From 030d0e3dc0f3c0c5d0bafe3e4a60d78685df048d Mon Sep 17 00:00:00 2001 From: Greg Poole Date: Wed, 26 Jun 2019 23:06:06 +1000 Subject: [PATCH] Update README.md --- README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/README.md b/README.md index 67d624f..3abe69b 100644 --- a/README.md +++ b/README.md @@ -44,8 +44,7 @@ add the following line to your project's `manifest.json`: "com.github.siccity.xnode": "git+https://github.com/siccity/xNode.git" ``` -Then, to access the `XNode` namespace from your code, make sure you have a valid [Assembly Definition](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) set up, -then add `XNode` as an Assembly Definition Reference. +If you are using [Assembly Definitions](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) in your project, you will need to add `XNode` and/or `XNodeEditor` as Assembly Definition References. ### Node example: