From 21c732ee618888075ee71ee276775b9527c0178a Mon Sep 17 00:00:00 2001 From: Simon Rodriguez Date: Fri, 21 Jun 2019 01:53:11 +0200 Subject: [PATCH] Use RenameAsset instead of ImportAsset as changed in #149 --- Scripts/Editor/NodeEditor.cs | 2 +- Scripts/Editor/RenamePopup.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Scripts/Editor/NodeEditor.cs b/Scripts/Editor/NodeEditor.cs index 76f4fe6..19b71f3 100644 --- a/Scripts/Editor/NodeEditor.cs +++ b/Scripts/Editor/NodeEditor.cs @@ -88,7 +88,7 @@ namespace XNodeEditor { public void Rename(string newName) { if (newName == null || newName.Trim() == "") newName = NodeEditorUtilities.NodeDefaultName(target.GetType()); target.name = newName; - AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target)); + AssetDatabase.RenameAsset(AssetDatabase.GetAssetPath(target), target.name); } [AttributeUsage(AttributeTargets.Class)] diff --git a/Scripts/Editor/RenamePopup.cs b/Scripts/Editor/RenamePopup.cs index 3e98e2e..3005c2e 100644 --- a/Scripts/Editor/RenamePopup.cs +++ b/Scripts/Editor/RenamePopup.cs @@ -49,7 +49,7 @@ namespace XNodeEditor { if (input == null || input.Trim() == "") { if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) { target.name = NodeEditorUtilities.NodeDefaultName(target.GetType()); - AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target)); + AssetDatabase.RenameAsset(AssetDatabase.GetAssetPath(target), target.name); Close(); } } @@ -57,7 +57,7 @@ namespace XNodeEditor { else { if (GUILayout.Button("Apply") || (e.isKey && e.keyCode == KeyCode.Return)) { target.name = input; - AssetDatabase.RenameAsset(AssetDatabase.GetAssetPath(target), input); + AssetDatabase.RenameAsset(AssetDatabase.GetAssetPath(target), target.name); Close(); } }