diff --git a/Scripts/Editor/NodeEditorAction.cs b/Scripts/Editor/NodeEditorAction.cs index 511f5d3..28d9e6f 100644 --- a/Scripts/Editor/NodeEditorAction.cs +++ b/Scripts/Editor/NodeEditorAction.cs @@ -301,7 +301,7 @@ namespace XNodeEditor { public void CreateNode(Type type, Vector2 position) { XNode.Node node = graph.AddNode(type); node.position = position; - node.name = UnityEditor.ObjectNames.NicifyVariableName(type.ToString()); + node.name = UnityEditor.ObjectNames.NicifyVariableName(type.Name); AssetDatabase.AddObjectToAsset(node, graph); if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); Repaint();