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9
DevelopmentUtilities.meta
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9
DevelopmentUtilities.meta
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licenseType: Free
|
||||
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|
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|
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|
||||
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|
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9
DevelopmentUtilities/Editor.meta
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9
DevelopmentUtilities/Editor.meta
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|
||||
fileFormatVersion: 2
|
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folderAsset: yes
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timeCreated: 1505419559
|
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licenseType: Free
|
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DefaultImporter:
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userData:
|
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|
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||||
205
DevelopmentUtilities/Editor/BuiltInResourcesWindow.cs
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205
DevelopmentUtilities/Editor/BuiltInResourcesWindow.cs
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using System;
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using UnityEditor;
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using UnityEngine;
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||||
using System.Collections.Generic;
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||||
public class BuiltInResourcesWindow : EditorWindow {
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[MenuItem("Window/Built-in styles and icons")]
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public static void ShowWindow() {
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BuiltInResourcesWindow w = (BuiltInResourcesWindow)EditorWindow.GetWindow<BuiltInResourcesWindow>();
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||||
w.Show();
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||||
}
|
||||
|
||||
private struct Drawing {
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public Rect Rect;
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||||
public Action Draw;
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}
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private List<Drawing> Drawings;
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private List<UnityEngine.Object> _objects;
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private float _scrollPos;
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private float _maxY;
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||||
private Rect _oldPosition;
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||||
|
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private bool _showingStyles = true;
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private bool _showingIcons = false;
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private string _search = "";
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void OnGUI() {
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if (position.width != _oldPosition.width && Event.current.type == EventType.Layout) {
|
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Drawings = null;
|
||||
_oldPosition = position;
|
||||
}
|
||||
|
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GUILayout.BeginHorizontal();
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|
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if (GUILayout.Toggle(_showingStyles, "Styles", EditorStyles.toolbarButton) != _showingStyles) {
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_showingStyles = !_showingStyles;
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_showingIcons = !_showingStyles;
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Drawings = null;
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}
|
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|
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if (GUILayout.Toggle(_showingIcons, "Icons", EditorStyles.toolbarButton) != _showingIcons) {
|
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_showingIcons = !_showingIcons;
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_showingStyles = !_showingIcons;
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Drawings = null;
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}
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GUILayout.EndHorizontal();
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string newSearch = GUILayout.TextField(_search);
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if (newSearch != _search) {
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_search = newSearch;
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Drawings = null;
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}
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float top = 36;
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if (Drawings == null) {
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string lowerSearch = _search.ToLower();
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Drawings = new List<Drawing>();
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GUIContent inactiveText = new GUIContent("inactive");
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GUIContent activeText = new GUIContent("active");
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float x = 5.0f;
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float y = 5.0f;
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if (_showingStyles) {
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foreach (GUIStyle ss in GUI.skin.customStyles) {
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if (lowerSearch != "" && !ss.name.ToLower().Contains(lowerSearch))
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continue;
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GUIStyle thisStyle = ss;
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Drawing draw = new Drawing();
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float width = Mathf.Max(
