2024-04-04 15:26:48 +02:00

207 lines
7.5 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineBoneData.h"
#include "SpineCommon.h"
void SpineBoneData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_index"), &SpineBoneData::get_index);
ClassDB::bind_method(D_METHOD("get_bone_name"), &SpineBoneData::get_bone_name);
ClassDB::bind_method(D_METHOD("get_parent"), &SpineBoneData::get_parent);
ClassDB::bind_method(D_METHOD("get_length"), &SpineBoneData::get_length);
ClassDB::bind_method(D_METHOD("set_length", "v"), &SpineBoneData::set_length);
ClassDB::bind_method(D_METHOD("get_x"), &SpineBoneData::get_x);
ClassDB::bind_method(D_METHOD("set_x", "v"), &SpineBoneData::set_x);
ClassDB::bind_method(D_METHOD("get_y"), &SpineBoneData::get_y);
ClassDB::bind_method(D_METHOD("set_y", "v"), &SpineBoneData::set_y);
ClassDB::bind_method(D_METHOD("get_rotation"), &SpineBoneData::get_rotation);
ClassDB::bind_method(D_METHOD("set_rotation", "v"), &SpineBoneData::set_rotation);
ClassDB::bind_method(D_METHOD("get_scale_x"), &SpineBoneData::get_scale_x);
ClassDB::bind_method(D_METHOD("set_scale_x", "v"), &SpineBoneData::set_scale_x);
ClassDB::bind_method(D_METHOD("get_scale_y"), &SpineBoneData::get_scale_y);
ClassDB::bind_method(D_METHOD("set_scale_y", "v"), &SpineBoneData::set_scale_y);
ClassDB::bind_method(D_METHOD("get_shear_x"), &SpineBoneData::get_shear_x);
ClassDB::bind_method(D_METHOD("set_shear_x", "v"), &SpineBoneData::set_shear_x);
ClassDB::bind_method(D_METHOD("get_shear_y"), &SpineBoneData::get_shear_y);
ClassDB::bind_method(D_METHOD("set_shear_y", "v"), &SpineBoneData::set_shear_y);
ClassDB::bind_method(D_METHOD("get_inherit"), &SpineBoneData::get_inherit);
ClassDB::bind_method(D_METHOD("set_inherit", "v"), &SpineBoneData::set_inherit);
ClassDB::bind_method(D_METHOD("is_skin_required"), &SpineBoneData::is_skin_required);
ClassDB::bind_method(D_METHOD("set_skin_required", "v"), &SpineBoneData::set_skin_required);
ClassDB::bind_method(D_METHOD("get_color"), &SpineBoneData::get_color);
ClassDB::bind_method(D_METHOD("set_color", "v"), &SpineBoneData::set_color);
ClassDB::bind_method(D_METHOD("get_icon"), &SpineBoneData::get_icon);
ClassDB::bind_method(D_METHOD("set_visible", "v"), &SpineBoneData::set_visible);
ClassDB::bind_method(D_METHOD("is_visible"), &SpineBoneData::is_visible);
}
int SpineBoneData::get_index() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getIndex();
}
String SpineBoneData::get_bone_name() {
SPINE_CHECK(get_spine_object(), "")
return get_spine_object()->getName().buffer();
}
Ref<SpineBoneData> SpineBoneData::get_parent() {
SPINE_CHECK(get_spine_object(), nullptr)
auto parent = get_spine_object()->getParent();
if (!parent) return nullptr;
Ref<SpineBoneData> parent_ref(memnew(SpineBoneData));
parent_ref->set_spine_object(get_spine_owner(), parent);
return parent_ref;
}
float SpineBoneData::get_length() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getLength();
}
void SpineBoneData::set_length(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setLength(v);
}
float SpineBoneData::get_x() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getX();
}
void SpineBoneData::set_x(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setX(v);
}
float SpineBoneData::get_y() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getY();
}
void SpineBoneData::set_y(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setY(v);
}
float SpineBoneData::get_rotation() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getRotation();
}
void SpineBoneData::set_rotation(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setRotation(v);
}
float SpineBoneData::get_scale_x() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getScaleX();
}
void SpineBoneData::set_scale_x(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setScaleX(v);
}
float SpineBoneData::get_scale_y() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getScaleY();
}
void SpineBoneData::set_scale_y(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setScaleY(v);
}
float SpineBoneData::get_shear_x() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getShearX();
}
void SpineBoneData::set_shear_x(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setShearX(v);
}
float SpineBoneData::get_shear_y() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getShearY();
}
void SpineBoneData::set_shear_y(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setShearY(v);
}
SpineConstant::Inherit SpineBoneData::get_inherit() {
SPINE_CHECK(get_spine_object(), SpineConstant::Inherit::Inherit_Normal)
return (SpineConstant::Inherit) get_spine_object()->getInherit();
}
void SpineBoneData::set_inherit(SpineConstant::Inherit v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setInherit((spine::Inherit) v);
}
bool SpineBoneData::is_skin_required() {
SPINE_CHECK(get_spine_object(), false)
return get_spine_object()->isSkinRequired();
}
void SpineBoneData::set_skin_required(bool v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setSkinRequired(v);
}
Color SpineBoneData::get_color() {
SPINE_CHECK(get_spine_object(), Color())
auto color = get_spine_object()->getColor();
return Color(color.r, color.g, color.b, color.a);
}
void SpineBoneData::set_color(Color color) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->getColor().set(color.r, color.g, color.b, color.a);
}
String SpineBoneData::get_icon() {
SPINE_CHECK(get_spine_object(), "")
return get_spine_object()->getIcon().buffer();
}
bool SpineBoneData::is_visible() {
SPINE_CHECK(get_spine_object(), true)
return get_spine_object()->isVisible();
}
void SpineBoneData::set_visible(bool v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setVisible(v);
}