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https://github.com/Siccity/xNode.git
synced 2025-12-20 09:16:01 +08:00
Started working on node groups
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parent
d45f396ebf
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@ -28,7 +28,10 @@ namespace XNodeEditor {
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DrawGrid(position, zoom, panOffset);
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DrawConnections();
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DrawDraggedConnection();
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BeginZoomed(position, zoom, topPadding);
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DrawGroups();
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DrawNodes();
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EndZoomed(position, zoom, topPadding);
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DrawSelectionBox();
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DrawTooltip();
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DrawGraphOnGUI();
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@ -272,8 +275,6 @@ namespace XNodeEditor {
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if (onValidate != null) EditorGUI.BeginChangeCheck();
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}
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BeginZoomed(position, zoom, topPadding);
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Vector2 mousePos = Event.current.mousePosition;
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if (e.type != EventType.Layout) {
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@ -403,7 +404,6 @@ namespace XNodeEditor {
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}
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if (e.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) Selection.objects = preSelection.ToArray();
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EndZoomed(position, zoom, topPadding);
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//If a change in is detected in the selected node, call OnValidate method.
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//This is done through reflection because OnValidate is only relevant in editor,
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@ -411,6 +411,14 @@ namespace XNodeEditor {
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if (onValidate != null && EditorGUI.EndChangeCheck()) onValidate.Invoke(Selection.activeObject, null);
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}
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private void DrawGroups() {
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for (int i = 0; i < graph.groups.Count; i++) {
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GUIStyle style = new GUIStyle(graphEditor.GetGroupStyle());
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Rect groupRect = GridToWindowRectNoClipped(graph.groups[i].position);
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GUI.Box(groupRect, "", style);
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}
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}
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private bool ShouldBeCulled(XNode.Node node) {
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Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
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@ -12,13 +12,15 @@ namespace XNodeEditor {
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private static Texture2D _nodeBody;
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public static Texture2D nodeHighlight { get { return _nodeHighlight != null ? _nodeHighlight : _nodeHighlight = Resources.Load<Texture2D>("xnode_node_highlight"); } }
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private static Texture2D _nodeHighlight;
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public static Texture2D groupBody { get { return _groupBody != null ? _groupBody : _groupBody = Resources.Load<Texture2D>("xnode_group"); } }
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private static Texture2D _groupBody;
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// Styles
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public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } }
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public static Styles _styles = null;
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public static GUIStyle OutputPort { get { return new GUIStyle(EditorStyles.label) { alignment = TextAnchor.UpperRight }; } }
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public class Styles {
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public GUIStyle inputPort, nodeHeader, nodeBody, tooltip, nodeHighlight;
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public GUIStyle inputPort, nodeHeader, nodeBody, tooltip, nodeHighlight, group;
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public Styles() {
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GUIStyle baseStyle = new GUIStyle("Label");
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@ -38,6 +40,9 @@ namespace XNodeEditor {
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nodeBody.border = new RectOffset(32, 32, 32, 32);
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nodeBody.padding = new RectOffset(16, 16, 4, 16);
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group = new GUIStyle(nodeBody);
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group.normal.background = NodeEditorResources.groupBody;
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nodeHighlight = new GUIStyle();
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nodeHighlight.normal.background = NodeEditorResources.nodeHighlight;
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nodeHighlight.border = new RectOffset(32, 32, 32, 32);
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@ -56,6 +56,7 @@ namespace XNodeEditor {
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});
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}
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menu.AddSeparator("");
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menu.AddItem(new GUIContent("New Group"), false, () => AddNewGroup(pos));
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if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos));
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else menu.AddDisabledItem(new GUIContent("Paste"));
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menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorReflection.OpenPreferences());
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@ -70,6 +71,10 @@ namespace XNodeEditor {
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return NodeEditorPreferences.GetTypeColor(type);
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}
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public virtual GUIStyle GetGroupStyle() {
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return NodeEditorResources.styles.group;
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}
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public virtual string GetPortTooltip(XNode.NodePort port) {
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Type portType = port.ValueType;
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string tooltip = "";
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@ -112,6 +117,15 @@ namespace XNodeEditor {
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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}
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/// <summary> Add a new group and instantly start editing its title </summary>
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public virtual void AddNewGroup(Vector2 position) {
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XNode.NodeGroup group = new XNode.NodeGroup() {
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name = "New Group",
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position = new Rect(position, new Vector2(100, 100))
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};
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target.groups.Add(group);
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}
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[AttributeUsage(AttributeTargets.Class)]
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public class CustomNodeGraphEditorAttribute : Attribute,
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XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib {
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BIN
Scripts/Editor/Resources/xnode_group.png
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BIN
Scripts/Editor/Resources/xnode_group.png
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Binary file not shown.
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After Width: | Height: | Size: 20 KiB |
99
Scripts/Editor/Resources/xnode_group.png.meta
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99
Scripts/Editor/Resources/xnode_group.png.meta
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@ -0,0 +1,99 @@
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fileFormatVersion: 2
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TextureImporter:
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fileIDToRecycleName: {}
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externalObjects: {}
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serializedVersion: 7
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: -1
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aniso: 1
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mipBias: -100
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wrapU: 1
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wrapV: 1
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wrapW: -1
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 0
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 2
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textureShape: 1
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singleChannelComponent: 0
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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platformSettings:
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- serializedVersion: 2
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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- serializedVersion: 2
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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vertices: []
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indices:
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edges: []
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weights: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
@ -10,6 +10,8 @@ namespace XNode {
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/// <summary> All nodes in the graph. <para/>
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/// See: <see cref="AddNode{T}"/> </summary>
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[SerializeField] public List<Node> nodes = new List<Node>();
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/// <summary> All groups in the graph. </summary>
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[SerializeField] public List<NodeGroup> groups = new List<NodeGroup>();
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/// <summary> Add a node to the graph by type (convenience method - will call the System.Type version) </summary>
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public T AddNode<T>() where T : Node {
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10
Scripts/NodeGroup.cs
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10
Scripts/NodeGroup.cs
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@ -0,0 +1,10 @@
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using System;
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using UnityEngine;
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namespace XNode {
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[Serializable]
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public class NodeGroup {
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public string name;
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public Rect position;
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}
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}
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11
Scripts/NodeGroup.cs.meta
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11
Scripts/NodeGroup.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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