mirror of
https://github.com/Siccity/xNode.git
synced 2026-03-26 22:49:02 +08:00
Merge branch 'master' into feature-smart-noodles
This commit is contained in:
commit
27e68b0ee1
6
.gitignore
vendored
6
.gitignore
vendored
@ -23,4 +23,8 @@ sysinfo.txt
|
||||
/Examples/
|
||||
README.md.meta
|
||||
LICENSE.md.meta
|
||||
CONTRIBUTING.md.meta
|
||||
CONTRIBUTING.md.meta
|
||||
|
||||
.git.meta
|
||||
.gitignore.meta
|
||||
.gitattributes.meta
|
||||
|
||||
@ -13,34 +13,9 @@ namespace XNodeEditor {
|
||||
/// <summary> Fires every whenever a node was modified through the editor </summary>
|
||||
public static Action<XNode.Node> onUpdateNode;
|
||||
public static Dictionary<XNode.NodePort, Vector2> portPositions;
|
||||
public int renaming;
|
||||
|
||||
public virtual void OnHeaderGUI() {
|
||||
string title = target.name;
|
||||
if (renaming != 0) {
|
||||
if (Selection.Contains(target)) {
|
||||
int controlID = EditorGUIUtility.GetControlID(FocusType.Keyboard) + 1;
|
||||
if (renaming == 1) {
|
||||
EditorGUIUtility.keyboardControl = controlID;
|
||||
EditorGUIUtility.editingTextField = true;
|
||||
renaming = 2;
|
||||
}
|
||||
target.name = EditorGUILayout.TextField(target.name, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
|
||||
if (!EditorGUIUtility.editingTextField) {
|
||||
Debug.Log("Finish renaming");
|
||||
Rename(target.name);
|
||||
renaming = 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Selection changed, so stop renaming.
|
||||
GUILayout.Label(title, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
|
||||
Rename(target.name);
|
||||
renaming = 0;
|
||||
}
|
||||
} else {
|
||||
GUILayout.Label(title, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
|
||||
}
|
||||
GUILayout.Label(target.name, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
|
||||
}
|
||||
|
||||
/// <summary> Draws standard field editors for all public fields </summary>
|
||||
@ -63,7 +38,8 @@ namespace XNodeEditor {
|
||||
}
|
||||
|
||||
// Iterate through instance ports and draw them in the order in which they are serialized
|
||||
foreach(XNode.NodePort instancePort in target.InstancePorts) {
|
||||
foreach (XNode.NodePort instancePort in target.InstancePorts) {
|
||||
if (NodeEditorGUILayout.IsInstancePortListPort(instancePort)) continue;
|
||||
NodeEditorGUILayout.PortField(instancePort);
|
||||
}
|
||||
|
||||
@ -108,10 +84,7 @@ namespace XNodeEditor {
|
||||
}
|
||||
}
|
||||
|
||||
public void InitiateRename() {
|
||||
renaming = 1;
|
||||
}
|
||||
|
||||
/// <summary> Rename the node asset. This will trigger a reimport of the node. </summary>
|
||||
public void Rename(string newName) {
|
||||
if (newName == null || newName.Trim() == "") newName = UnityEditor.ObjectNames.NicifyVariableName(target.GetType().Name);
|
||||
target.name = newName;
|
||||
|
||||
@ -269,7 +269,7 @@ namespace XNodeEditor {
|
||||
} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
|
||||
if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
|
||||
GenericMenu menu = new GenericMenu();
|
||||
NodeEditor.GetEditor(hoveredNode).AddContextMenuItems(menu);
|
||||
NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
|
||||
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
|
||||
e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
|
||||
} else if (!IsHoveringNode) {
|
||||
@ -366,7 +366,12 @@ namespace XNodeEditor {
|
||||
public void RenameSelectedNode() {
|
||||
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
|
||||
XNode.Node node = Selection.activeObject as XNode.Node;
|
||||
NodeEditor.GetEditor(node).InitiateRename();
|
||||
Vector2 size;
|
||||
if (nodeSizes.TryGetValue(node, out size)) {
|
||||
RenamePopup.Show(Selection.activeObject, size.x);
|
||||
} else {
|
||||
