spine-runtimes/spine-ts/spine-phaser/example/extended-class-test.html
2023-12-06 04:02:56 +01:00

133 lines
3.5 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
<script src="../dist/iife/spine-phaser.js"></script>
<link rel="stylesheet" href="../../index.css" />
<title>Spine Phaser Example</title>
</head>
<body class="p-4 flex flex-col items-center">
<h1>Extended class</h1>
</body>
<script>
function preload() {
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
function create() {
const spineboy = this.add.spine(
400,
300,
"spineboy-data",
"spineboy-atlas"
);
spineboy.scale = 0.5;
spineboy.animationState.setAnimation(0, "walk", true);
}
class CustomSpineObject1 {
constructor(scene, x, y, data, atlas, animation, loop) {
this.scene = scene;
this.spine = scene.add.spine(x, y, data, atlas);
this.spine.animationState.setAnimation(0, animation, loop);
}
}
class CustomSpineObject2 {
constructor(scene, x, y, dataKey, atlasKey, animation, loop) {
this.scene = scene;
this.spine = scene.make.spine({ scene, x, y, dataKey, atlasKey });
this.spine.animationState.setAnimation(0, animation, loop);
scene.sys.displayList.add(this.spine);
scene.sys.updateList.add(this.spine);
}
}
class CustomSpineObject3 {
constructor(scene, x, y, dataKey, atlasKey, animation, loop) {
this.scene = scene;
this.parent = scene.add.container(0, 0);
this.spine = scene.make.spine({ scene, x, y, dataKey, atlasKey });
this.spine.animationState.setAnimation(0, animation, loop);
this.parent.add(this.spine);
}
}
class Example extends Phaser.Scene {
constructor() {
super();
}
preload() {
this.load.image("logo", "phaser.png");
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
create() {
this.add.image(0, 0, "logo").setOrigin(0);
const custom1 = new CustomSpineObject1(
this,
100,
550,
"spineboy-data",
"spineboy-atlas",
"idle",
true
);
custom1.spine.setScale(0.5);
const custom2 = new CustomSpineObject2(
this,
350,
550,
"spineboy-data",
"spineboy-atlas",
"walk",
true
);
custom2.spine.setScale(0.5);
const custom3 = new CustomSpineObject3(
this,
600,
550,
"spineboy-data",
"spineboy-atlas",
"run",
true
);
custom3.spine.setScale(0.5);
this.add.image(400, 0, "logo").setOrigin(0);
}
}
const config = {
type: Phaser.WEBGL,
parent: "phaser-example",
width: 800,
height: 600,
backgroundColor: "#2d2d2d",
scene: Example,
plugins: {
scene: [
{
key: "spine.SpinePlugin",
plugin: spine.SpinePlugin,
mapping: "spine",
},
],
},
};
const game = new Phaser.Game(config);
</script>
</html>