86 lines
3.5 KiB
TypeScript

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
module spine {
export class Slot {
data: SlotData;
bone: Bone;
color: Color;
darkColor: Color;
private attachment: Attachment;
private attachmentTime: number;
attachmentVertices = new Array<number>();
constructor (data: SlotData, bone: Bone) {
if (data == null) throw new Error("data cannot be null.");
if (bone == null) throw new Error("bone cannot be null.");
this.data = data;
this.bone = bone;
this.color = new Color();
this.darkColor = data.darkColor == null ? null : new Color();
this.setToSetupPose();
}
/** @return May be null. */
getAttachment (): Attachment {
return this.attachment;
}
/** Sets the attachment and if it changed, resets {@link #getAttachmentTime()} and clears {@link #getAttachmentVertices()}.
* @param attachment May be null. */
setAttachment (attachment: Attachment) {
if (this.attachment == attachment) return;
this.attachment = attachment;
this.attachmentTime = this.bone.skeleton.time;
this.attachmentVertices.length = 0;
}
setAttachmentTime (time: number) {
this.attachmentTime = this.bone.skeleton.time - time;
}
/** Returns the time since the attachment was set. */
getAttachmentTime (): number {
return this.bone.skeleton.time - this.attachmentTime;
}
setToSetupPose () {
this.color.setFromColor(this.data.color);
if (this.darkColor != null) this.darkColor.setFromColor(this.data.darkColor);
if (this.data.attachmentName == null)
this.attachment = null;
else {
this.attachment = null;
this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName));
}
}
}
}