RenamePopup.Show(Selection.activeObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -14,10 +14,11 @@ namespace XNodeEditor.Internal {
|
||||
/// <summary> Custom editors defined with [CustomNodeEditor] </summary>
|
||||
private static Dictionary<Type, Type> editorTypes;
|
||||
private static Dictionary<K, T> editors = new Dictionary<K, T>();
|
||||
public NodeEditorWindow window;
|
||||
public K target;
|
||||
public SerializedObject serializedObject;
|
||||
|
||||
public static T GetEditor(K target) {
|
||||
public static T GetEditor(K target, NodeEditorWindow window) {
|
||||
if (target == null) return null;
|
||||
T editor;
|
||||
if (!editors.TryGetValue(target, out editor)) {
|
||||
@ -26,9 +27,12 @@ namespace XNodeEditor.Internal {
|
||||
editor = Activator.CreateInstance(editorType) as T;
|
||||
editor.target = target;
|
||||
editor.serializedObject = new SerializedObject(target);
|
||||
editor.window = window;
|
||||
editor.OnCreate();
|
||||
editors.Add(target, editor);
|
||||
}
|
||||
if (editor.target == null) editor.target = target;
|
||||
if (editor.window != window) editor.window = window;
|
||||
if (editor.serializedObject == null) editor.serializedObject = new SerializedObject(target);
|
||||
return editor;
|
||||
}
|
||||
@ -56,6 +60,9 @@ namespace XNodeEditor.Internal {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Called on creation, after references have been set </summary>
|
||||
public virtual void OnCreate() { }
|
||||
|
||||
public interface INodeEditorAttrib {
|
||||
Type GetInspectedType();
|
||||
}
|
||||
|
||||
@ -18,9 +18,7 @@ namespace XNodeEditor {
|
||||
Event e = Event.current;
|
||||
Matrix4x4 m = GUI.matrix;
|
||||
if (graph == null) return;
|
||||
graphEditor = NodeGraphEditor.GetEditor(graph);
|
||||
graphEditor.position = position;
|
||||
|
||||
ValidateGraphEditor();
|
||||
Controls();
|
||||
|
||||
DrawGrid(position, zoom, panOffset);
|
||||
@ -189,7 +187,7 @@ namespace XNodeEditor {
|
||||
Rect fromRect;
|
||||
if (!_portConnectionPoints.TryGetValue(output, out fromRect)) continue;
|
||||
|
||||
Color connectionColor = graphEditor.GetTypeColor(output.ValueType);
|
||||
Color connectionColor = graphEditor.GetPortColor(output);
|
||||
|
||||
for (int k = 0; k < output.ConnectionCount; k++) {
|
||||
XNode.NodePort input = output.GetConnection(k);
|
||||
@ -293,7 +291,7 @@ namespace XNodeEditor {
|
||||
_portConnectionPoints = _portConnectionPoints.Where(x => x.Key.node != node).ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
|
||||
}
|
||||
|
||||
NodeEditor nodeEditor = NodeEditor.GetEditor(node);
|
||||
NodeEditor nodeEditor = NodeEditor.GetEditor(node, this);
|
||||
|
||||
NodeEditor.portPositions = new Dictionary<XNode.NodePort, Vector2>();
|
||||
|
||||
|
||||
@ -142,7 +142,7 @@ namespace XNodeEditor {
|
||||
Color backgroundColor = new Color32(90, 97, 105, 255);
|
||||
Color tint;
|
||||
if (NodeEditorWindow.nodeTint.TryGetValue(port.node.GetType(), out tint)) backgroundColor *= tint;
|
||||
Color col = NodeEditorWindow.current.graphEditor.GetTypeColor(port.ValueType);
|
||||
Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
|
||||
DrawPortHandle(rect, backgroundColor, col);
|
||||
|
||||
// Register the handle position
|
||||
@ -199,7 +199,7 @@ namespace XNodeEditor {
|
||||
Color backgroundColor = new Color32(90, 97, 105, 255);
|
||||
Color tint;
|
||||
if (NodeEditorWindow.nodeTint.TryGetValue(port.node.GetType(), out tint)) backgroundColor *= tint;
|
||||
Color col = NodeEditorWindow.current.graphEditor.GetTypeColor(port.ValueType);
|
||||
Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
|
||||
DrawPortHandle(rect, backgroundColor, col);
|
||||
|
||||
// Register the handle position
|
||||
@ -228,7 +228,7 @@ namespace XNodeEditor {
