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!W(Node Editor GUI Layout) LabelAttribute logic
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@ -36,10 +36,25 @@ namespace XNodeEditor {
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/// <summary> Make a field for a serialized property. Manual node port override. </summary>
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/// <summary> Make a field for a serialized property. Manual node port override. </summary>
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public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
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public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
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if (property == null) throw new NullReferenceException();
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if (property == null) throw new NullReferenceException();
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// If property is not a port, display a regular property field
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// If property is not a port, display a regular property field
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if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
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if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
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else {
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else {
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Node.LabelAttribute labelAttribute;
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if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out labelAttribute))
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{
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if (label != null)
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{
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label.text = labelAttribute.Label;
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}
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else
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{
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label = new GUIContent(labelAttribute.Label);
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}
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}
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Rect rect = new Rect();
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Rect rect = new Rect();
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float spacePadding = 0;
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float spacePadding = 0;
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