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Added more nodes to LogicToy, improved editor code
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8
Examples/LogicToy.meta
Normal file
8
Examples/LogicToy.meta
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@ -0,0 +1,8 @@
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@ -8,9 +8,18 @@ using XNode.Examples.LogicToy;
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namespace XNodeEditor.Examples.LogicToy {
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[CustomNodeGraphEditor(typeof(LogicGraph))]
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public class LogicGraphEditor : NodeGraphEditor {
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private class NoodleTimer {
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public NodePort output, input;
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readonly Color boolColor = new Color(0.1f, 0.6f, 0.6f);
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private List<ObjectLastOnTimer> lastOnTimers = new List<ObjectLastOnTimer>();
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private double lastFrame;
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/// <summary> Used for tracking when an arbitrary object was last 'on' for fading effects </summary>
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private class ObjectLastOnTimer {
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public object obj;
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public double lastOnTime;
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public ObjectLastOnTimer(object obj, bool on) {
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this.obj = obj;
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}
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}
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/// <summary>
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@ -26,16 +35,56 @@ namespace XNodeEditor.Examples.LogicToy {
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public override void OnGUI() {
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// Repaint each frame
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window.Repaint();
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// Timer
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if (Event.current.type == EventType.Repaint) {
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for (int i = 0; i < target.nodes.Count; i++) {
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ITimerTick timerTick = target.nodes[i] as ITimerTick;
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if (timerTick != null) {
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float deltaTime = (float) (EditorApplication.timeSinceStartup - lastFrame);
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timerTick.Tick(deltaTime);
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}
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}
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}
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lastFrame = EditorApplication.timeSinceStartup;
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}
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/// <summary> Controls graph noodle colors </summary>
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public override Color GetNoodleColor(NodePort output, NodePort input) {
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LogicNode node = output.node as LogicNode;
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LogicNodeEditor nodeEditor = NodeEditor.GetEditor(node, window) as LogicNodeEditor;
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Color baseColor = base.GetNoodleColor(output, input);
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float t = (float) (EditorApplication.timeSinceStartup - nodeEditor.lastOnTime);
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t *= 2f;
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return Color.Lerp(Color.yellow, baseColor, t);
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return GetLerpColor(baseColor, Color.yellow, output, (bool) node.GetValue(output));
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}
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/// <summary> Controls graph type colors </summary>
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public override Color GetTypeColor(System.Type type) {
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if (type == typeof(bool)) return boolColor;
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else return GetTypeColor(type);
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}
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/// <summary> Returns the time at which an arbitrary object was last 'on' </summary>
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public double GetLastOnTime(object obj, bool high) {
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ObjectLastOnTimer timer = lastOnTimers.FirstOrDefault(x => x.obj == obj);
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if (timer == null) {
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timer = new ObjectLastOnTimer(obj, high);
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lastOnTimers.Add(timer);
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}
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if (high) timer.lastOnTime = EditorApplication.timeSinceStartup;
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return timer.lastOnTime;
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}
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/// <summary> Returns a color based on if or when an arbitrary object was last 'on' </summary>
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public Color GetLerpColor(Color off, Color on, object obj, bool high) {
