2024-07-05 19:05:42 +02:00

187 lines
4.1 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#pragma once
#include "SpineCommon.h"
#include "SpineBoneData.h"
#include "SpineConstant.h"
#ifdef SPINE_GODOT_EXTENSION
#include <godot_cpp/classes/node2d.hpp>
#else
#include "scene/2d/node_2d.h"
#endif
#include <spine/Bone.h>
class SpineSkeleton;
class SpineSprite;
class SpineBone : public SpineSpriteOwnedObject<spine::Bone> {
GDCLASS(SpineBone, SpineObjectWrapper)
protected:
static void _bind_methods();
public:
void update_world_transform();
void set_to_setup_pose();
Vector2 world_to_local(Vector2 world_position);
Vector2 world_to_parent(Vector2 world_position);
Vector2 local_to_world(Vector2 local_position);
Vector2 parent_to_world(Vector2 local_position);
float world_to_local_rotation(float world_rotation);
float local_to_world_rotation(float local_rotation);
void rotate_world(float degrees);
float get_world_to_local_rotation_x();
float get_world_to_local_rotation_y();
Ref<SpineBoneData> get_data();
Ref<SpineBone> get_parent();
Array get_children();
float get_x();
void set_x(float v);
float get_y();
void set_y(float v);
float get_rotation();
void set_rotation(float v);
float get_scale_x();
void set_scale_x(float v);
float get_scale_y();
void set_scale_y(float v);
float get_shear_x();
void set_shear_x(float v);
float get_shear_y();
void set_shear_y(float v);
float get_applied_rotation();
void set_applied_rotation(float v);
float get_a_x();
void set_a_x(float v);
float get_a_y();
void set_a_y(float v);
float get_a_scale_x();
void set_a_scale_x(float v);
float get_a_scale_y();
void set_a_scale_y(float v);
float get_a_shear_x();
void set_a_shear_x(float v);
float get_a_shear_y();
void set_a_shear_y(float v);
float get_a();
void set_a(float v);
float get_b();
void set_b(float v);
float get_c();
void set_c(float v);
float get_d();
void set_d(float v);
float get_world_x();
void set_world_x(float v);
float get_world_y();
void set_world_y(float v);
float get_world_rotation_x();
float get_world_rotation_y();
float get_world_scale_x();
float get_world_scale_y();
bool is_active();
void set_active(bool v);
SpineConstant::Inherit get_inherit();
void set_inherit(SpineConstant::Inherit inherit);
// External feature functions
void apply_world_transform_2d(const Variant &o);
Transform2D get_transform();
void set_transform(Transform2D transform);
Transform2D get_global_transform();
void set_global_transform(Transform2D trans);
};