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Fixed edge case where swapping connections connected to the same port would cause a "port is already connected" error
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@ -296,29 +296,28 @@ namespace XNode {
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int aConnectionCount = connections.Count;
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int bConnectionCount = targetPort.connections.Count;
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List<NodePort> portConnections = new List<NodePort>();
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List<NodePort> targetPortConnections = new List<NodePort>();
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// Cache port connections
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for (int i = 0; i < aConnectionCount; i++)
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portConnections.Add(connections[i].Port);
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// Cache target port connections
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for (int i = 0; i < bConnectionCount; i++)
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targetPortConnections.Add(targetPort.connections[i].Port);
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ClearConnections();
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targetPort.ClearConnections();
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// Add port connections to targetPort
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for (int i = 0; i < portConnections.Count; i++)
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targetPort.Connect(portConnections[i]);
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// Add target port connections to this one
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for (int i = 0; i < aConnectionCount; i++) {
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PortConnection connection = connections[i];
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NodePort otherPort = connection.Port;
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targetPort.Connect(otherPort);
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}
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for (int i = 0; i < targetPortConnections.Count; i++)
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Connect(targetPortConnections[i]);
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// Add connections to target port
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for (int i = 0; i < bConnectionCount; i++) {
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PortConnection connection = targetPort.connections[i];
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NodePort otherPort = connection.Port;
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Connect(otherPort);
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}
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// Remove starting connections on this port
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for (int i = aConnectionCount - 1; i >= 0; i--) {
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Disconnect(i);
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}
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// Remove starting connections on target port
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for (int i = bConnectionCount - 1; i >= 0; i--) {
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targetPort.Disconnect(i);
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}
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}
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/// <summary> Copy all connections pointing to a node and add them to this one </summary>
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