mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-20 16:56:43 +08:00
182 lines
7.2 KiB
Swift
182 lines
7.2 KiB
Swift
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import Foundation
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import SpineC
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/// Attachment that displays a texture region.
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@objc(SpineRegionAttachment)
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@objcMembers
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public class RegionAttachment: Attachment {
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@nonobjc
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public init(fromPointer ptr: spine_region_attachment) {
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super.init(fromPointer: UnsafeMutableRawPointer(ptr).assumingMemoryBound(to: spine_attachment_wrapper.self))
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}
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public convenience init(_ name: String) {
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let ptr = spine_region_attachment_create(name)
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self.init(fromPointer: ptr!)
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}
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public var x: Float {
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get {
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let result = spine_region_attachment_get_x(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self))
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return result
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}
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set {
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spine_region_attachment_set_x(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self), newValue)
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}
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}
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public var y: Float {
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get {
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let result = spine_region_attachment_get_y(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self))
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return result
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}
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set {
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spine_region_attachment_set_y(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self), newValue)
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}
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}
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public var rotation: Float {
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get {
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let result = spine_region_attachment_get_rotation(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self))
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return result
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}
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set {
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spine_region_attachment_set_rotation(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self), newValue)
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}
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}
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public var scaleX: Float {
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get {
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let result = spine_region_attachment_get_scale_x(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self))
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return result
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}
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set {
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spine_region_attachment_set_scale_x(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self), newValue)
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}
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}
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public var scaleY: Float {
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get {
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let result = spine_region_attachment_get_scale_y(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self))
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return result
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}
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set {
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spine_region_attachment_set_scale_y(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self), newValue)
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}
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}
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public var width: Float {
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get {
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let result = spine_region_attachment_get_width(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self))
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return result
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}
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set {
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spine_region_attachment_set_width(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self), newValue)
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}
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}
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public var height: Float {
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get {
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let result = spine_region_attachment_get_height(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self))
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return result
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}
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set {
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spine_region_attachment_set_height(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self), newValue)
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}
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}
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public var color: Color {
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let result = spine_region_attachment_get_color(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self))
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return Color(fromPointer: result!)
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}
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public var path: String {
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get {
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let result = spine_region_attachment_get_path(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self))
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return String(cString: result!)
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}
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set {
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spine_region_attachment_set_path(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self), newValue)
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}
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}
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public var region: TextureRegion? {
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get {
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let result = spine_region_attachment_get_region(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self))
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return result.map { TextureRegion(fromPointer: $0) }
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}
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set {
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spine_region_attachment_set_region(
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_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self),
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newValue?._ptr.assumingMemoryBound(to: spine_texture_region_wrapper.self))
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}
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}
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public var sequence: Sequence? {
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get {
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let result = spine_region_attachment_get_sequence(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self))
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return result.map { Sequence(fromPointer: $0) }
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}
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set {
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spine_region_attachment_set_sequence(
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_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self),
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newValue?._ptr.assumingMemoryBound(to: spine_sequence_wrapper.self))
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}
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}
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public var offset: ArrayFloat {
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let result = spine_region_attachment_get_offset(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self))
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return ArrayFloat(fromPointer: result!)
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}
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public var uVs: ArrayFloat {
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let result = spine_region_attachment_get_u_vs(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self))
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return ArrayFloat(fromPointer: result!)
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}
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public func updateRegion() {
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spine_region_attachment_update_region(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self))
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}
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public func computeWorldVertices(_ slot: Slot, _ worldVertices: ArrayFloat, _ offset: Int, _ stride: Int) {
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spine_region_attachment_compute_world_vertices_2(
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_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self), slot._ptr.assumingMemoryBound(to: spine_slot_wrapper.self),
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worldVertices._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self), offset, stride)
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}
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public func dispose() {
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spine_region_attachment_dispose(_ptr.assumingMemoryBound(to: spine_region_attachment_wrapper.self))
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}
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}
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