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Unity 5.3 compatibility patches.
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@ -167,7 +167,11 @@ namespace XNodeEditor {
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string typeName = type.PrettyName();
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string typeName = type.PrettyName();
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if (typeColors.ContainsKey(typeName)) return typeColors[typeName];
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if (typeColors.ContainsKey(typeName)) return typeColors[typeName];
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if (generatedTypeColors.ContainsKey(typeName)) return generatedTypeColors[typeName];
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if (generatedTypeColors.ContainsKey(typeName)) return generatedTypeColors[typeName];
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#if UNITY_5_4_OR_NEWER
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UnityEngine.Random.InitState(typeName.GetHashCode());
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UnityEngine.Random.InitState(typeName.GetHashCode());
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#else
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UnityEngine.Random.seed = typeName.GetHashCode();
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#endif
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generatedTypeColors.Add(typeName, new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value));
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generatedTypeColors.Add(typeName, new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value));
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return generatedTypeColors[typeName];
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return generatedTypeColors[typeName];
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}
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}
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