|
||||
Color backgroundColor = new Color32(90, 97, 105, 255);
|
||||
Color tint;
|
||||
if (NodeEditorWindow.nodeTint.TryGetValue(port.node.GetType(), out tint)) backgroundColor *= tint;
|
||||
Color col = NodeEditorWindow.current.graphEditor.GetTypeColor(port.ValueType);
|
||||
Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
|
||||
DrawPortHandle(rect, backgroundColor, col);
|
||||
|
||||
// Register the handle position
|
||||
@ -254,6 +254,18 @@ namespace XNodeEditor {
|
||||
GUI.color = col;
|
||||
}
|
||||
|
||||
/// <summary> Is this port part of an InstancePortList? </summary>
|
||||
public static bool IsInstancePortListPort(XNode.NodePort port) {
|
||||
string[] parts = port.fieldName.Split(' ');
|
||||
if (parts.Length != 2) return false;
|
||||
Dictionary<string, ReorderableList> cache;
|
||||
if (reorderableListCache.TryGetValue(port.node, out cache)) {
|
||||
ReorderableList list;
|
||||
if (cache.TryGetValue(parts[0], out list)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary> Draw an editable list of instance ports. Port names are named as "[fieldName] [index]" </summary>
|
||||
/// <param name="fieldName">Supply a list for editable values</param>
|
||||
/// <param name="type">Value type of added instance ports</param>
|
||||
@ -263,13 +275,17 @@ namespace XNodeEditor {
|
||||
public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
|
||||
XNode.Node node = serializedObject.targetObject as XNode.Node;
|
||||
|
||||
Predicate<string> isMatchingInstancePort =
|
||||
x => {
|
||||
string[] split = x.Split(' ');
|
||||
if (split != null && split.Length == 2) return split[0] == fieldName;
|
||||
else return false;
|
||||
};
|
||||
List<XNode.NodePort> instancePorts = node.InstancePorts.Where(x => isMatchingInstancePort(x.fieldName)).OrderBy(x => x.fieldName).ToList();
|
||||
var indexedPorts = node.InstancePorts.Select(x => {
|
||||
string[] split = x.fieldName.Split(' ');
|
||||
if (split != null && split.Length == 2 && split[0] == fieldName) {
|
||||
int i = -1;
|
||||
if (int.TryParse(split[1], out i)) {
|
||||
return new { index = i, port = x };
|
||||
}
|
||||
}
|
||||
return new { index = -1, port = (XNode.NodePort) null };
|
||||
});
|
||||
List<XNode.NodePort> instancePorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
|
||||
|
||||
ReorderableList list = null;
|
||||
Dictionary<string, ReorderableList> rlc;
|
||||
@ -289,7 +305,6 @@ namespace XNodeEditor {
|
||||
|
||||
private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> instancePorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation) {
|
||||
bool hasArrayData = arrayData != null && arrayData.isArray;
|
||||
int arraySize = hasArrayData ? arrayData.arraySize : 0;
|
||||
XNode.Node node = serializedObject.targetObject as XNode.Node;
|
||||
ReorderableList list = new ReorderableList(instancePorts, null, true, true, true, true);
|
||||
string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);
|
||||
@ -305,8 +320,10 @@ namespace XNodeEditor {
|
||||
SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
|
||||
EditorGUI.PropertyField(rect, itemData, true);
|
||||
} else EditorGUI.LabelField(rect, port.fieldName);
|
||||
Vector2 pos = rect.position + (port.IsOutput?new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
|
||||
NodeEditorGUILayout.PortField(pos, port);
|
||||
if (port != null) {
|
||||
Vector2 pos = rect.position + (port.IsOutput?new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
|
||||
NodeEditorGUILayout.PortField(pos, port);
|
||||
}
|
||||
};
|
||||
list.elementHeightCallback =
|
||||
(int index) => {
|
||||
@ -379,11 +396,26 @@ namespace XNodeEditor {
|
||||
else node.AddInstanceInput(type, connectionType, typeConstraint, newName);
|
||||
