mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 09:46:02 +08:00
* [ios] Using UnsafeBufferPointer to skip data copying and boost performance. * [ios] Fix the extra data copying caused by using and move the guard let condition to be earlier
49 lines
1.5 KiB
Swift
49 lines
1.5 KiB
Swift
import SpineShadersStructs
|
|
import Foundation
|
|
|
|
extension RenderCommand {
|
|
func getVertices() -> [SpineVertex] {
|
|
var vertices = [SpineVertex]()
|
|
|
|
let indices = indices
|
|
let numVertices = numVertices
|
|
let positions = positions(numVertices: numVertices)
|
|
let uvs = uvs(numVertices: numVertices)
|
|
let colors = colors(numVertices: numVertices)
|
|
vertices.reserveCapacity(indices.count)
|
|
for i in 0..<indices.count {
|
|
let index = Int(indices[i])
|
|
|
|
let xIndex = 2 * index
|
|
let yIndex = xIndex + 1
|
|
|
|
let positionX = positions[xIndex]
|
|
let positionY = positions[yIndex]
|
|
let uvX = uvs[xIndex]
|
|
let uvY = uvs[yIndex]
|
|
let color = extractRGBA(from: colors[index])
|
|
|
|
let vertex = SpineVertex(
|
|
position: vector_float2(positionX, positionY),
|
|
color: color,
|
|
uv: vector_float2(uvX, uvY)
|
|
)
|
|
vertices.append(vertex)
|
|
}
|
|
|
|
return vertices
|
|
}
|
|
|
|
private func extractRGBA(from color: Int32) -> vector_float4 {
|
|
guard color != -1 else {
|
|
return vector_float4(1.0, 1.0, 1.0, 1.0)
|
|
}
|
|
let alpha = (color >> 24) & 0xFF
|
|
let red = (color >> 16) & 0xFF
|
|
let green = (color >> 8) & 0xFF
|
|
let blue = color & 0xFF
|
|
|
|
return vector_float4(Float(red)/255, Float(green)/255, Float(blue)/255, (Float(alpha)/255))
|
|
}
|
|
}
|