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https://github.com/Siccity/xNode.git
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Ugh, this isn't easy
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parent
82627812d6
commit
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@ -1,4 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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@ -243,8 +244,6 @@ namespace XNodeEditor {
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public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple) {
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XNode.Node node = serializedObject.targetObject as XNode.Node;
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SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
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bool hasArrayData = arrayData != null && arrayData.isArray;
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int arraySize = hasArrayData ? arrayData.arraySize : 0;
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Predicate<string> isMatchingInstancePort =
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x => {
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@ -259,109 +258,149 @@ namespace XNodeEditor {
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if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) {
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if (!rlc.TryGetValue(fieldName, out list)) list = null;
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}
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// If a ReorderableList isn't cached for this array, do so.
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if (list == null) {
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list = new ReorderableList(instancePorts, null, true, true, true, true);
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string label = serializedObject.FindProperty(fieldName).displayName;
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list = CreateReorderableList(instancePorts, arrayData, type, serializedObject, io, label, connectionType);
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if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) rlc.Add(fieldName, list);
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else reorderableListCache.Add(serializedObject.targetObject, new Dictionary<string, ReorderableList>() { { fieldName, list } });
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list.drawElementCallback =
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(Rect rect, int index, bool isActive, bool isFocused) => {
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XNode.NodePort port = list.list[index] as XNode.NodePort;
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//SerializedProperty element = serializedObject.get(index);
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if (hasArrayData) {
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SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
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EditorGUI.PropertyField(rect, itemData);
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} else EditorGUI.LabelField(rect, port.fieldName);
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Vector2 pos = rect.position + (port.IsOutput?new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
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NodeEditorGUILayout.PortField(pos, node.GetPort(instancePorts[index].fieldName));
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};
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list.drawHeaderCallback =
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(Rect rect) => {
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EditorGUI.LabelField(rect, serializedObject.FindProperty(fieldName).displayName);
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};
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list.onSelectCallback =
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(ReorderableList rl) => {
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reorderableListIndex = rl.index;
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};
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list.onReorderCallback =
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(ReorderableList rl) => {
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if (hasArrayData) {
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SerializedProperty arrayDataOriginal = arrayData.Copy();
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arrayData.MoveArrayElement(reorderableListIndex, rl.index);
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}
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List<XNode.NodePort> fromConnections = (rl.list[reorderableListIndex] as XNode.NodePort).GetConnections();
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for (int i = 0; i < rl.list.Count - 1; ++i) {
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if (i >= reorderableListIndex) {
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XNode.NodePort port = rl.list[i] as XNode.NodePort;
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port.ClearConnections();
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List<XNode.NodePort> newConnections = (rl.list[i + 1] as XNode.NodePort).GetConnections();
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foreach (var c in newConnections) port.Connect(c);
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}
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}
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for (int i = rl.list.Count - 1; i > 0; --i) {
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if (i > rl.index) {
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XNode.NodePort port = rl.list[i] as XNode.NodePort;
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port.ClearConnections();
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List<XNode.NodePort> newConnections = (rl.list[i - 1] as XNode.NodePort).GetConnections();
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foreach (var c in newConnections) port.Connect(c);
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}
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}
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XNode.NodePort toPort = rl.list[rl.index] as XNode.NodePort;
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toPort.ClearConnections();
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foreach (var c in fromConnections) toPort.Connect(c);
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serializedObject.ApplyModifiedProperties();
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serializedObject.Update();
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NodeEditorWindow.current.Repaint();
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};
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list.onAddCallback =
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(ReorderableList rl) => {
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string newName = fieldName + " 0";
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int i = 0;
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while (node.HasPort(newName)) newName = fieldName + " " + (++i);
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if (io == XNode.NodePort.IO.Output) node.AddInstanceOutput(type, connectionType, newName);
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else node.AddInstanceInput(type, connectionType, newName);
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serializedObject.Update();
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EditorUtility.SetDirty(node);
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if (hasArrayData) arrayData.InsertArrayElementAtIndex(arraySize);
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serializedObject.ApplyModifiedProperties();
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};
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list.onRemoveCallback =
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(ReorderableList rl) => {
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int index = rl.index;
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// Clear the removed ports connections
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instancePorts[index].ClearConnections();
