1
0
mirror of https://github.com/Siccity/xNode.git synced 2025-12-21 01:36:03 +08:00

Moved default EditorGUIUtility.labelWidth so that it can be overwritten in OnBodyGUI

This commit is contained in:
Thor Brigsted 2019-09-25 16:39:52 +02:00
parent 4b073648c9
commit 085906efd2
2 changed files with 3 additions and 1 deletions

View File

@ -51,7 +51,6 @@ namespace XNodeEditor {
// Iterate through serialized properties and draw them like the Inspector (But with ports)
SerializedProperty iterator = serializedObject.GetIterator();
bool enterChildren = true;
EditorGUIUtility.labelWidth = 84;
while (iterator.NextVisible(enterChildren)) {
enterChildren = false;
if (excludes.Contains(iterator.name)) continue;

View File

@ -305,6 +305,9 @@ namespace XNodeEditor {
NodeEditor.portPositions.Clear();
// Set default label width. This is potentially overridden in OnBodyGUI
EditorGUIUtility.labelWidth = 84;
//Get node position
Vector2 nodePos = GridToWindowPositionNoClipped(node.position);