mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 17:56:04 +08:00
65 lines
1.7 KiB
HTML
65 lines
1.7 KiB
HTML
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="UTF-8" />
|
|
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
|
|
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
|
<script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
|
|
<script src="../dist/iife/spine-phaser.js"></script>
|
|
<link rel="stylesheet" href="../../index.css" />
|
|
<title>Spine Phaser Example</title>
|
|
</head>
|
|
|
|
<body class="p-4 flex flex-col items-center">
|
|
<h1>Arcade Physics example</h1>
|
|
</body>
|
|
<script>
|
|
class PhysicsExample extends Phaser.Scene {
|
|
preload() {
|
|
this.load.spineBinary("coin-data", "assets/coin-pro.skel");
|
|
this.load.spineAtlas("coin-atlas", "assets/coin-pma.atlas");
|
|
}
|
|
|
|
create() {
|
|
const coin = this.add.spine(400, 200, "coin-data", "coin-atlas");
|
|
coin.animationState.setAnimation(0, "animation", true);
|
|
coin.setScale(0.3);
|
|
coin.setSize(280, 280);
|
|
|
|
this.physics.add.existing(coin);
|
|
|
|
coin.body.setOffset(0, 50);
|
|
coin.body.setVelocity(100, 200);
|
|
coin.body.setBounce(1, 1);
|
|
coin.body.setCollideWorldBounds(true);
|
|
}
|
|
}
|
|
|
|
const config = {
|
|
type: Phaser.AUTO,
|
|
width: 800,
|
|
height: 600,
|
|
type: Phaser.WEBGL,
|
|
physics: {
|
|
default: "arcade",
|
|
arcade: {
|
|
debug: true,
|
|
gravity: { y: 200 },
|
|
},
|
|
},
|
|
scene: [PhysicsExample],
|
|
plugins: {
|
|
scene: [
|
|
{
|
|
key: "spine.SpinePlugin",
|
|
plugin: spine.SpinePlugin,
|
|
mapping: "spine",
|
|
},
|
|
],
|
|
},
|
|
};
|
|
|
|
const game = new Phaser.Game(config);
|
|
</script>
|
|
</html>
|