mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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84 lines
3.0 KiB
C++
84 lines
3.0 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#pragma once
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#include "SpineCommon.h"
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#include "SpineSkeleton.h"
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#include "SpineSprite.h"
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#ifdef SPINE_GODOT_EXTENSION
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#include <godot_cpp/classes/node2d.hpp>
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#else
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#include "scene/2d/node_2d.h"
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#endif
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class SpineBoneNode : public Node2D {
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GDCLASS(SpineBoneNode, Node2D)
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protected:
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String bone_name;
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SpineConstant::BoneMode bone_mode;
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bool enabled;
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Color debug_color;
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float debug_thickness;
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static void _bind_methods();
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void _notification(int what);
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void _get_property_list(List<PropertyInfo> *list) const;
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bool _get(const StringName &property, Variant &value) const;
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bool _set(const StringName &property, const Variant &value);
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void on_world_transforms_changed(const Variant &_sprite);
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void update_transform(SpineSprite *sprite);
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void init_transform(SpineSprite *sprite);
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void draw();
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public:
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SpineBoneNode() : bone_mode(SpineConstant::BoneMode_Follow), enabled(true), debug_color(Color::hex(0xff000077)), debug_thickness(5) {}
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SpineConstant::BoneMode get_bone_mode();
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void set_bone_mode(SpineConstant::BoneMode bone_mode);
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void set_enabled(bool _enabled);
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bool get_enabled();
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void set_debug_thickness(float _thickness);
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float get_debug_thickness();
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void set_debug_color(Color _color);
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Color get_debug_color();
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SpineSprite *find_parent_sprite() const;
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Ref<SpineBone> find_bone() const;
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};
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