|
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100.0f,
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GUI.skin.button.CalcSize(new GUIContent(ss.name)).x,
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ss.CalcSize(inactiveText).x + ss.CalcSize(activeText).x
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) + 16.0f;
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float height = 60.0f;
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if (x + width > position.width - 32 && x > 5.0f) {
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x = 5.0f;
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y += height + 10.0f;
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}
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draw.Rect = new Rect(x, y, width, height);
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width -= 8.0f;
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draw.Draw = () => {
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if (GUILayout.Button(thisStyle.name, GUILayout.Width(width)))
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CopyText("(GUIStyle)\"" + thisStyle.name + "\"");
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GUILayout.BeginHorizontal();
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GUILayout.Toggle(false, inactiveText, thisStyle, GUILayout.Width(width / 2));
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GUILayout.Toggle(false, activeText, thisStyle, GUILayout.Width(width / 2));
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GUILayout.EndHorizontal();
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};
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x += width + 18.0f;
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Drawings.Add(draw);
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}
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}
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else if (_showingIcons) {
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if (_objects == null) {
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_objects = new List<UnityEngine.Object>(Resources.FindObjectsOfTypeAll(typeof(Texture)));
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_objects.Sort((pA, pB) => System.String.Compare(pA.name, pB.name, System.StringComparison.OrdinalIgnoreCase));
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}
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float rowHeight = 0.0f;
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foreach (UnityEngine.Object oo in _objects) {
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Texture texture = (Texture)oo;
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if (texture.name == "")
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continue;
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if (lowerSearch != "" && !texture.name.ToLower().Contains(lowerSearch))
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continue;
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Drawing draw = new Drawing();
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float width = Mathf.Max(
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GUI.skin.button.CalcSize(new GUIContent(texture.name)).x,
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texture.width
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) + 8.0f;
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float height = texture.height + GUI.skin.button.CalcSize(new GUIContent(texture.name)).y + 8.0f;
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if (x + width > position.width - 32.0f) {
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x = 5.0f;
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y += rowHeight + 8.0f;
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rowHeight = 0.0f;
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}
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draw.Rect = new Rect(x, y, width, height);
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rowHeight = Mathf.Max(rowHeight, height);
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width -= 8.0f;
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draw.Draw = () => {
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if (GUILayout.Button(texture.name, GUILayout.Width(width)))
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CopyText("EditorGUIUtility.FindTexture( \"" + texture.name + "\" )");
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Rect textureRect = GUILayoutUtility.GetRect(texture.width, texture.width, texture.height, texture.height, GUILayout.ExpandHeight(false), GUILayout.ExpandWidth(false));
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EditorGUI.DrawTextureTransparent(textureRect, texture);
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};
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x += width + 8.0f;
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Drawings.Add(draw);
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}
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}
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_maxY = y;
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}
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Rect r = position;
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r.y = top;
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r.height -= r.y;
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r.x = r.width - 16;
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r.width = 16;
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float areaHeight = position.height - top;
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_scrollPos = GUI.VerticalScrollbar(r, _scrollPos, areaHeight, 0.0f, _maxY);
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Rect area = new Rect(0, top, position.width - 16.0f, areaHeight);
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GUILayout.BeginArea(area);
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int count = 0;
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foreach (Drawing draw in Drawings) {
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Rect newRect = draw.Rect;
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newRect.y -= _scrollPos;