serializedObject.Update();
|
||||
EditorUtility.SetDirty(node);
|
||||
if (hasArrayData) arrayData.InsertArrayElementAtIndex(arraySize);
|
||||
if (hasArrayData) {
|
||||
arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
|
||||
}
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
};
|
||||
list.onRemoveCallback =
|
||||
(ReorderableList rl) => {
|
||||
|
||||
var indexedPorts = node.InstancePorts.Select(x => {
|
||||
string[] split = x.fieldName.Split(' ');
|
||||
if (split != null && split.Length == 2 && split[0] == fieldName) {
|
||||
int i = -1;
|
||||
if (int.TryParse(split[1], out i)) {
|
||||
return new { index = i, port = x };
|
||||
}
|
||||
}
|
||||
return new { index = -1, port = (XNode.NodePort) null };
|
||||
});
|
||||
instancePorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
|
||||
|
||||
int index = rl.index;
|
||||
|
||||
if (instancePorts.Count > index) {
|
||||
@ -407,23 +439,21 @@ namespace XNodeEditor {
|
||||
|
||||
if (hasArrayData) {
|
||||
arrayData.DeleteArrayElementAtIndex(index);
|
||||
arraySize--;
|
||||
// Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
|
||||
if (instancePorts.Count <= arraySize) {
|
||||
while (instancePorts.Count <= arraySize) {
|
||||
arrayData.DeleteArrayElementAtIndex(--arraySize);
|
||||
if (instancePorts.Count <= arrayData.arraySize) {
|
||||
while (instancePorts.Count <= arrayData.arraySize) {
|
||||
arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1);
|
||||
}
|
||||
UnityEngine.Debug.LogWarning("Array size exceeded instance ports size. Excess items removed.");
|
||||
}
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
serializedObject.Update();
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
if (hasArrayData) {
|
||||
int instancePortCount = instancePorts.Count;
|
||||
while (instancePortCount < arraySize) {
|
||||
while (instancePortCount < arrayData.arraySize) {
|
||||
// Add instance port postfixed with an index number
|
||||
string newName = arrayData.name + " 0";
|
||||
int i = 0;
|
||||
@ -433,9 +463,8 @@ namespace XNodeEditor {
|
||||
EditorUtility.SetDirty(node);
|
||||
instancePortCount++;
|
||||
}
|
||||
while (arraySize < instancePortCount) {
|
||||
arrayData.InsertArrayElementAtIndex(arraySize);
|
||||
arraySize++;
|
||||
while (arrayData.arraySize < instancePortCount) {
|
||||
arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
|
||||
}
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
serializedObject.Update();
|
||||
|
||||
@ -23,6 +23,7 @@ namespace XNodeEditor {
|
||||
[SerializeField] private Color32 _gridBgColor = new Color(0.18f, 0.18f, 0.18f);
|
||||
public Color32 gridBgColor { get { return _gridBgColor; } set { _gridBgColor = value; _gridTexture = null; } }
|
||||
|
||||
public float zoomOutLimit = 5f;
|
||||
public Color32 highlightColor = new Color32(255, 255, 255, 255);
|
||||
public bool gridSnap = true;
|
||||
public bool autoSave = true;
|
||||
@ -113,7 +114,7 @@ namespace XNodeEditor {
|
||||
EditorGUILayout.LabelField("Grid", EditorStyles.boldLabel);
|
||||
settings.gridSnap = EditorGUILayout.Toggle(new GUIContent("Snap", "Hold CTRL in editor to invert"), settings.gridSnap);
|
||||
settings.zoomToMouse = EditorGUILayout.Toggle(new GUIContent("Zoom to Mouse", "Zooms towards mouse position"), settings.zoomToMouse);
|
||||
|
||||
settings.zoomOutLimit = EditorGUILayout.FloatField(new GUIContent("Zoom out Limit", "Upper limit to zoom"), settings.zoomOutLimit);
|
||||
settings.gridLineColor = EditorGUILayout.ColorField("Color", settings.gridLineColor);
|
||||
settings.gridBgColor = EditorGUILayout.ColorField(" ", settings.gridBgColor);
|
||||
if (GUI.changed) {
|
||||
|
||||
@ -75,7 +75,9 @@ namespace XNodeEditor {
|
||||
List<System.Type> types = new List<System.Type>();
