2023-12-06 04:02:56 +01:00

79 lines
2.2 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
<link rel="stylesheet" href="../../index.css" />
<title>Spine Phaser Example</title>
</head>
<body class="p-4 flex flex-col items-center">
<h1>Blend test</h1>
</body>
<script>
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
backgroundColor: "#cdcdcd",
scene: {
preload: preload,
create: create,
update: update,
pack: {
files: [
{
type: "scenePlugin",
key: "spine.SpinePlugin",
url: "../dist/iife/spine-phaser.js",
sceneKey: "spine",
},
],
},
},
};
let controls;
const game = new Phaser.Game(config);
function preload() {
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
function create() {
for (var i = 0; i < 4; i++) {
const obj = this.add
.spine(i * 200, 600, "spineboy-data", "spineboy-atlas")
.setScale(0.25);
obj.setScale(0.25);
obj.animationState.setAnimation(0, "idle", true);
obj.animationState.setAnimation(1, "shoot", true);
}
const cursors = this.input.keyboard.createCursorKeys();
const controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.35,
drag: 0.01,
maxSpeed: 1.2,
};
controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
function update(time, delta) {
controls.update(delta);
}
</script>
</html>