This website requires JavaScript.
Explore
Help
Sign In
UnityMirror
/
spine-runtimes
Watch
1
Star
0
Fork
0
You've already forked spine-runtimes
mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced
2026-02-04 14:24:53 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
spine-runtimes
/
spine-libgdx
/
spine-libgdx-tests
History
NathanSweet
088a870463
[libgdx] Return true from AnimationState#apply if any animation was applied.
...
Makes it easier to know when you don't need to call updateWorldTransform.
2017-06-01 21:14:34 +02:00
..
.settings
Changed tests to Java 1.7.
2016-04-03 19:11:04 +02:00
assets
[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
2017-04-11 13:11:02 +02:00
src/com/esotericsoftware
/spine
[libgdx] Return true from AnimationState#apply if any animation was applied.
2017-06-01 21:14:34 +02:00
.classpath
Changed tests to Java 1.7.
2016-04-03 19:11:04 +02:00
.project
Organized spine-libgdx so tests and the skeleton viewer are separate.
2014-11-20 12:42:54 +01:00