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Test branch. Switched to delegates for possible performance gain.
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@ -184,10 +184,24 @@ namespace XNode {
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/// <summary> Returns a value based on requested port output. Should be overridden in all derived nodes with outputs. </summary>
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/// <param name="port">The requested port.</param>
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public virtual object GetValue(NodePort port) {
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Debug.LogWarning("No GetValue(NodePort port) override defined for " + GetType());
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return null;
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public object GetValue(NodePort port) {
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if (port.targetDelegate == null) port.Initialize(GetDelegate);
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return port.targetDelegate.DynamicInvoke();
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}
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/// <summary> Returns a value based on requested port output. Should be overridden in all derived nodes with outputs. </summary>
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/// <param name="port">The requested port.</param>
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public T GetValue<T>(NodePort port) {
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if (port.targetDelegate == null) port.Initialize(GetDelegate);
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Func<T> func = port.targetDelegate as Func<T>;
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if (func != null)
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return func();
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return default(T); //default
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}
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public abstract Delegate GetDelegate(string fieldName);
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#endregion
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/// <summary> Called after a connection between two <see cref="NodePort"/>s is created </summary>
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@ -26,6 +26,7 @@ namespace XNode {
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public bool IsConnected { get { return connections.Count != 0; } }
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public bool IsInput { get { return direction == IO.Input; } }
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public bool IsOutput { get { return direction == IO.Output; } }
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public Delegate targetDelegate;
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public string fieldName { get { return _fieldName; } }
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public Node node { get { return _node; } }
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@ -88,6 +89,12 @@ namespace XNode {
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_connectionType = connectionType;
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}
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/// <summary> Initialize the delegate for this NodePort. </summary>
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/// <param name="initializer">Supply the GetDelegate method in the parent node. </param>
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public void Initialize(Func<string, Delegate> initializer) {
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targetDelegate = initializer(fieldName);
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}
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/// <summary> Checks all connections for invalid references, and removes them. </summary>
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public void VerifyConnections() {
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for (int i = connections.Count - 1; i >= 0; i--) {
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@ -101,23 +108,23 @@ namespace XNode {
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/// <summary> Return the output value of this node through its parent nodes GetValue override method. </summary>
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/// <returns> <see cref="Node.GetValue(NodePort)"/> </returns>
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public object GetOutputValue() {
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if (direction == IO.Input) return null;
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return node.GetValue(this);
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public T GetOutputValue<T>() {
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if (direction == IO.Input) return default(T);
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return node.GetValue<T>(this);
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}
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/// <summary> Return the output value of the first connected port. Returns null if none found or invalid.</summary>
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/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
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public object GetInputValue() {
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public T GetInputValue<T>() {
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NodePort connectedPort = Connection;
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if (connectedPort == null) return null;
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return connectedPort.GetOutputValue();
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if (connectedPort == null) return default(T);
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return connectedPort.GetOutputValue<T>();
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}
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/// <summary> Return the output values of all connected ports. </summary>
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/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
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public object[] GetInputValues() {
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object[] objs = new object[ConnectionCount];
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public T[] GetInputValues<T>() {
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T[] ts = new T[ConnectionCount];
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for (int i = 0; i < ConnectionCount; i++) {
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NodePort connectedPort = connections[i].Port;
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if (connectedPort == null) { // if we happen to find a null port, remove it and look again
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@ -125,66 +132,11 @@ namespace XNode {
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i--;
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continue;
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}
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objs[i] = connectedPort.GetOutputValue();
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}
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return objs;
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}
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/// <summary> Return the output value of the first connected port. Returns null if none found or invalid. </summary>
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/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
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public T GetInputValue<T>() {
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object obj = GetInputValue();
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return obj is T ? (T) obj : default(T);
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}
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/// <summary> Return the output values of all connected ports. </summary>
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/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
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public T[] GetInputValues<T>() {
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object[] objs = GetInputValues();
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T[] ts = new T[objs.Length];
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for (int i = 0; i < objs.Length; i++) {
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if (objs[i] is T) ts[i] = (T) objs[i];
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ts[i] = connectedPort.GetOutputValue<T>();
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}
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return ts;
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}
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/// <summary> Return true if port is connected and has a valid input. </summary>
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/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
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public bool TryGetInputValue<T>(out T value) {
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object obj = GetInputValue();
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if (obj is T) {
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value = (T) obj;
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return true;
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} else {
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value = default(T);
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return false;
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}
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}
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/// <summary> Return the sum of all inputs. </summary>
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/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
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public float GetInputSum(float fallback) {
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object[] objs = GetInputValues();
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if (objs.Length == 0) return fallback;
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float result = 0;
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for (int i = 0; i < objs.Length; i++) {
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if (objs[i] is float) result += (float) objs[i];
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}
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return result;
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}
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/// <summary> Return the sum of all inputs. </summary>
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/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
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public int GetInputSum(int fallback) {
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object[] objs = GetInputValues();
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if (objs.Length == 0) return fallback;
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int result = 0;
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for (int i = 0; i < objs.Length; i++) {
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if (objs[i] is int) result += (int) objs[i];
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}
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return result;
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}
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/// <summary> Connect this <see cref="NodePort"/> to another </summary>
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/// <param name="port">The <see cref="NodePort"/> to connect to</param>
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public void Connect(NodePort port) {
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