mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 18:26:12 +08:00
87 lines
2.6 KiB
HTML
87 lines
2.6 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
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<script src="../dist/iife/spine-phaser.js"></script>
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<link rel="stylesheet" href="../../index.css" />
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<title>Spine Phaser Example</title>
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</head>
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<body class="p-4 flex flex-col items-center">
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<h1>Events example</h1>
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<div style="display: flex; flex-direction: column; width: 800px">
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<canvas id="game" width="800" height="600"></canvas>
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<textarea id="log" style="height: 10em"></textarea>
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</div>
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</body>
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<script>
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function log(message) {
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let log = document.querySelector("#log");
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log.textContent += message + "\n";
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log.scrollTop = log.scrollHeight;
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console.log(message);
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}
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class EventsExample extends Phaser.Scene {
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preload() {
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this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
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this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
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}
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create() {
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const spineboy = this.add.spine(
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400,
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500,
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"spineboy-data",
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"spineboy-atlas"
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);
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spineboy.scale = 0.5;
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spineboy.animationState.addListener({
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start: (entry) => log(`Started animation ${entry.animation.name}`),
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interrupt: (entry) =>
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log(`Interrupted animation ${entry.animation.name}`),
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end: (entry) => log(`Ended animation ${entry.animation.name}`),
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dispose: (entry) => log(`Disposed animation ${entry.animation.name}`),
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complete: (entry) =>
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log(`Completed animation ${entry.animation.name}`),
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});
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spineboy.animationState.setAnimation(0, "walk", true);
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const trackEntry = spineboy.animationState.addAnimation(
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0,
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"run",
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true,
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3,
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);
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trackEntry.listener = {
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event: (entry, event) =>
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log(`Custom event for ${entry.animation.name}: ${event.data.name}`),
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};
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}
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}
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const config = {
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canvas: document.querySelector("#game"),
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width: 800,
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height: 600,
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type: Phaser.WEBGL,
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scene: [EventsExample],
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plugins: {
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scene: [
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{
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key: "spine.SpinePlugin",
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plugin: spine.SpinePlugin,
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mapping: "spine",
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},
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],
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},
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};
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const game = new Phaser.Game(config);
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</script>
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</html>
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