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Merge pull request #237 from jeffcampbellmakesgames/fix/cache_adds_duplicate_fields
Added fix for duplicate node fields found
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commit
172bdbb7e5
@ -156,7 +156,14 @@ namespace XNode {
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// GetFields doesnt return inherited private fields, so walk through base types and pick those up
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// GetFields doesnt return inherited private fields, so walk through base types and pick those up
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System.Type tempType = nodeType;
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System.Type tempType = nodeType;
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while ((tempType = tempType.BaseType) != typeof(XNode.Node)) {
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while ((tempType = tempType.BaseType) != typeof(XNode.Node)) {
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fieldInfo.AddRange(tempType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance));
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FieldInfo[] parentFields = tempType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
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for (int i = 0; i < parentFields.Length; i++) {
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// Ensure that we do not already have a member with this type and name
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FieldInfo parentField = parentFields[i];
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if (fieldInfo.TrueForAll(x => x.Name != parentField.Name)) {
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fieldInfo.Add(parentField);
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}
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}
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}
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}
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return fieldInfo;
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return fieldInfo;
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}
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}
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