|
||||
System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
|
||||
foreach (Assembly assembly in assemblies) {
|
||||
types.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
|
||||
try {
|
||||
types.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
|
||||
} catch(ReflectionTypeLoadException) {}
|
||||
}
|
||||
return types.ToArray();
|
||||
}
|
||||
@ -162,4 +164,4 @@ namespace XNodeEditor {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -61,15 +61,38 @@ namespace XNodeEditor {
|
||||
public XNode.NodeGraph graph;
|
||||
public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
|
||||
private Vector2 _panOffset;
|
||||
public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, 1f, 5f); Repaint(); } }
|
||||
public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, 1f, NodeEditorPreferences.GetSettings().zoomOutLimit); Repaint(); } }
|
||||
private float _zoom = 1;
|
||||
|
||||
void OnFocus() {
|
||||
current = this;
|
||||
graphEditor = NodeGraphEditor.GetEditor(graph);
|
||||
ValidateGraphEditor();
|
||||
if (graphEditor != null && NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
private static void OnLoad() {
|
||||
Selection.selectionChanged -= OnSelectionChanged;
|
||||
Selection.selectionChanged += OnSelectionChanged;
|
||||
}
|
||||
|
||||
/// <summary> Handle Selection Change events</summary>
|
||||
private static void OnSelectionChanged() {
|
||||
XNode.NodeGraph nodeGraph = Selection.activeObject as XNode.NodeGraph;
|
||||
if (nodeGraph && !AssetDatabase.Contains(nodeGraph)) {
|
||||
Open(nodeGraph);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Make sure the graph editor is assigned and to the right object </summary>
|
||||
private void ValidateGraphEditor() {
|
||||
NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this);
|
||||
if (this.graphEditor != graphEditor) {
|
||||
this.graphEditor = graphEditor;
|
||||
graphEditor.OnOpen();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Create editor window </summary>
|
||||
public static NodeEditorWindow Init() {
|
||||
NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
|
||||
@ -147,14 +170,21 @@ namespace XNodeEditor {
|
||||
public static bool OnOpen(int instanceID, int line) {
|
||||
XNode.NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph;
|
||||
if (nodeGraph != null) {
|
||||
NodeEditorWindow w = GetWindow(typeof(NodeEditorWindow), false, "xNode", true) as NodeEditorWindow;
|
||||
w.wantsMouseMove = true;
|
||||
w.graph = nodeGraph;
|
||||
Open(nodeGraph);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>Open the provided graph in the NodeEditor</summary>
|
||||
public static void Open(XNode.NodeGraph graph) {
|
||||
if (!graph) return;
|
||||
|
||||
NodeEditorWindow w = GetWindow(typeof(NodeEditorWindow), false, "xNode", true) as NodeEditorWindow;
|
||||
w.wantsMouseMove = true;
|
||||
w.graph = graph;
|
||||
}
|
||||
|
||||
/// <summary> Repaint all open NodeEditorWindows. </summary>
|
||||
public static void RepaintAll() {
|
||||
NodeEditorWindow[] windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>();
|
||||
@ -163,4 +193,4 @@ namespace XNodeEditor {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -8,13 +8,16 @@ namespace XNodeEditor {
|
||||
/// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary>
|
||||
[CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
|
||||
public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> {
|
||||
/// <summary> The position of the window in screen space. </summary>
|
||||
public Rect position;
|
||||
[Obsolete("Use window.position instead")]
|
||||
public Rect position { get { return window.position; } set { window.position = value; } }
|
||||
/// <summary> Are we currently renaming a node? </summary>
