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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2025-12-20 17:26:01 +08:00
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spine-runtimes/spine-unity/Assets/Spine/Runtime
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Harald Csaszar ff07a01aef [unity] SkeletonGraphic allows custom mesh offset relative to the pivot to keep e.g. the face centered when layout scale downscales the mesh towards the pivot. Closes #2482.
2024-06-12 17:53:05 +02:00
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spine-csharp
[unity] Added meta file of add spine-csharp here.txt to prevent an error message when using Unity Package Manager and git URL.
2022-03-07 17:57:18 +01:00
spine-unity
[unity] SkeletonGraphic allows custom mesh offset relative to the pivot to keep e.g. the face centered when layout scale downscales the mesh towards the pivot. Closes #2482.
2024-06-12 17:53:05 +02:00
spine-csharp.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
spine-unity.asmdef
[csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676.
2021-09-14 17:12:50 +02:00
spine-unity.asmdef.meta
[unity] Moved Timeline module to a separate Package com.esotericsoftware.spine.timeline. Activated asmdef files by default again in spine-unity, added asmdef files to timeline package. Fixed compile errors when asmdef files are active. Cleanup of no longer necessary asmdef file modifying code.
2019-07-18 14:38:04 +02:00
spine-unity.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
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