2022-07-18 10:27:42 +02:00

164 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpineBoneData" inherits="SpineObjectWrapper" version="3.4">
<brief_description>
Stores the setup pose for a bone.
</brief_description>
<description>
Stores the setup pose for a bone.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_bone_name">
<return type="String" />
<description>
The name of the bone, which is unique across all bones in the skeleton.
</description>
</method>
<method name="get_color">
<return type="Color" />
<description>
The color of the bone as it was in Spine, or a default color if nonessential data was not exported. Bones are not usually rendered at runtime.
</description>
</method>
<method name="get_index">
<return type="int" />
<description>
The index of the bone in [code]Skeleton.get_bones()[/code].
</description>
</method>
<method name="get_length">
<return type="float" />
<description>
The bone's length.
</description>
</method>
<method name="get_parent">
<return type="SpineBoneData" />
<description>
</description>
</method>
<method name="get_rotation">
<return type="float" />
<description>
The local rotation in degrees.
</description>
</method>
<method name="get_scale_x">
<return type="float" />
<description>
The local scaleX.
</description>
</method>
<method name="get_scale_y">
<return type="float" />
<description>
The local scaleY.
</description>
</method>
<method name="get_shear_x">
<return type="float" />
<description>
The local shearX.
</description>
</method>
<method name="get_shear_y">
<return type="float" />
<description>
The local shearY.
</description>
</method>
<method name="get_transform_mode">
<return type="int" enum="SpineConstant.TransformMode" />
<description>
The transform mode for how parent world transforms affect this bone.
</description>
</method>
<method name="get_x">
<return type="float" />
<description>
The local x translation.
</description>
</method>
<method name="get_y">
<return type="float" />
<description>
The local y translation.
</description>
</method>
<method name="is_skin_required">
<return type="bool" />
<description>
</description>
</method>
<method name="set_color">
<return type="void" />
<argument index="0" name="v" type="Color" />
<description>
</description>
</method>
<method name="set_length">
<return type="void" />
<argument index="0" name="v" type="float" />
<description>
</description>
</method>
<method name="set_rotation">
<return type="void" />
<argument index="0" name="v" type="float" />
<description>
</description>
</method>
<method name="set_scale_x">
<return type="void" />
<argument index="0" name="v" type="float" />
<description>
</description>
</method>
<method name="set_scale_y">
<return type="void" />
<argument index="0" name="v" type="float" />
<description>
</description>
</method>
<method name="set_shear_x">
<return type="void" />
<argument index="0" name="v" type="float" />
<description>
</description>
</method>
<method name="set_shear_y">
<return type="void" />
<argument index="0" name="v" type="float" />
<description>
</description>
</method>
<method name="set_skin_required">
<return type="void" />
<argument index="0" name="v" type="bool" />
<description>
</description>
</method>
<method name="set_transform_mode">
<return type="void" />
<argument index="0" name="v" type="int" enum="SpineConstant.TransformMode" />
<description>
</description>
</method>
<method name="set_x">
<return type="void" />
<argument index="0" name="v" type="float" />
<description>
</description>
</method>
<method name="set_y">
<return type="void" />
<argument index="0" name="v" type="float" />
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>