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!W(Node Editor GUI Layout) LabelAttribute logic

This commit is contained in:
Icarus 2019-12-02 17:59:42 +08:00
parent ecb863630c
commit 32e375e3da

View File

@ -40,6 +40,21 @@ namespace XNodeEditor {
// If property is not a port, display a regular property field // If property is not a port, display a regular property field
if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
else { else {
Node.LabelAttribute labelAttribute;
if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out labelAttribute))
{
if (label != null)
{
label.text = labelAttribute.Label;
}
else
{
label = new GUIContent(labelAttribute.Label);
}
}
Rect rect = new Rect(); Rect rect = new Rect();
float spacePadding = 0; float spacePadding = 0;