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// Move following connections one step up to replace the missing connection
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for (int k = index + 1; k < instancePorts.Count(); k++) {
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for (int j = 0; j < instancePorts[k].ConnectionCount; j++) {
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XNode.NodePort other = instancePorts[k].GetConnection(j);
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instancePorts[k].Disconnect(other);
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instancePorts[k - 1].Connect(other);
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}
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}
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// Remove the last instance port, to avoid messing up the indexing
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node.RemoveInstancePort(instancePorts[instancePorts.Count() - 1].fieldName);
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serializedObject.Update();
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EditorUtility.SetDirty(node);
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if (hasArrayData) {
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arrayData.DeleteArrayElementAtIndex(index);
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arraySize--;
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// Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
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if (instancePorts.Count <= arraySize) {
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while (instancePorts.Count <= arraySize) {
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arrayData.DeleteArrayElementAtIndex(--arraySize);
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}
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Debug.LogWarning("Array size exceeded instance ports size. Excess items removed.");
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}
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serializedObject.ApplyModifiedProperties();
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serializedObject.Update();
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}
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};
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}
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list.list = instancePorts;
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list.DoLayoutList();
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}
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private static ReorderableList CreateReorderableList(List<XNode.NodePort> instancePorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, string label, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple) {
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bool hasArrayData = arrayData != null && arrayData.isArray;
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int arraySize = hasArrayData ? arrayData.arraySize : 0;
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XNode.Node node = serializedObject.targetObject as XNode.Node;
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ReorderableList list = new ReorderableList(instancePorts, null, true, true, true, true);
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list.drawElementCallback =
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(Rect rect, int index, bool isActive, bool isFocused) => {
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XNode.NodePort port = node.GetPort(arrayData.name + " " + index);
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if (hasArrayData) {
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SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
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EditorGUI.PropertyField(rect, itemData);
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} else EditorGUI.LabelField(rect, port.fieldName);
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Vector2 pos = rect.position + (port.IsOutput?new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
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NodeEditorGUILayout.PortField(pos, port);
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};
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list.drawHeaderCallback =
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(Rect rect) => {
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EditorGUI.LabelField(rect, label);
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};
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list.onSelectCallback =
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(ReorderableList rl) => {
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reorderableListIndex = rl.index;
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};
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list.onReorderCallback =
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(ReorderableList rl) => {
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// Move array data if there is any
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if (hasArrayData) {
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SerializedProperty arrayDataOriginal = arrayData.Copy();
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arrayData.MoveArrayElement(reorderableListIndex, rl.index);
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}
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XNode.NodePort fromPort = node.GetPort(arrayData.name + " " + reorderableListIndex);
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// Move connections
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List<XNode.NodePort> fromConnections = fromPort.GetConnections();
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for (int i = 0; i < rl.list.Count - 1; ++i) {
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if (i >= reorderableListIndex) {
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XNode.NodePort port = node.GetPort(arrayData.name + " " + i);
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XNode.NodePort targetPort = node.GetPort(arrayData.name + " " + (i + 1));
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port.ClearConnections();
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Debug.Log("Move " + targetPort.fieldName + " to " + port.fieldName);
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List<XNode.NodePort> newConnections = targetPort.GetConnections();
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foreach (var c in newConnections) port.Connect(c);
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}
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}
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for (int i = rl.list.Count - 1; i > 0; --i) {
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if (i > rl.index) {
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XNode.NodePort port = node.GetPort(arrayData.name + " " + i);
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XNode.NodePort targetPort = node.GetPort(arrayData.name + " " + (i - 1));
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port.ClearConnections();
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Debug.Log("Move " + targetPort.fieldName + " to " + port.fieldName);
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List<XNode.NodePort> newConnections = targetPort.GetConnections();
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foreach (var c in newConnections) port.Connect(c);
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}
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}
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XNode.NodePort toPort = node.GetPort(arrayData.name + " " + rl.index);
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toPort.ClearConnections();
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foreach (var c in fromConnections) toPort.Connect(c);
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// Apply changes
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serializedObject.ApplyModifiedProperties();
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serializedObject.Update();
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NodeEditorWindow.current.Repaint();
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EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
