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https://github.com/EsotericSoftware/spine-runtimes.git
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60 lines
2.9 KiB
C#
60 lines
2.9 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2026, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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namespace Spine {
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/// <summary>
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/// Stores a pose for a path constraint.
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/// </summary>
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public class PathConstraintPose : IPose<PathConstraintPose> {
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internal float position, spacing, mixRotate, mixX, mixY;
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public void Set (PathConstraintPose pose) {
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position = pose.position;
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spacing = pose.spacing;
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mixRotate = pose.mixRotate;
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mixX = pose.mixX;
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mixY = pose.mixY;
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}
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/// <summary>The position along the path.</summary>
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public float Position { get { return position; } set { position = value; } }
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/// <summary>The spacing between bones.</summary>
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public float Spacing { get { return spacing; } set { spacing = value; } }
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/// <summary>A percentage (0-1) that controls the mix between the constrained and unconstrained rotations.</summary>
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public float MixRotate { get { return mixRotate; } set { mixRotate = value; } }
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/// <summary>A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.</summary>
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public float MixX { get { return mixX; } set { mixX = value; } }
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/// <summary>A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.</summary>
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public float MixY { get { return mixY; } set { mixY = value; } }
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}
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}
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