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mirror of https://github.com/Siccity/xNode.git synced 2026-03-26 22:49:02 +08:00

added: Undo Node operation: create, delete, dragging

This commit is contained in:
Wang Cong 2019-10-21 14:12:28 +08:00
parent 7b480b6242
commit 18db749776
2 changed files with 13 additions and 4 deletions

View File

@ -81,6 +81,7 @@ namespace XNodeEditor {
for (int i = 0; i < Selection.objects.Length; i++) {
if (Selection.objects[i] is XNode.Node) {
XNode.Node node = Selection.objects[i] as XNode.Node;
Undo.RecordObject(node, "Moved Node");
Vector2 initial = node.position;
node.position = mousePos + dragOffset[i];
if (gridSnap) {

View File

@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
@ -100,6 +98,7 @@ namespace XNodeEditor {
/// <summary> Create a node and save it in the graph asset </summary>
public virtual XNode.Node CreateNode(Type type, Vector2 position) {
XNode.Node node = target.AddNode(type);
Undo.RegisterCreatedObjectUndo(node, "Create Node");
node.position = position;
if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
AssetDatabase.AddObjectToAsset(node, target);
@ -111,6 +110,7 @@ namespace XNodeEditor {
/// <summary> Creates a copy of the original node in the graph </summary>
public XNode.Node CopyNode(XNode.Node original) {
XNode.Node node = target.CopyNode(original);
Undo.RegisterCreatedObjectUndo(node, "Duplicate Node");
node.name = original.name;
AssetDatabase.AddObjectToAsset(node, target);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
@ -119,8 +119,15 @@ namespace XNodeEditor {
/// <summary> Safely remove a node and all its connections. </summary>
public virtual void RemoveNode(XNode.Node node) {
Undo.SetCurrentGroupName("Removed Node");
Undo.RecordObject(node, null);
Undo.RecordObject(target, null);
foreach (var port in node.Ports)
foreach (var conn in port.GetConnections())
Undo.RecordObject(conn.node, null);
target.RemoveNode(node);
UnityEngine.Object.DestroyImmediate(node, true);
Undo.DestroyObjectImmediate(node);
Undo.CollapseUndoOperations(Undo.GetCurrentGroup());
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
}
@ -132,7 +139,8 @@ namespace XNodeEditor {
/// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary>
/// <param name="inspectedType">Type that this editor can edit</param>
/// <param name="editorPrefsKey">Define unique key for unique layout settings instance</param>
public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") {
public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings")
{
this.inspectedType = inspectedType;
this.editorPrefsKey = editorPrefsKey;
}