diff --git a/Scripts/Editor/NodeEditorAction.cs b/Scripts/Editor/NodeEditorAction.cs index c66287a..c919c9b 100644 --- a/Scripts/Editor/NodeEditorAction.cs +++ b/Scripts/Editor/NodeEditorAction.cs @@ -276,9 +276,9 @@ namespace XNodeEditor { } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false); autoConnectOutput = null; - MenuPopupWindow menu = new MenuPopupWindow(); + GenericMenu menu = new GenericMenu(); NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu); - PopupWindow.Show(new Rect(Event.current.mousePosition, Vector2.zero),menu); + menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places. } else if (!IsHoveringNode) { autoConnectOutput = null;