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if (newRect.y + newRect.height > 0 && newRect.y < areaHeight) {
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GUILayout.BeginArea(newRect, GUI.skin.textField);
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draw.Draw();
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GUILayout.EndArea();
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count++;
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}
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}
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GUILayout.EndArea();
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}
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void CopyText(string pText) {
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TextEditor editor = new TextEditor();
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//editor.content = new GUIContent(pText); // Unity 4.x code
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editor.text = pText; // Unity 5.x code
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editor.SelectAll();
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editor.Copy();
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}
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}
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12
DevelopmentUtilities/Editor/BuiltInResourcesWindow.cs.meta
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12
DevelopmentUtilities/Editor/BuiltInResourcesWindow.cs.meta
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@ -0,0 +1,12 @@
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||||
fileFormatVersion: 2
|
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guid: 597c4ff91568b244a849f38dc2ee3f4e
|
||||
timeCreated: 1505418688
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
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|
||||
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|
||||
userData:
|
||||
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|
||||
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9
Examples.meta
Normal file
9
Examples.meta
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@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3cfe6eabeed0aa44e8d9d54b308a461f
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|
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8
LICENSE.md.meta
Normal file
8
LICENSE.md.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
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guid: 4cf6e5838bfdc1e46866ef31ac6cd822
|
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|
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|
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|
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8
README.md.meta
Normal file
8
README.md.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
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guid: e239dd85f6aaf594989e993fcb7cba6c
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9
Scripts.meta
Normal file
9
Scripts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
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guid: 657b15cb3ec32a24ca80faebf094d0f4
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9
Scripts/Editor.meta
Normal file
9
Scripts/Editor.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
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guid: 94d4fd78d9120634ebe0e8717610c412
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||||
folderAsset: yes
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timeCreated: 1505418345
|
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licenseType: Free
|
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DefaultImporter:
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
27
Scripts/Editor/NodeEditorAction.cs
Normal file
27
Scripts/Editor/NodeEditorAction.cs
Normal file
@ -0,0 +1,27 @@
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
public static class NodeEditorAction {
|
||||
|
||||
public static void Controls(NodeEditorWindow window) {
|
||||
Event e = Event.current;
|
||||
|
||||
switch (e.type) {
|
||||
case EventType.ScrollWheel:
|
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if (e.delta.y > 0) window.zoom += 0.1f * window.zoom;
|
||||
else window.zoom -= 0.1f * window.zoom;
|
||||
break;
|
||||
case EventType.MouseDrag:
|
||||
if (e.button == 1) window.panOffset += e.delta*window.zoom;
|
||||
break;
|
||||
case EventType.KeyDown:
|
||||
if (e.keyCode == KeyCode.F) {
|
||||
window.zoom = 2;
|
||||
window.panOffset = Vector2.zero;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Scripts/Editor/NodeEditorAction.cs.meta
Normal file
12
Scripts/Editor/NodeEditorAction.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aa7d4286bf0ad2e4086252f2893d2cf5
|
||||
timeCreated: 1505426655
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
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|
||||
34
Scripts/Editor/NodeEditorGUI.cs
Normal file
34
Scripts/Editor/NodeEditorGUI.cs
Normal file
@ -0,0 +1,34 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UNEC {
|
||||
/// <summary> Contains GUI methods </summary>
|
||||
public static class NodeEditorGUI {
|
||||
|
||||
public static void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
|
||||
rect.position = Vector2.zero;
|
||||
|
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Vector2 center = rect.size / 2f;
|
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Texture2D gridTex = NodeEditorResources.gridTexture;
|
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Texture2D crossTex = NodeEditorResources.crossTexture;
|
||||
|
||||
// Offset from origin in tile units
|
||||
float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
|
||||
float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height;
|
||||
|
||||
Vector2 tileOffset = new Vector2(xOffset, yOffset);
|
||||
|
||||
// Amount of tiles
|
||||
float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width;
|
||||
float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height;
|
||||
|
||||
Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);
|
||||
|
||||
// Draw tiled background
|
||||
GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
|
||||
GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f,0.5f), tileAmount));
