70 lines
3.0 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#if UNITY_5_3_OR_NEWER
#define IS_UNITY
#endif
using System;
namespace Spine {
#if IS_UNITY
using Color = UnityEngine.Color;
#endif
public class SlotData : PosedData<SlotPose> {
internal int index;
internal BoneData boneData;
internal string attachmentName;
internal BlendMode blendMode;
// Nonessential.
// bool visible = true;
public SlotData (int index, String name, BoneData boneData)
: base(name, new SlotPose()) {
if (index < 0) throw new ArgumentException("index must be >= 0.", "index");
if (boneData == null) throw new ArgumentNullException("boneData", "boneData cannot be null.");
this.index = index;
this.boneData = boneData;
}
/// <summary>The index of the slot in <see cref="Skeleton.Slots"/>.</summary>
public int Index { get { return index; } }
/// <summary>The bone this slot belongs to.</summary>
public BoneData BoneData { get { return boneData; } }
/// <summary>The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible.</summary>
public String AttachmentName { get { return attachmentName; } set { attachmentName = value; } }
/// <summary>The blend mode for drawing the slot's attachment.</summary>
public BlendMode BlendMode { get { return blendMode; } set { blendMode = value; } }
}
}