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double lastOnTime = GetLastOnTime(obj, high);
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if (high) return on;
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else {
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float t = (float) (EditorApplication.timeSinceStartup - lastOnTime);
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t *= 8f;
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if (t < 1) return Color.Lerp(on, off, t);
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else return off;
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}
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}
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}
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}
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@ -1,17 +1,19 @@
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using UnityEditor;
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using UnityEngine;
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using XNode;
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using XNode.Examples.LogicToy;
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namespace XNodeEditor.Examples.LogicToy {
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[CustomNodeEditor(typeof(LogicNode))]
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public class LogicNodeEditor : NodeEditor {
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private LogicNode node;
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public double lastOnTime;
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private LogicGraphEditor graphEditor;
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public override void OnHeaderGUI() {
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// Initialization
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if (node == null) {
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node = target as LogicNode;
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graphEditor = NodeGraphEditor.GetEditor(target.graph, window) as LogicGraphEditor;
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}
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base.OnHeaderGUI();
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@ -19,16 +21,7 @@ namespace XNodeEditor.Examples.LogicToy {
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dotRect.size = new Vector2(16, 16);
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dotRect.y += 6;
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if (node.on) {
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GUI.color = Color.green;
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lastOnTime = EditorApplication.timeSinceStartup;
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} else {
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float t = (float) (EditorApplication.timeSinceStartup - lastOnTime);
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t *= 2f;
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if (t < 1) {
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GUI.color = Color.Lerp(Color.green, Color.red, t);
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} else GUI.color = Color.red;
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}
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GUI.color = graphEditor.GetLerpColor(Color.red, Color.green, node, node.led);
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GUI.DrawTexture(dotRect, NodeEditorResources.dot);
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GUI.color = Color.white;
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}
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@ -1,27 +0,0 @@
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using UnityEditor;
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using UnityEngine;
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using XNode.Examples.LogicToy;
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namespace XNodeEditor.Examples.LogicToy {
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[CustomNodeEditor(typeof(PulseNode))]
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public class PulseNodeEditor : LogicNodeEditor {
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private PulseNode node;
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public override void OnBodyGUI() {
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// Initialization
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if (node == null) {
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node = target as PulseNode;
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lastOnTime = EditorApplication.timeSinceStartup;
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}
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// Timer
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if (EditorApplication.timeSinceStartup - lastOnTime > node.interval) {
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lastOnTime = EditorApplication.timeSinceStartup;
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node.FirePulse();
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}
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// Basic GUI
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base.OnBodyGUI();
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}
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}
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}
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5
Examples/LogicToy/ITimerTick.cs
Normal file
5
Examples/LogicToy/ITimerTick.cs
Normal file
@ -0,0 +1,5 @@
|
||||
namespace XNode.Examples.LogicToy {
|
||||
public interface ITimerTick {
|
||||
void Tick(float timeDelta);
|
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}
