diff --git a/README.md b/README.md index 3eadd3e..67a0426 100644 --- a/README.md +++ b/README.md @@ -10,6 +10,8 @@ Support xNode on [Ko-fi](https://ko-fi.com/Z8Z5DYWA) or [Patreon](https://www.patreon.com/thorbrigsted) +For full Odin support, consider using [KAJed82's fork](https://github.com/KAJed82/xNode) + ### xNode Thinking of developing a node-based plugin? Then this is for you. You can download it as an archive and unpack to a new unity project, or connect it as git submodule. diff --git a/Scripts/Editor/NodeEditorAction.cs b/Scripts/Editor/NodeEditorAction.cs index 5d8d32b..a9147f2 100644 --- a/Scripts/Editor/NodeEditorAction.cs +++ b/Scripts/Editor/NodeEditorAction.cs @@ -221,7 +221,7 @@ namespace XNodeEditor { //Port drag release if (IsDraggingPort) { // If connection is valid, save it - if (draggedOutputTarget != null && draggedOutput.CanConnectTo(draggedOutputTarget)) { + if (draggedOutputTarget != null && graphEditor.CanConnect(draggedOutput, draggedOutputTarget)) { XNode.Node node = draggedOutputTarget.node; if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget); @@ -553,12 +553,9 @@ namespace XNodeEditor { public void AutoConnect(XNode.Node node) { if (autoConnectOutput == null) return; - // Find input port of same type - XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && x.ValueType == autoConnectOutput.ValueType); - // Fallback to input port - if (inputPort == null) inputPort = node.Ports.FirstOrDefault(x => x.IsInput); - // Autoconnect if connection is compatible - if (inputPort != null && inputPort.CanConnectTo(autoConnectOutput)) autoConnectOutput.Connect(inputPort); + // Find compatible input port + XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && graphEditor.CanConnect(autoConnectOutput, x)); + if (inputPort != null) autoConnectOutput.Connect(inputPort); // Save changes EditorUtility.SetDirty(graph); diff --git a/Scripts/Editor/NodeEditorGUILayout.cs b/Scripts/Editor/NodeEditorGUILayout.cs index 8c93cb2..a0e3358 100644 --- a/Scripts/Editor/NodeEditorGUILayout.cs +++ b/Scripts/Editor/NodeEditorGUILayout.cs @@ -394,6 +394,7 @@ namespace XNodeEditor { }; list.onReorderCallback = (ReorderableList rl) => { + serializedObject.Update(); bool hasRect = false; bool hasNewRect = false; Rect rect = Rect.zero; diff --git a/Scripts/Editor/NodeGraphEditor.cs b/Scripts/Editor/NodeGraphEditor.cs index a304c2c..60b0cdb 100644 --- a/Scripts/Editor/NodeGraphEditor.cs +++ b/Scripts/Editor/NodeGraphEditor.cs @@ -59,6 +59,13 @@ namespace XNodeEditor { return 0; } + /// + /// Called before connecting two ports in the graph view to see if the output port is compatible with the input port + /// + public virtual bool CanConnect(XNode.NodePort output, XNode.NodePort input) { + return output.CanConnectTo(input); + } + /// /// Add items for the context menu when right-clicking this node. /// Override to add custom menu items. @@ -96,7 +103,7 @@ namespace XNodeEditor { if (disallowed) menu.AddItem(new GUIContent(path), false, null); else menu.AddItem(new GUIContent(path), false, () => { XNode.Node node = CreateNode(type, pos); - NodeEditorWindow.current.AutoConnect(node); + if (node != null) NodeEditorWindow.current.AutoConnect(node); // handle null nodes to avoid nullref exceptions }); } menu.AddSeparator(""); @@ -206,6 +213,7 @@ namespace XNodeEditor { public virtual XNode.Node CreateNode(Type type, Vector2 position) { Undo.RecordObject(target, "Create Node"); XNode.Node node = target.AddNode(type); + if (node == null) return null; // handle null nodes to avoid nullref exceptions Undo.RegisterCreatedObjectUndo(node, "Create Node"); node.position = position; if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type); @@ -221,7 +229,7 @@ namespace XNodeEditor { XNode.Node node = target.CopyNode(original); Undo.RegisterCreatedObjectUndo(node, "Duplicate Node"); node.name = original.name; - AssetDatabase.AddObjectToAsset(node, target); + if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) AssetDatabase.AddObjectToAsset(node, target); if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); return node; } diff --git a/Scripts/Editor/RenamePopup.cs b/Scripts/Editor/RenamePopup.cs index a43837f..ca1ee15 100644 --- a/Scripts/Editor/RenamePopup.cs +++ b/Scripts/Editor/RenamePopup.cs @@ -53,8 +53,10 @@ namespace XNodeEditor { if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) { target.name = NodeEditorUtilities.NodeDefaultName(target.GetType()); NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename(); - AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target)); - AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target)); + if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) { + AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target)); + AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target)); + } Close(); target.TriggerOnValidate(); } @@ -64,8 +66,10 @@ namespace XNodeEditor { if (GUILayout.Button("Apply") || (e.isKey && e.keyCode == KeyCode.Return)) { target.name = input; NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename(); - AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target)); - AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target)); + if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) { + AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target)); + AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target)); + } Close(); target.TriggerOnValidate(); } diff --git a/Scripts/NodeDataCache.cs b/Scripts/NodeDataCache.cs index 9b55b9d..f28de98 100644 --- a/Scripts/NodeDataCache.cs +++ b/Scripts/NodeDataCache.cs @@ -70,20 +70,23 @@ namespace XNode { for (int i = 0; i < reconnectConnections.Count; i++) { NodePort connection = reconnectConnections[i]; if (connection == null) continue; + // CAVEAT: Ports connected under special conditions defined in graphEditor.CanConnect overrides will not auto-connect. + // To fix this, this code would need to be moved to an editor script and call graphEditor.CanConnect instead of port.CanConnectTo. + // This is only a problem in the rare edge case where user is using non-standard CanConnect overrides and changes port type of an already connected port if (port.CanConnectTo(connection)) port.Connect(connection); } } ports.Add(staticPort.fieldName, port); } } - + // Finally, make sure dynamic list port settings correspond to the settings of their "backing port" foreach (NodePort listPort in dynamicListPorts) { // At this point we know that ports here are dynamic list ports // which have passed name/"backing port" checks, ergo we can proceed more safely. string backingPortName = listPort.fieldName.Split(' ')[0]; NodePort backingPort = staticPorts[backingPortName]; - + // Update port constraints. Creating a new port instead will break the editor, mandating the need for setters. listPort.ValueType = GetBackingValueType(backingPort.ValueType); listPort.direction = backingPort.direction; @@ -95,7 +98,7 @@ namespace XNode { /// /// Extracts the underlying types from arrays and lists, the only collections for dynamic port lists /// currently supported. If the given type is not applicable (i.e. if the dynamic list port was not - /// defined as an array or a list), returns the given type itself. + /// defined as an array or a list), returns the given type itself. /// private static System.Type GetBackingValueType(System.Type portValType) { if (portValType.HasElementType) { @@ -114,10 +117,10 @@ namespace XNode { // Thus, we need to check for attributes... (but at least we don't need to look at all fields this time) string[] fieldNameParts = port.fieldName.Split(' '); if (fieldNameParts.Length != 2) return false; - + FieldInfo backingPortInfo = port.node.GetType().GetField(fieldNameParts[0]); if (backingPortInfo == null) return false; - + object[] attribs = backingPortInfo.GetCustomAttributes(true); return attribs.Any(x => { Node.InputAttribute inputAttribute = x as Node.InputAttribute; @@ -126,7 +129,7 @@ namespace XNode { outputAttribute != null && outputAttribute.dynamicPortList; }); } - + /// Cache node types private static void BuildCache() { portDataCache = new PortDataCache(); @@ -204,10 +207,10 @@ namespace XNode { portDataCache[nodeType].Add(new NodePort(fieldInfo[i])); } - if(formerlySerializedAsAttribute != null) { + if (formerlySerializedAsAttribute != null) { if (formerlySerializedAsCache == null) formerlySerializedAsCache = new Dictionary>(); if (!formerlySerializedAsCache.ContainsKey(nodeType)) formerlySerializedAsCache.Add(nodeType, new Dictionary()); - + if (formerlySerializedAsCache[nodeType].ContainsKey(formerlySerializedAsAttribute.oldName)) Debug.LogError("Another FormerlySerializedAs with value '" + formerlySerializedAsAttribute.oldName + "' already exist on this node."); else formerlySerializedAsCache[nodeType].Add(formerlySerializedAsAttribute.oldName, fieldInfo[i].Name); }