diff --git a/xNode-master/CONTRIBUTING.md b/xNode-master/CONTRIBUTING.md
deleted file mode 100644
index 10d780a..0000000
--- a/xNode-master/CONTRIBUTING.md
+++ /dev/null
@@ -1,40 +0,0 @@
-## Contributing to xNode
-💙Thank you for taking the time to contribute💙
-
-If you haven't already, join our [Discord channel](https://discord.gg/qgPrHv4)!
-
-## Pull Requests
-Try to keep your pull requests relevant, neat, and manageable. If you are adding multiple features, split them into separate PRs.
-These are the main points to follow:
-
-1) Use formatting which is consistent with the rest of xNode base (see below)
-2) Keep _one feature_ per PR (see below)
-3) xNode aims to be compatible with C# 4.x, do not use new language features
-4) Avoid including irellevant whitespace or formatting changes
-5) Comment your code
-6) Spell check your code / comments
-7) Use concrete types, not *var*
-8) Use english language
-
-## New features
-xNode aims to be simple and extendible, not trying to fix all of Unity's shortcomings.
-
-Approved changes might be rejected if bundled with rejected changes, so keep PRs as separate as possible.
-
-If your feature aims to cover something not related to editing nodes, it generally won't be accepted. If in doubt, ask on the Discord channel.
-
-## Coding conventions
-Using consistent formatting is key to having a clean git history. Skim through the code and you'll get the hang of it quickly.
-* Methods, Types and properties PascalCase
-* Variables camelCase
-* Public methods XML commented. Params described if not obvious
-* Explicit usage of brackets when doing multiple math operations on the same line
-
-## Formatting
-I use VSCode with the C# FixFormat extension and the following setting overrides:
-```json
-"csharpfixformat.style.spaces.beforeParenthesis": false,
-"csharpfixformat.style.indent.regionIgnored": true
-```
-* Open braces on same line as condition
-* 4 spaces for indentation.
diff --git a/xNode-master/CONTRIBUTING.md.meta b/xNode-master/CONTRIBUTING.md.meta
deleted file mode 100644
index 5d7c128..0000000
--- a/xNode-master/CONTRIBUTING.md.meta
+++ /dev/null
@@ -1,7 +0,0 @@
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diff --git a/xNode-master/LICENSE.md b/xNode-master/LICENSE.md
deleted file mode 100644
index 5167260..0000000
--- a/xNode-master/LICENSE.md
+++ /dev/null
@@ -1,21 +0,0 @@
-MIT License
-
-Copyright (c) 2017 Thor Brigsted
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
diff --git a/xNode-master/LICENSE.md.meta b/xNode-master/LICENSE.md.meta
deleted file mode 100644
index 5f0a7c7..0000000
--- a/xNode-master/LICENSE.md.meta
+++ /dev/null
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diff --git a/xNode-master/README.md b/xNode-master/README.md
deleted file mode 100644
index 3eadd3e..0000000
--- a/xNode-master/README.md
+++ /dev/null
@@ -1,119 +0,0 @@
-
-
-[](https://discord.gg/qgPrHv4)
-[](https://github.com/Siccity/xNode/issues)
-[](https://raw.githubusercontent.com/Siccity/xNode/master/LICENSE.md)
-[](https://github.com/Siccity/xNode/wiki)
-[](https://openupm.com/packages/com.github.siccity.xnode/)
-
-[Downloads](https://github.com/Siccity/xNode/releases) / [Asset Store](http://u3d.as/108S) / [Documentation](https://github.com/Siccity/xNode/wiki)
-
-Support xNode on [Ko-fi](https://ko-fi.com/Z8Z5DYWA) or [Patreon](https://www.patreon.com/thorbrigsted)
-
-### xNode
-Thinking of developing a node-based plugin? Then this is for you. You can download it as an archive and unpack to a new unity project, or connect it as git submodule.
