
|
throw new ArgumentNullException("sprites cannot be null.");
|
|
this.sprites = sprites;
|
|
}
|
|
|
|
private void ProcessSpriteDefinition (String name) {
|
|
// Strip folder names.
|
|
int index = name.LastIndexOfAny(new char[] {'/', '\\'});
|
|
if (index != -1)
|
|
name = name.Substring(index + 1);
|
|
|
|
tk2dSpriteDefinition def = sprites.inst.GetSpriteDefinition(name);
|
|
|
|
if (def == null) {
|
|
Debug.Log("Sprite not found in atlas: " + name, sprites);
|
|
throw new Exception("Sprite not found in atlas: " + name);
|
|
}
|
|
if (def.complexGeometry)
|
|
throw new NotImplementedException("Complex geometry is not supported: " + name);
|
|
if (def.flipped == tk2dSpriteDefinition.FlipMode.TPackerCW)
|
|
throw new NotImplementedException("Only 2D Toolkit atlases are supported: " + name);
|
|
|
|
Vector2 minTexCoords = Vector2.one, maxTexCoords = Vector2.zero;
|
|
for (int i = 0; i < def.uvs.Length; ++i) {
|
|
Vector2 uv = def.uvs[i];
|
|
minTexCoords = Vector2.Min(minTexCoords, uv);
|
|
maxTexCoords = Vector2.Max(maxTexCoords, uv);
|
|
}
|
|
regionRotated = def.flipped == tk2dSpriteDefinition.FlipMode.Tk2d;
|
|
if (regionRotated) {
|
|
float temp = minTexCoords.x;
|
|
minTexCoords.x = maxTexCoords.x;
|
|
maxTexCoords.x = temp;
|
|
}
|
|
u = minTexCoords.x;
|
|
v = maxTexCoords.y;
|
|
u2 = maxTexCoords.x;
|
|
v2 = minTexCoords.y;
|
|
|
|
regionOriginalWidth = (int)(def.untrimmedBoundsData[1].x / def.texelSize.x);
|
|
regionOriginalHeight = (int)(def.untrimmedBoundsData[1].y / def.texelSize.y);
|
|
|
|
regionWidth = (int)(def.boundsData[1].x / def.texelSize.x);
|
|
regionHeight = (int)(def.boundsData[1].y / def.texelSize.y);
|
|
|
|
float x0 = def.untrimmedBoundsData[0].x - def.untrimmedBoundsData[1].x / 2;
|
|
float x1 = def.boundsData[0].x - def.boundsData[1].x / 2;
|
|
regionOffsetX = (int)((x1 - x0) / def.texelSize.x);
|
|
|
|
float y0 = def.untrimmedBoundsData[0].y - def.untrimmedBoundsData[1].y / 2;
|
|
float y1 = def.boundsData[0].y - def.boundsData[1].y / 2;
|
|
regionOffsetY = (int)((y1 - y0) / def.texelSize.y);
|
|
|
|
material = def.material;
|
|
}
|
|
|
|
public RegionAttachment NewRegionAttachment (Skin skin, String name, String path) {
|
|
ProcessSpriteDefinition(path);
|
|
|
|
RegionAttachment region = new RegionAttachment(name);
|
|
region.Path = path;
|
|
region.RendererObject = material;
|
|
region.SetUVs(u, v, u2, v2, regionRotated);
|
|
region.RegionOriginalWidth = regionOriginalWidth;
|
|
region.RegionOriginalHeight = regionOriginalHeight;
|
|
region.RegionWidth = regionWidth;
|
|
region.RegionHeight = regionHeight;
|
|
region.RegionOffsetX = regionOffsetX;
|
|
region.RegionOffsetY = regionOffsetY;
|
|
return region;
|
|
}
|
|
|
|
public MeshAttachment NewMeshAttachment (Skin skin, String name, String path) {
|
|
ProcessSpriteDefinition(path);
|
|
|
|
MeshAttachment mesh = new MeshAttachment(name);
|
|
mesh.Path = path;
|
|
mesh.RendererObject = material;
|
|
mesh.RegionU = u;
|
|
mesh.RegionV = v;
|
|
mesh.RegionU2 = u2;
|
|
mesh.RegionV2 = v2;
|
|
mesh.RegionRotate = regionRotated;
|
|
mesh.RegionOriginalWidth = regionOriginalWidth;
|
|
mesh.RegionOriginalHeight = regionOriginalHeight;
|
|
mesh.RegionWidth = regionWidth;
|
|
mesh.RegionHeight = regionHeight;
|
|
mesh.RegionOffsetX = regionOffsetX;
|
|
mesh.RegionOffsetY = regionOffsetY;
|
|
return mesh;
|
|
}
|
|
|
|
public SkinnedMeshAttachment NewSkinnedMeshAttachment (Skin skin, String name, String path) {
|
|
ProcessSpriteDefinition(path);
|
|
|
|
SkinnedMeshAttachment mesh = new SkinnedMeshAttachment(name);
|
|
mesh.Path = path;
|
|
mesh.RendererObject = material;
|
|
mesh.RegionU = u;
|
|
mesh.RegionV = v;
|
|
mesh.RegionU2 = u2;
|
|
mesh.RegionV2 = v2;
|
|
mesh.RegionRotate = regionRotated;
|
|
mesh.RegionOriginalWidth = regionOriginalWidth;
|
|
mesh.RegionOriginalHeight = regionOriginalHeight;
|
|
mesh.RegionWidth = regionWidth;
|
|
mesh.RegionHeight = regionHeight;
|
|
mesh.RegionOffsetX = regionOffsetX;
|
|
mesh.RegionOffsetY = regionOffsetY;
|
|
return mesh;
|
|
}
|
|
|
|
public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, String name) {
|
|
return new BoundingBoxAttachment(name);
|
|
}
|
|
}
|