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Fixed #156 - Incorrect drawing of custom graph editor OnGUI
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@ -13,8 +13,6 @@ namespace XNodeEditor {
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private List<XNode.Node> culledNodes;
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private List<XNode.Node> culledNodes;
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/// <summary> 19 if docked, 22 if not </summary>
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/// <summary> 19 if docked, 22 if not </summary>
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private int topPadding { get { return isDocked() ? 19 : 22; } }
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private int topPadding { get { return isDocked() ? 19 : 22; } }
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/// <summary> 0 if docked, 3 if not </summary>
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private int leftPadding { get { return isDocked() ? 2 : 0; } }
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/// <summary> Executed after all other window GUI. Useful if Zoom is ruining your day. Automatically resets after being run.</summary>
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/// <summary> Executed after all other window GUI. Useful if Zoom is ruining your day. Automatically resets after being run.</summary>
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public event Action onLateGUI;
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public event Action onLateGUI;
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@ -31,7 +29,7 @@ namespace XNodeEditor {
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DrawNodes();
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DrawNodes();
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DrawSelectionBox();
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DrawSelectionBox();
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DrawTooltip();
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DrawTooltip();
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DrawGraphOnGUI();
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graphEditor.OnGUI();
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// Run and reset onLateGUI
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// Run and reset onLateGUI
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if (onLateGUI != null) {
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if (onLateGUI != null) {
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@ -62,16 +60,6 @@ namespace XNodeEditor {
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GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
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GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
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}
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}
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/// <summary> Ends the GUI Group temporarily to draw any additional elements in the NodeGraphEditor. </summary>
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private void DrawGraphOnGUI() {
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GUI.EndGroup();
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Rect rect = new Rect(new Vector2(leftPadding, topPadding), new Vector2(Screen.width, Screen.height));
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GUI.BeginGroup(rect);
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graphEditor.OnGUI();
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GUI.EndGroup();
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GUI.BeginGroup(new Rect(0.0f, topPadding - (topPadding * zoom), Screen.width, Screen.height));
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}
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public void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
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public void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
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rect.position = Vector2.zero;
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rect.position = Vector2.zero;
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