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Scripts/Editor/NodeEditorGUI.cs.meta
Normal file
12
Scripts/Editor/NodeEditorGUI.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 756276bfe9a0c2f4da3930ba1964f58d
|
||||
timeCreated: 1505420917
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
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||||
22
Scripts/Editor/NodeEditorReflection.cs
Normal file
22
Scripts/Editor/NodeEditorReflection.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using System;
|
||||
|
||||
namespace UNEC {
|
||||
/// <summary> Contains reflection-related info </summary>
|
||||
public static class NodeEditorReflection {
|
||||
|
||||
public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
|
||||
public static Type[] _nodeTypes;
|
||||
|
||||
public static Type[] GetNodeTypes() {
|
||||
//Get all classes deriving from Node via reflection
|
||||
Type derivedType = typeof(Node);
|
||||
Assembly assembly = Assembly.GetAssembly(derivedType);
|
||||
return assembly.GetTypes().Where(t =>
|
||||
t != derivedType &&
|
||||
derivedType.IsAssignableFrom(t)
|
||||
).ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Scripts/Editor/NodeEditorReflection.cs.meta
Normal file
12
Scripts/Editor/NodeEditorReflection.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c78a0fa4a13abcd408ebe73006b7b1bb
|
||||
timeCreated: 1505419458
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
55
Scripts/Editor/NodeEditorResources.cs
Normal file
55
Scripts/Editor/NodeEditorResources.cs
Normal file
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|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UNEC {
|
||||
public static class NodeEditorResources {
|
||||
|
||||
public static Texture2D gridTexture { get { return _gridTexture != null ? _gridTexture : _gridTexture = GenerateGridTexture(); } }
|
||||
private static Texture2D _gridTexture;
|
||||
public static Texture2D crossTexture { get { return _crossTexture != null ? _crossTexture : _crossTexture = GenerateCrossTexture(); } }
|
||||
private static Texture2D _crossTexture;
|
||||
|
||||
|
||||
private static Color backgroundColor = new Color(0.15f, 0.15f, 0.15f);
|
||||
private static Color veinColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
private static Color arteryColor = new Color(0.28f, 0.28f, 0.28f);
|
||||
private static Color crossColor = new Color(0.4f, 0.4f, 0.4f);
|
||||
|
||||
public static Texture2D GenerateGridTexture() {
|
||||
Texture2D tex = new Texture2D(64,64);
|
||||
Color[] cols = new Color[64 * 64];
|
||||
for (int y = 0; y < 64; y++) {
|
||||
for (int x = 0; x < 64; x++) {
|
||||
Color col = backgroundColor;
|
||||
if (y % 16 == 0 || x % 16 == 0) col = veinColor;
|
||||
if (y == 63 || x == 63) col = arteryColor;
|
||||
cols[(y * 64) + x] = col;
|
||||
}
|
||||
}
|
||||
tex.SetPixels(cols);
|
||||
tex.wrapMode = TextureWrapMode.Repeat;
|
||||
tex.filterMode = FilterMode.Bilinear;
|
||||
tex.name = "Grid";
|
||||
tex.Apply();
|
||||
return tex;
|
||||
}
|
||||
|
||||
public static Texture2D GenerateCrossTexture() {
|
||||
Texture2D tex = new Texture2D(64, 64);
|
||||
Color[] cols = new Color[64 * 64];
|
||||
for (int y = 0; y < 64; y++) {
|
||||
for (int x = 0; x < 64; x++) {
|
||||
Color col = crossColor;
|
||||
if (y != 31 && x != 31) col.a = 0;
|
||||
cols[(y * 64) + x] = col;
|
||||
}
|
||||
}
|
||||
tex.SetPixels(cols);
|
||||
tex.wrapMode = TextureWrapMode.Clamp;
|
||||
tex.filterMode = FilterMode.Bilinear;
|
||||
tex.name = "Grid";
|
||||
tex.Apply();
|
||||
return tex;
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Scripts/Editor/NodeEditorResources.cs.meta
Normal file
12
Scripts/Editor/NodeEditorResources.cs.meta
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28
Scripts/Editor/NodeEditorWindow.cs
Normal file
28
Scripts/Editor/NodeEditorWindow.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UNEC;
|
||||
|
||||
public class NodeEditorWindow : EditorWindow {
|
||||
|
||||
public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
|
||||
private Vector2 _panOffset;
|
||||
public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, 1f, 5f); Repaint(); } }
|
||||
private float _zoom = 1;
|
||||
|
||||
[MenuItem("Window/UNEC")]
|
||||
static void Init() {
|
||||
NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
|
||||
w.Show();
|
||||
}
|
||||
|
||||
private void OnGUI() {
|
||||
|
||||
NodeEditorAction.Controls(this);
|
||||
|
||||
BeginWindows();
|
||||
NodeEditorGUI.DrawGrid(position, zoom, panOffset);
|
||||
EndWindows();
|
||||
}
|
||||
}
|
||||
12
Scripts/Editor/NodeEditorWindow.cs.meta
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12
Scripts/Editor/NodeEditorWindow.cs.meta
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19
Scripts/Node.cs
Normal file
19
Scripts/Node.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UNEC {
|
||||
/// <summary> Base class for all nodes </summary>
|
||||
public abstract class Node : MonoBehaviour {
|
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|
||||
// Use this for initialization
|
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void Start() {
|
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|
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}
|
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// Update is called once per frame
|
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void Update() {
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|
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}
|
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}
|
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}
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12
Scripts/Node.cs.meta
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12
Scripts/Node.cs.meta
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9
Textures.meta
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9
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Textures/Grid.png
Normal file
BIN
Textures/Grid.png
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Binary file not shown.
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82
Textures/Grid.png.meta
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Textures/Grid.png.meta
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Loading…
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Reference in New Issue
Block a user