|
||||
protected bool isRenaming;
|
||||
|
||||
public virtual void OnGUI() { }
|
||||
|
||||
/// <summary> Called when opened by NodeEditorWindow </summary>
|
||||
public virtual void OnOpen() { }
|
||||
|
||||
public virtual Texture2D GetGridTexture() {
|
||||
return NodeEditorPreferences.GetSettings().gridTexture;
|
||||
}
|
||||
@ -57,6 +60,10 @@ namespace XNodeEditor {
|
||||
NodeEditorWindow.AddCustomContextMenuItems(menu, target);
|
||||
}
|
||||
|
||||
public virtual Color GetPortColor(XNode.NodePort port) {
|
||||
return GetTypeColor(port.ValueType);
|
||||
}
|
||||
|
||||
public virtual Color GetTypeColor(Type type) {
|
||||
return NodeEditorPreferences.GetTypeColor(type);
|
||||
}
|
||||
|
||||
66
Scripts/Editor/RenamePopup.cs
Normal file
66
Scripts/Editor/RenamePopup.cs
Normal file
@ -0,0 +1,66 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XNodeEditor {
|
||||
/// <summary> Utility for renaming assets </summary>
|
||||
public class RenamePopup : EditorWindow {
|
||||
public static RenamePopup current { get; private set; }
|
||||
public Object target;
|
||||
public string input;
|
||||
|
||||
private bool firstFrame = true;
|
||||
|
||||
/// <summary> Show a rename popup for an asset at mouse position. Will trigger reimport of the asset on apply.
|
||||
public static RenamePopup Show(Object target, float width = 200) {
|
||||
RenamePopup window = EditorWindow.GetWindow<RenamePopup>(true, "Rename " + target.name, true);
|
||||
if (current != null) current.Close();
|
||||
current = window;
|
||||
window.target = target;
|
||||
window.input = target.name;
|
||||
window.minSize = new Vector2(100, 44);
|
||||
window.position = new Rect(0, 0, width, 44);
|
||||
GUI.FocusControl("ClearAllFocus");
|
||||
window.UpdatePositionToMouse();
|
||||
return window;
|
||||
}
|
||||
|
||||
private void UpdatePositionToMouse() {
|
||||
if (Event.current == null) return;
|
||||
Vector3 mousePoint = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
|
||||
Rect pos = position;
|
||||
pos.x = mousePoint.x - position.width * 0.5f;
|
||||
pos.y = mousePoint.y - 10;
|
||||
position = pos;
|
||||
}
|
||||
|
||||
private void OnLostFocus() {
|
||||
// Make the popup close on lose focus
|
||||
Close();
|
||||
}
|
||||
|
||||
private void OnGUI() {
|
||||
if (firstFrame) {
|
||||
UpdatePositionToMouse();
|
||||
firstFrame = false;
|
||||
}
|
||||
input = EditorGUILayout.TextField(input);
|
||||
Event e = Event.current;
|
||||
// If input is empty, revert name to default instead
|
||||
if (input == null || input.Trim() == "") {
|
||||
if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) {
|
||||
target.name = UnityEditor.ObjectNames.NicifyVariableName(target.GetType().Name);
|
||||
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
|
||||
Close();
|
||||
}
|
||||
}
|
||||
// Rename asset to input text
|
||||
else {
|
||||
if (GUILayout.Button("Apply") || (e.isKey && e.keyCode == KeyCode.Return)) {
|
||||
target.name = input;
|
||||
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
13
Scripts/Editor/RenamePopup.cs.meta
Normal file
13
Scripts/Editor/RenamePopup.cs.meta
Normal file
@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4ef3ddc25518318469bce838980c64be
|
||||
timeCreated: 1552067957
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -127,6 +127,8 @@ namespace XNode {
|
||||
|
||||
/// <summary> Remove an instance port from the node </summary>
|
||||
public void RemoveInstancePort(string fieldName) {
|
||||
NodePort instancePort = GetPort(fieldName);
|
||||
if (instancePort == null) throw new ArgumentException("port " + fieldName + " doesn't exist");
|
||||
RemoveInstancePort(GetPort(fieldName));
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user