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Made nodeEditorWindow.selectedReroutes public
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@ -25,7 +25,7 @@ namespace XNodeEditor {
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[NonSerialized] private XNode.NodePort autoConnectOutput = null;
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[NonSerialized] private XNode.NodePort autoConnectOutput = null;
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[NonSerialized] private List<Vector2> draggedOutputReroutes = new List<Vector2>();
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[NonSerialized] private List<Vector2> draggedOutputReroutes = new List<Vector2>();
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private RerouteReference hoveredReroute = new RerouteReference();
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private RerouteReference hoveredReroute = new RerouteReference();
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private List<RerouteReference> selectedReroutes = new List<RerouteReference>();
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public List<RerouteReference> selectedReroutes = new List<RerouteReference>();
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private Vector2 dragBoxStart;
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private Vector2 dragBoxStart;
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private UnityEngine.Object[] preBoxSelection;
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private UnityEngine.Object[] preBoxSelection;
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private RerouteReference[] preBoxSelectionReroute;
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private RerouteReference[] preBoxSelectionReroute;
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