|
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}
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25
Examples/LogicToy/Nodes/AndNode.cs
Normal file
25
Examples/LogicToy/Nodes/AndNode.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XNode.Examples.LogicToy {
|
||||
[NodeWidth(140)]
|
||||
public class AndNode : LogicNode {
|
||||
[Input] public bool input;
|
||||
[Output] public bool output;
|
||||
public override bool led { get { return output; } }
|
||||
|
||||
protected override void OnInputChanged() {
|
||||
bool newInput = GetPort("input").GetInputValues<bool>().All(x => x);
|
||||
|
||||
if (input != newInput) {
|
||||
input = newInput;
|
||||
output = newInput;
|
||||
SendSignal(GetPort("output"));
|
||||
}
|
||||
}
|
||||
|
||||
public override object GetValue(NodePort port) {
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Examples/LogicToy/Nodes/AndNode.cs.meta
Normal file
11
Examples/LogicToy/Nodes/AndNode.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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@ -1,22 +1,31 @@
|
||||
namespace XNode.Examples.LogicToy {
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XNode.Examples.LogicToy {
|
||||
/// <summary> Base node for the LogicToy system </summary>
|
||||
public abstract class LogicNode : Node {
|
||||
public abstract bool on { get; }
|
||||
public Action onStateChange;
|
||||
public abstract bool led { get; }
|
||||
|
||||
protected abstract void OnTrigger();
|
||||
|
||||
public void SendPulse(NodePort port) {
|
||||
public void SendSignal(NodePort output) {
|
||||
// Loop through port connections
|
||||
int connectionCount = port.ConnectionCount;
|
||||
int connectionCount = output.ConnectionCount;
|
||||
for (int i = 0; i < connectionCount; i++) {
|
||||
NodePort connectedPort = port.GetConnection(i);
|
||||
NodePort connectedPort = output.GetConnection(i);
|
||||
|
||||
// Get connected ports logic node
|
||||
LogicNode logicNode = connectedPort.node as LogicNode;
|
||||
LogicNode connectedNode = connectedPort.node as LogicNode;
|
||||
|
||||
// Trigger it
|
||||
if (logicNode != null) logicNode.OnTrigger();
|
||||
if (connectedNode != null) connectedNode.OnInputChanged();
|
||||
}
|
||||
if (onStateChange != null) onStateChange();
|
||||
}
|
||||
|
||||
protected abstract void OnInputChanged();
|
||||
|
||||
public override void OnCreateConnection(NodePort from, NodePort to) {
|
||||
OnInputChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
25
Examples/LogicToy/Nodes/NotNode.cs
Normal file
25
Examples/LogicToy/Nodes/NotNode.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XNode.Examples.LogicToy {
|
||||
[NodeWidth(140)]
|
||||
public class NotNode : LogicNode {
|
||||
[Input] public bool input;
|
||||
[Output] public bool output = true;
|
||||
public override bool led { get { return output; } }
|
||||
|
||||
protected override void OnInputChanged() {
|
||||
bool newInput = GetPort("input").GetInputValues<bool>().Any(x => x);
|
||||
|
||||
if (input != newInput) {
|
||||
input = newInput;
|
||||
output = !newInput;
|
||||
SendSignal(GetPort("output"));
|
||||
}
|
||||
}
|
||||
|
||||
public override object GetValue(NodePort port) {
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Examples/LogicToy/Nodes/NotNode.cs.meta
Normal file
11
Examples/LogicToy/Nodes/NotNode.cs.meta
Normal file
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namespace XNode.Examples.LogicToy {
|
||||
[NodeWidth(140)]
|
||||
public class PulseNode : LogicNode {
|
||||
public float interval = 1f;
|
||||
[Output] public LogicNode output;
|
||||
public override bool on { get { return false; } }
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary> Called from editor </summary>
|
||||
public void FirePulse() {
|
||||
SendPulse(GetPort("output"));
|
||||
namespace XNode.Examples.LogicToy {
|
||||
[NodeWidth(140)]
|
||||
public class PulseNode : LogicNode, ITimerTick {
|
||||
public float interval = 1f;
|
||||
[Output] public bool output;
|
||||
public override bool led { get { return output; } }
|
||||
|
||||
private float timer;
|
||||
|
||||
public void Tick(float deltaTime) {
|
||||
timer += deltaTime;
|
||||
if (!output && timer > interval) {
|
||||
timer -= interval;
|
||||
output = true;
|
||||
SendSignal(GetPort("output"));
|
||||
} else if (output) {
|
||||
output = false;
|
||||
SendSignal(GetPort("output"));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> This node has no inputs, so this does nothing </summary>
|
||||
protected override void OnTrigger() { }
|
||||
/// <summary> This node can not receive signals, so this is not used </summary>
|
||||
protected override void OnInputChanged() { }
|
||||
|
||||
public override object GetValue(NodePort port) {
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,17 +1,27 @@
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XNode.Examples.LogicToy {
|
||||
[NodeWidth(140)]
|
||||
public class ToggleNode : LogicNode {
|
||||
private bool _on;
|
||||
[Input] public LogicNode input;
|
||||
[Output] public LogicNode output;
|
||||
public override bool on { get { return _on; } }
|
||||
[Input] public bool input;
|
||||
[Output] public bool output;
|
||||
public override bool led { get { return output; } }
|
||||
|
||||
/// <summary> This node has no inputs, so this does nothing </summary>
|
||||
protected override void OnTrigger() {
|
||||
_on = !_on;
|
||||
if (on) SendPulse(GetPort("output"));
|
||||
protected override void OnInputChanged() {
|
||||
bool newInput = GetPort("input").GetInputValues<bool>().Any(x => x);
|
||||
|
||||
if (!input && newInput) {
|
||||
input = newInput;
|
||||
output = !output;
|
||||
SendSignal(GetPort("output"));
|
||||
} else if (input && !newInput) {
|
||||
input = newInput;
|
||||
}
|
||||
}
|
||||
|
||||
public override object GetValue(NodePort port) {
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user