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};
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list.onAddCallback =
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(ReorderableList rl) => {
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// Add instance port postfixed with an index number
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string newName = arrayData.name + " 0";
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int i = 0;
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while (node.HasPort(newName)) newName = arrayData.name + " " + (++i);
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if (io == XNode.NodePort.IO.Output) node.AddInstanceOutput(type, connectionType, newName);
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else node.AddInstanceInput(type, connectionType, newName);
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serializedObject.Update();
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EditorUtility.SetDirty(node);
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if (hasArrayData) arrayData.InsertArrayElementAtIndex(arraySize);
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serializedObject.ApplyModifiedProperties();
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};
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list.onRemoveCallback =
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(ReorderableList rl) => {
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int index = rl.index;
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// Clear the removed ports connections
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instancePorts[index].ClearConnections();
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// Move following connections one step up to replace the missing connection
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for (int k = index + 1; k < instancePorts.Count(); k++) {
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for (int j = 0; j < instancePorts[k].ConnectionCount; j++) {
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XNode.NodePort other = instancePorts[k].GetConnection(j);
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instancePorts[k].Disconnect(other);
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instancePorts[k - 1].Connect(other);
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}
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}
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// Remove the last instance port, to avoid messing up the indexing
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node.RemoveInstancePort(instancePorts[instancePorts.Count() - 1].fieldName);
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serializedObject.Update();
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EditorUtility.SetDirty(node);
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if (hasArrayData) {
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arrayData.DeleteArrayElementAtIndex(index);
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arraySize--;
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// Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
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if (instancePorts.Count <= arraySize) {
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while (instancePorts.Count <= arraySize) {
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arrayData.DeleteArrayElementAtIndex(--arraySize);
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}
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Debug.LogWarning("Array size exceeded instance ports size. Excess items removed.");
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}
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serializedObject.ApplyModifiedProperties();
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serializedObject.Update();
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}
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};
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if (hasArrayData) {
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int instancePortCount = instancePorts.Count;
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while (instancePortCount < arraySize) {
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// Add instance port postfixed with an index number
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string newName = arrayData.name + " 0";
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int i = 0;
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while (node.HasPort(newName)) newName = arrayData.name + " " + (++i);
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if (io == XNode.NodePort.IO.Output) node.AddInstanceOutput(type, connectionType, newName);
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else node.AddInstanceInput(type, connectionType, newName);
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EditorUtility.SetDirty(node);
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instancePortCount++;
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}
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while (arraySize < instancePortCount) {
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arrayData.InsertArrayElementAtIndex(arraySize);
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arraySize++;
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}
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serializedObject.ApplyModifiedProperties();
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serializedObject.Update();
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}
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return list;
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}
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}
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}
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@ -79,24 +79,21 @@ namespace XNode {
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}
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#region Instance Ports
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/// <summary> Convenience function.
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/// </summary>
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/// <summary> Convenience function. </summary>
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/// <seealso cref="AddInstancePort"/>
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/// <seealso cref="AddInstanceOutput"/>
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public NodePort AddInstanceInput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, string fieldName = null) {
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return AddInstancePort(type, NodePort.IO.Input, connectionType, fieldName);
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}
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/// <summary> Convenience function.
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/// </summary>
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/// <summary> Convenience function. </summary>
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/// <seealso cref="AddInstancePort"/>
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/// <seealso cref="AddInstanceInput"/>
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public NodePort AddInstanceOutput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, string fieldName = null) {
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return AddInstancePort(type, NodePort.IO.Output, connectionType, fieldName);
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}
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/// <summary> Add a dynamic, serialized port to this node.
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/// </summary>
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/// <summary> Add a dynamic, serialized port to this node. </summary>
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/// <seealso cref="AddInstanceInput"/>
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/// <seealso cref="AddInstanceOutput"/>
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private NodePort AddInstancePort(Type type, NodePort.IO direction, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, string fieldName = null) {
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