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https://github.com/EsotericSoftware/spine-runtimes.git
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32 lines
1.5 KiB
TypeScript
32 lines
1.5 KiB
TypeScript
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type TimerBehaviorTimerType = "once" | "regular";
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declare class TimerBehaviorEvent<InstType = IInstance, BehInstType = ITimerBehaviorInstance<InstType>> extends BehaviorInstanceEvent<InstType, BehInstType>
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{
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tag: string;
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}
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interface TimerBehaviorInstanceEventMap<InstType, BehInstType> extends BehaviorInstanceEventMap<InstType, BehInstType> {
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"timer": TimerBehaviorEvent<InstType, BehInstType>;
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}
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/** Represents the Timer behavior.
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* @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/behavior-interfaces/timer | ITimerBehaviorInstance documentation } */
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declare class ITimerBehaviorInstance<InstType> extends IBehaviorInstance<InstType>
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{
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addEventListener<K extends keyof TimerBehaviorInstanceEventMap<InstType, this>>(type: K, listener: (ev: TimerBehaviorInstanceEventMap<InstType, this>[K]) => any): void;
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removeEventListener<K extends keyof TimerBehaviorInstanceEventMap<InstType, this>>(type: K, listener: (ev: TimerBehaviorInstanceEventMap<InstType, this>[K]) => any): void;
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startTimer(duration: number, name: string, type?: TimerBehaviorTimerType): void;
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setTimerPaused(name: string, isPaused: boolean): void;
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setAllTimersPaused(isPaused: boolean): void;
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stopTimer(name: string): void;
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stopAllTimers(): void;
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isTimerRunning(name: string): boolean;
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isTimerPaused(name: string): boolean;
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getCurrentTime(name: string): number;
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getTotalTime(name: string): number;
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getDuration(name: string): number;
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hasFinished(name: string): boolean;
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}
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