mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-20 17:26:02 +08:00
Moved default EditorGUIUtility.labelWidth so that it can be overwritten in OnBodyGUI
This commit is contained in:
parent
4b073648c9
commit
085906efd2
@ -51,7 +51,6 @@ namespace XNodeEditor {
|
||||
// Iterate through serialized properties and draw them like the Inspector (But with ports)
|
||||
SerializedProperty iterator = serializedObject.GetIterator();
|
||||
bool enterChildren = true;
|
||||
EditorGUIUtility.labelWidth = 84;
|
||||
while (iterator.NextVisible(enterChildren)) {
|
||||
enterChildren = false;
|
||||
if (excludes.Contains(iterator.name)) continue;
|
||||
|
||||
@ -305,6 +305,9 @@ namespace XNodeEditor {
|
||||
|
||||
NodeEditor.portPositions.Clear();
|
||||
|
||||
// Set default label width. This is potentially overridden in OnBodyGUI
|
||||
EditorGUIUtility.labelWidth = 84;
|
||||
|
||||
//Get node position
|
||||
Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user