From 1927400a995078f7b7cb85e4e7d3e8a64dbf5890 Mon Sep 17 00:00:00 2001 From: Stefano Caporale Date: Tue, 11 Jun 2019 20:21:30 +0200 Subject: [PATCH] Allow current assembly nodes to be cached --- Scripts/NodeDataCache.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/Scripts/NodeDataCache.cs b/Scripts/NodeDataCache.cs index 434ffc5..09bf10d 100644 --- a/Scripts/NodeDataCache.cs +++ b/Scripts/NodeDataCache.cs @@ -56,10 +56,14 @@ namespace XNode { } else { // Else, check all relevant DDLs (slower) // ignore all unity related assemblies + // never ignore current executing assembly foreach (Assembly assembly in assemblies) { - if (assembly.FullName.StartsWith("Unity")) continue; - // unity created assemblies always have version 0.0.0 - if (!assembly.FullName.Contains("Version=0.0.0")) continue; + if(assembly != Assembly.GetExecutingAssembly()) + { + if (assembly.FullName.StartsWith("Unity")) continue; + // unity created assemblies always have version 0.0.0 + if (!assembly.FullName.Contains("Version=0.0.0")) continue; + } nodeTypes.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray()); } }