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Added public overrides for custom NodePort CanConnect conditions in GraphEditor
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@ -221,7 +221,7 @@ namespace XNodeEditor {
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//Port drag release
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//Port drag release
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if (IsDraggingPort) {
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if (IsDraggingPort) {
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// If connection is valid, save it
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// If connection is valid, save it
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if (draggedOutputTarget != null && draggedOutput.CanConnectTo(draggedOutputTarget)) {
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if (draggedOutputTarget != null && graphEditor.CanConnect(draggedOutput, draggedOutputTarget)) {
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XNode.Node node = draggedOutputTarget.node;
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XNode.Node node = draggedOutputTarget.node;
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if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
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if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
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@ -553,12 +553,9 @@ namespace XNodeEditor {
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public void AutoConnect(XNode.Node node) {
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public void AutoConnect(XNode.Node node) {
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if (autoConnectOutput == null) return;
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if (autoConnectOutput == null) return;
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// Find input port of same type
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// Find compatible input port
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XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && x.ValueType == autoConnectOutput.ValueType);
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XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && graphEditor.CanConnect(autoConnectOutput, x));
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// Fallback to input port
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if (inputPort != null) autoConnectOutput.Connect(inputPort);
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if (inputPort == null) inputPort = node.Ports.FirstOrDefault(x => x.IsInput);
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// Autoconnect if connection is compatible
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if (inputPort != null && inputPort.CanConnectTo(autoConnectOutput)) autoConnectOutput.Connect(inputPort);
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// Save changes
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// Save changes
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EditorUtility.SetDirty(graph);
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EditorUtility.SetDirty(graph);
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@ -59,6 +59,13 @@ namespace XNodeEditor {
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return 0;
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return 0;
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}
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}
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/// <summary>
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/// Called before connecting two ports in the graph view to see if the output port is compatible with the input port
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/// </summary>
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public virtual bool CanConnect(XNode.NodePort output, XNode.NodePort input) {
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return output.CanConnectTo(input);
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}
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/// <summary>
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/// <summary>
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/// Add items for the context menu when right-clicking this node.
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/// Add items for the context menu when right-clicking this node.
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/// Override to add custom menu items.
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/// Override to add custom menu items.
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@ -70,6 +70,9 @@ namespace XNode {
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for (int i = 0; i < reconnectConnections.Count; i++) {
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for (int i = 0; i < reconnectConnections.Count; i++) {
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NodePort connection = reconnectConnections[i];
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NodePort connection = reconnectConnections[i];
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if (connection == null) continue;
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if (connection == null) continue;
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// CAVEAT: Ports connected under special conditions defined in graphEditor.CanConnect overrides will not auto-connect.
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// To fix this, this code would need to be moved to an editor script and call graphEditor.CanConnect instead of port.CanConnectTo.
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// This is only a problem in the rare edge case where user is using non-standard CanConnect overrides and changes port type of an already connected port
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if (port.CanConnectTo(connection)) port.Connect(connection);
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if (port.CanConnectTo(connection)) port.Connect(connection);
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}
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}
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}
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}
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@ -196,7 +199,7 @@ namespace XNode {
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portDataCache[nodeType].Add(new NodePort(fieldInfo[i]));
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portDataCache[nodeType].Add(new NodePort(fieldInfo[i]));
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}
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}
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if(formerlySerializedAsAttribute != null) {
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if (formerlySerializedAsAttribute != null) {
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if (formerlySerializedAsCache == null) formerlySerializedAsCache = new Dictionary<System.Type, Dictionary<string, string>>();
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if (formerlySerializedAsCache == null) formerlySerializedAsCache = new Dictionary<System.Type, Dictionary<string, string>>();
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if (!formerlySerializedAsCache.ContainsKey(nodeType)) formerlySerializedAsCache.Add(nodeType, new Dictionary<string, string>());
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if (!formerlySerializedAsCache.ContainsKey(nodeType)) formerlySerializedAsCache.Add(nodeType, new Dictionary<string, string>());
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