mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
110 lines
4.3 KiB
C++
110 lines
4.3 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineEvent.h"
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#include "SpineCommon.h"
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#include "SpineSprite.h"
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void SpineEvent::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_data"), &SpineEvent::get_data);
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ClassDB::bind_method(D_METHOD("get_time"), &SpineEvent::get_time);
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ClassDB::bind_method(D_METHOD("get_int_value"), &SpineEvent::get_int_value);
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ClassDB::bind_method(D_METHOD("set_int_value", "v"), &SpineEvent::set_int_value);
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ClassDB::bind_method(D_METHOD("get_float_value"), &SpineEvent::get_float_value);
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ClassDB::bind_method(D_METHOD("set_float_value", "v"), &SpineEvent::set_float_value);
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ClassDB::bind_method(D_METHOD("get_string_value"), &SpineEvent::get_string_value);
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ClassDB::bind_method(D_METHOD("set_string_value", "v"), &SpineEvent::set_string_value);
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ClassDB::bind_method(D_METHOD("get_volume"), &SpineEvent::get_volume);
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ClassDB::bind_method(D_METHOD("set_volume", "v"), &SpineEvent::set_volume);
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ClassDB::bind_method(D_METHOD("get_balance"), &SpineEvent::get_balance);
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ClassDB::bind_method(D_METHOD("set_balance", "v"), &SpineEvent::set_balance);
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}
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Ref<SpineEventData> SpineEvent::get_data() {
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SPINE_CHECK(get_spine_object(), nullptr)
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Ref<SpineEventData> event_data(memnew(SpineEventData));
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event_data->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), (spine::EventData *) &get_spine_object()->getData());
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return event_data;
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}
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float SpineEvent::get_time() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getTime();
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}
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int SpineEvent::get_int_value() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getIntValue();
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}
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void SpineEvent::set_int_value(int v) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setIntValue(v);
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}
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float SpineEvent::get_float_value() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getFloatValue();
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}
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void SpineEvent::set_float_value(float v) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setFloatValue(v);
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}
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String SpineEvent::get_string_value() {
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SPINE_CHECK(get_spine_object(), "")
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return get_spine_object()->getStringValue().buffer();
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}
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void SpineEvent::set_string_value(const String &v) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setStringValue(spine::String(v.utf8()));
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}
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float SpineEvent::get_volume() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getVolume();
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}
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void SpineEvent::set_volume(float v) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setVolume(v);
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}
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float SpineEvent::get_balance() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getBalance();
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}
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void SpineEvent::set_balance(float v) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setBalance(v);
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}
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