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102 lines
4.0 KiB
C
102 lines
4.0 KiB
C
/******************************************************************************
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* Spine Runtime Software License - Version 1.0
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms in whole or in part, with
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* or without modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. A Spine Single User License or Spine Professional License must be
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* purchased from Esoteric Software and the license must remain valid:
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* http://esotericsoftware.com/
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* 2. Redistributions of source code must retain this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer.
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* 3. Redistributions in binary form must reproduce this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer, in the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_ANIMATIONSTATE_H_
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#define SPINE_ANIMATIONSTATE_H_
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#include <spine/AnimationStateData.h>
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#include <spine/Event.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum {
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ANIMATION_START, ANIMATION_END, ANIMATION_COMPLETE, ANIMATION_EVENT
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} EventType;
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typedef struct AnimationState AnimationState;
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typedef void (*AnimationStateListener) (AnimationState* state, int trackIndex, EventType type, Event* event, int loopCount);
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typedef struct TrackEntry TrackEntry;
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struct TrackEntry {
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TrackEntry* next;
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TrackEntry* previous;
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Animation* animation;
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int/*bool*/loop;
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float delay, time, lastTime, endTime, timeScale;
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AnimationStateListener listener;
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float mixTime, mixDuration;
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};
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struct AnimationState {
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AnimationStateData* const data;
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float timeScale;
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AnimationStateListener listener;
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void* context;
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int trackCount;
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TrackEntry** tracks;
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};
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/* @param data May be 0 for no mixing. */
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AnimationState* AnimationState_create (AnimationStateData* data);
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void AnimationState_dispose (AnimationState* self);
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void AnimationState_update (AnimationState* self, float delta);
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void AnimationState_apply (AnimationState* self, struct Skeleton* skeleton);
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void AnimationState_clear (AnimationState* self);
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void AnimationState_clearTrack (AnimationState* self, int trackIndex);
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/** Set the current animation. Any queued animations are cleared. */
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TrackEntry* AnimationState_setAnimationByName (AnimationState* self, int trackIndex, const char* animationName, int/*bool*/loop);
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TrackEntry* AnimationState_setAnimation (AnimationState* self, int trackIndex, Animation* animation, int/*bool*/loop);
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/** Adds an animation to be played delay seconds after the current or last queued animation, taking into account any mix
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* duration.
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* @param animation May be 0 to queue clearing the AnimationState. */
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TrackEntry* AnimationState_addAnimationByName (AnimationState* self, int trackIndex, const char* animationName, int/*bool*/loop,
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float delay);
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TrackEntry* AnimationState_addAnimation (AnimationState* self, int trackIndex, Animation* animation, int/*bool*/loop,
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float delay);
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TrackEntry* AnimationState_getCurrent (AnimationState* self, int trackIndex);
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_ANIMATIONSTATE_H_ */
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