mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 17:56:04 +08:00
133 lines
3.5 KiB
HTML
133 lines
3.5 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
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<script src="../dist/iife/spine-phaser.js"></script>
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<link rel="stylesheet" href="../../index.css" />
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<title>Spine Phaser Example</title>
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</head>
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<body class="p-4 flex flex-col items-center">
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<h1>Extended class</h1>
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</body>
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<script>
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function preload() {
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this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
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this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
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}
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function create() {
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const spineboy = this.add.spine(
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400,
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300,
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"spineboy-data",
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"spineboy-atlas"
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);
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spineboy.scale = 0.5;
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spineboy.animationState.setAnimation(0, "walk", true);
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}
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class CustomSpineObject1 {
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constructor(scene, x, y, data, atlas, animation, loop) {
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this.scene = scene;
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this.spine = scene.add.spine(x, y, data, atlas);
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this.spine.animationState.setAnimation(0, animation, loop);
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}
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}
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class CustomSpineObject2 {
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constructor(scene, x, y, dataKey, atlasKey, animation, loop) {
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this.scene = scene;
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this.spine = scene.make.spine({ scene, x, y, dataKey, atlasKey });
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this.spine.animationState.setAnimation(0, animation, loop);
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scene.sys.displayList.add(this.spine);
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scene.sys.updateList.add(this.spine);
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}
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}
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class CustomSpineObject3 {
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constructor(scene, x, y, dataKey, atlasKey, animation, loop) {
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this.scene = scene;
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this.parent = scene.add.container(0, 0);
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this.spine = scene.make.spine({ scene, x, y, dataKey, atlasKey });
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this.spine.animationState.setAnimation(0, animation, loop);
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this.parent.add(this.spine);
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}
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}
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class Example extends Phaser.Scene {
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constructor() {
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super();
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}
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preload() {
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this.load.image("logo", "phaser.png");
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this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
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this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
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}
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create() {
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this.add.image(0, 0, "logo").setOrigin(0);
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const custom1 = new CustomSpineObject1(
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this,
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100,
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550,
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"spineboy-data",
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"spineboy-atlas",
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"idle",
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true
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);
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custom1.spine.setScale(0.5);
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const custom2 = new CustomSpineObject2(
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this,
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350,
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550,
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"spineboy-data",
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"spineboy-atlas",
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"walk",
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true
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);
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custom2.spine.setScale(0.5);
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const custom3 = new CustomSpineObject3(
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this,
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600,
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550,
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"spineboy-data",
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"spineboy-atlas",
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"run",
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true
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);
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custom3.spine.setScale(0.5);
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this.add.image(400, 0, "logo").setOrigin(0);
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}
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}
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const config = {
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type: Phaser.WEBGL,
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parent: "phaser-example",
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width: 800,
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height: 600,
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backgroundColor: "#2d2d2d",
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scene: Example,
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plugins: {
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scene: [
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{
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key: "spine.SpinePlugin",
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plugin: spine.SpinePlugin,
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mapping: "spine",
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},
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],
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},
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};
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const game = new Phaser.Game(config);
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</script>
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</html>
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