spine-runtimes/spine-cocos2dx
NathanSweet 26e4fb0d74 License header update.
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
..
2013-05-10 14:49:01 +02:00
2014-02-01 01:27:58 +01:00
2014-04-23 12:04:43 +02:00
2014-01-20 04:51:20 +01:00

spine-cocos2dx

The spine-cocos2dx runtime provides functionality to load, manipulate and render Spine skeletal animation data using cocos2d-x. spine-cocos2dx is based on spine-c.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Place the cocos2dx directory from a cocos2d-x (cocos2d-2.1rc0-x-2.1.2 or later) distribution into the spine-cocos2dx directory.
  3. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the spine-cocos2dx/example directory. Build files are also provided for Android.

Alternatively, the contents of the spine-c/src, spine-c/include and spine-cocos2dx/src directories can be copied into your project. Be sure your header search path will find the contents of the spine-c/include and spine-cocos2dx/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.

Examples

Simple example