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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 09:16:01 +08:00

Fixed formatting

This commit is contained in:
Thor Brigsted 2019-02-13 21:06:56 +01:00
parent 0f5539e077
commit 2dfe6d3a91

View File

@ -22,7 +22,6 @@ namespace XNodeEditor {
[NonSerialized] private List<Vector2> draggedOutputReroutes = new List<Vector2>();
private RerouteReference hoveredReroute = new RerouteReference();
private List<RerouteReference> selectedReroutes = new List<RerouteReference>();
private Rect nodeRects; // Is this used?
private Vector2 dragBoxStart;
private UnityEngine.Object[] preBoxSelection;
private RerouteReference[] preBoxSelectionReroute;
@ -246,9 +245,8 @@ namespace XNodeEditor {
SelectNode(hoveredNode, false);
// Double click to center node
if ( isDoubleClick )
{
Vector2 nodeDimension = nodeSizes.ContainsKey( hoveredNode ) ? nodeSizes[ hoveredNode ] / 2 : new Vector2(0f, 0f);
if (isDoubleClick) {
Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero;
panOffset = -hoveredNode.position - nodeDimension;
}
}