mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 14:54:53 +08:00
86 lines
3.5 KiB
TypeScript
86 lines
3.5 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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module spine {
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export class Slot {
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data: SlotData;
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bone: Bone;
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color: Color;
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darkColor: Color;
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private attachment: Attachment;
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private attachmentTime: number;
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attachmentVertices = new Array<number>();
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constructor (data: SlotData, bone: Bone) {
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if (data == null) throw new Error("data cannot be null.");
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if (bone == null) throw new Error("bone cannot be null.");
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this.data = data;
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this.bone = bone;
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this.color = new Color();
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this.darkColor = data.darkColor == null ? null : new Color();
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this.setToSetupPose();
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}
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/** @return May be null. */
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getAttachment (): Attachment {
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return this.attachment;
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}
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/** Sets the attachment and if it changed, resets {@link #getAttachmentTime()} and clears {@link #getAttachmentVertices()}.
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* @param attachment May be null. */
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setAttachment (attachment: Attachment) {
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if (this.attachment == attachment) return;
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this.attachment = attachment;
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this.attachmentTime = this.bone.skeleton.time;
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this.attachmentVertices.length = 0;
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}
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setAttachmentTime (time: number) {
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this.attachmentTime = this.bone.skeleton.time - time;
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}
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/** Returns the time since the attachment was set. */
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getAttachmentTime (): number {
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return this.bone.skeleton.time - this.attachmentTime;
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}
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setToSetupPose () {
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this.color.setFromColor(this.data.color);
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if (this.darkColor != null) this.darkColor.setFromColor(this.data.darkColor);
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if (this.data.attachmentName == null)
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this.attachment = null;
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else {
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this.attachment = null;
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this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName));
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}
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}
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}
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}
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