mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
71 lines
1.8 KiB
HTML
71 lines
1.8 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
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<link rel="stylesheet" href="../../index.css" />
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<title>Spine Phaser Example</title>
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</head>
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<body class="p-4 flex flex-col items-center">
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<h1>Bounds test</h1>
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</body>
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<script>
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const config = {
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type: Phaser.AUTO,
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width: 800,
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height: 600,
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type: Phaser.WEBGL,
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scene: {
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preload: preload,
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create: create,
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update: update,
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pack: {
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files: [
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{
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type: "scenePlugin",
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key: "spine.SpinePlugin",
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url: "../dist/iife/spine-phaser.js",
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sceneKey: "spine",
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},
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],
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},
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},
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};
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const game = new Phaser.Game(config);
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let spineboy;
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function preload() {
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this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
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this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
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}
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function create() {
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spineboy = this.add.spine(
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400,
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300,
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"spineboy-data",
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"spineboy-atlas",
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new spine.SkinsAndAnimationBoundsProvider("run")
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);
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spineboy.scale = 0.4;
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spineboy.setInteractive();
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this.input.enableDebug(spineboy, 0xff00ff);
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spineboy.on("pointerdown", () =>
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spineboy.animationState.setAnimation(0, "run", true)
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);
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}
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let time = 0;
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function update(t, delta) {
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time += delta / 1000;
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const scale = 0.4 + Math.cos(time) * 0.2;
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spineboy.scale = scale;
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spineboy.angle++;
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}
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</script>
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</html>
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