-
-xNode is super userfriendly, intuitive and will help you reap the benefits of node graphs in no time.
-With a minimal footprint, it is ideal as a base for custom state machines, dialogue systems, decision makers etc.
-
-
-
-
-
-### Key features
-* Lightweight in runtime
-* Very little boilerplate code
-* Strong separation of editor and runtime code
-* No runtime reflection (unless you need to edit/build node graphs at runtime. In this case, all reflection is cached.)
-* Does not rely on any 3rd party plugins
-* Custom node inspector code is very similar to regular custom inspector code
-* Supported from Unity 5.3 and up
-
-### Wiki
-* [Getting started](https://github.com/Siccity/xNode/wiki/Getting%20Started) - create your very first node node and graph
-* [Examples branch](https://github.com/Siccity/xNode/tree/examples) - look at other small projects
-
-### Installation
-Instructions
-
-### Installing with Unity Package Manager
-***Via Git URL***
-*(Requires Unity version 2018.3.0b7 or above)*
-
-To install this project as a [Git dependency](https://docs.unity3d.com/Manual/upm-git.html) using the Unity Package Manager,
-add the following line to your project's `manifest.json`:
-
-```
-"com.github.siccity.xnode": "https://github.com/siccity/xNode.git"
-```
-
-You will need to have Git installed and available in your system's PATH.
-
-If you are using [Assembly Definitions](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) in your project, you will need to add `XNode` and/or `XNodeEditor` as Assembly Definition References.
-
-***Via OpenUPM***
-
-The package is available on the [openupm registry](https://openupm.com). It's recommended to install it via [openupm-cli](https://github.com/openupm/openupm-cli).
-
-```
-openupm add com.github.siccity.xnode
-```
-
-### Installing with git
-***Via Git Submodule***
-
-To add xNode as a [submodule](https://git-scm.com/book/en/v2/Git-Tools-Submodules) in your existing git project,
-run the following git command from your project root:
-
-```
-git submodule add git@github.com:Siccity/xNode.git Assets/Submodules/xNode
-```
-
-### Installing 'the old way'
-If no source control or package manager is available to you, you can simply copy/paste the source files into your assets folder.
-
-
-
-### Node example:
-```csharp
-// public classes deriving from Node are registered as nodes for use within a graph
-public class MathNode : Node {
- // Adding [Input] or [Output] is all you need to do to register a field as a valid port on your node
- [Input] public float a;
- [Input] public float b;
- // The value of an output node field is not used for anything, but could be used for caching output results
- [Output] public float result;
- [Output] public float sum;
-
- // The value of 'mathType' will be displayed on the node in an editable format, similar to the inspector
- public MathType mathType = MathType.Add;
- public enum MathType { Add, Subtract, Multiply, Divide}
-
- // GetValue should be overridden to return a value for any specified output port
- public override object GetValue(NodePort port) {
-
- // Get new a and b values from input connections. Fallback to field values if input is not connected
- float a = GetInputValue("a", this.a);
- float b = GetInputValue("b", this.b);
-
- // After you've gotten your input values, you can perform your calculations and return a value
- if (port.fieldName == "result")
- switch(mathType) {
- case MathType.Add: default: return a + b;
- case MathType.Subtract: return a - b;
- case MathType.Multiply: return a * b;
- case MathType.Divide: return a / b;
- }
- else if (port.fieldName == "sum") return a + b;
- else return 0f;
- }
-}
-```
-
-### Plugins
-Plugins are repositories that add functionality to xNode
-* [xNodeGroups](https://github.com/Siccity/xNodeGroups): adds resizable groups
-
-### Community
-Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support.
-Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/xNode/issues "Go to Issues") page.
diff --git a/xNode-master/README.md.meta b/xNode-master/README.md.meta
deleted file mode 100644
index dd3ed6f..0000000
--- a/xNode-master/README.md.meta
+++ /dev/null
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diff --git a/xNode-master/Scripts.meta b/xNode-master/Scripts.meta
deleted file mode 100644
index ab712b6..0000000
--- a/xNode-master/Scripts.meta
+++ /dev/null
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diff --git a/xNode-master/Scripts/Attributes.meta b/xNode-master/Scripts/Attributes.meta
deleted file mode 100644
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+++ /dev/null
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diff --git a/xNode-master/Scripts/Attributes/NodeEnum.cs b/xNode-master/Scripts/Attributes/NodeEnum.cs
deleted file mode 100644
index 9cdaef4..0000000
--- a/xNode-master/Scripts/Attributes/NodeEnum.cs
+++ /dev/null
@@ -1,5 +0,0 @@
-using UnityEngine;
-
-/// Draw enums correctly within nodes. Without it, enums show up at the wrong positions.
-/// Enums with this attribute are not detected by EditorGui.ChangeCheck due to waiting before executing
-public class NodeEnumAttribute : PropertyAttribute { }
\ No newline at end of file
diff --git a/xNode-master/Scripts/Attributes/NodeEnum.cs.meta b/xNode-master/Scripts/Attributes/NodeEnum.cs.meta
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diff --git a/xNode-master/Scripts/Editor.meta b/xNode-master/Scripts/Editor.meta
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diff --git a/xNode-master/Scripts/Editor/Drawers.meta b/xNode-master/Scripts/Editor/Drawers.meta
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diff --git a/xNode-master/Scripts/Editor/Drawers/NodeEnumDrawer.cs b/xNode-master/Scripts/Editor/Drawers/NodeEnumDrawer.cs
deleted file mode 100644
index 8aa748c..0000000
--- a/xNode-master/Scripts/Editor/Drawers/NodeEnumDrawer.cs
+++ /dev/null
@@ -1,71 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEditor;
-using UnityEngine;
-using XNode;
-using XNodeEditor;
-
-namespace XNodeEditor {
- [CustomPropertyDrawer(typeof(NodeEnumAttribute))]
- public class NodeEnumDrawer : PropertyDrawer {
- public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
- EditorGUI.BeginProperty(position, label, property);
-
- EnumPopup(position, property, label);
-
- EditorGUI.EndProperty();
- }
-
- public static void EnumPopup(Rect position, SerializedProperty property, GUIContent label) {
- // Throw error on wrong type
- if (property.propertyType != SerializedPropertyType.Enum) {
- throw new ArgumentException("Parameter selected must be of type System.Enum");
- }
-
- // Add label
- position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
-
- // Get current enum name
- string enumName = "";
- if (property.enumValueIndex >= 0 && property.enumValueIndex < property.enumDisplayNames.Length) enumName = property.enumDisplayNames[property.enumValueIndex];
-
-#if UNITY_2017_1_OR_NEWER
- // Display dropdown
- if (EditorGUI.DropdownButton(position, new GUIContent(enumName), FocusType.Passive)) {
- // Position is all wrong if we show the dropdown during the node draw phase.
- // Instead, add it to onLateGUI to display it later.
- NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property);
- }
-#else
- // Display dropdown
- if (GUI.Button(position, new GUIContent(enumName), "MiniPopup")) {
- // Position is all wrong if we show the dropdown during the node draw phase.
- // Instead, add it to onLateGUI to display it later.
- NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property);
- }
-#endif
- }
-
- public static void ShowContextMenuAtMouse(SerializedProperty property) {
- // Initialize menu
- GenericMenu menu = new GenericMenu();
-
- // Add all enum display names to menu
- for (int i = 0; i < property.enumDisplayNames.Length; i++) {
- int index = i;
- menu.AddItem(new GUIContent(property.enumDisplayNames[i]), false, () => SetEnum(property, index));
- }
-
- // Display at cursor position
- Rect r = new Rect(Event.current.mousePosition, new Vector2(0, 0));
- menu.DropDown(r);
- }
-
- private static void SetEnum(SerializedProperty property, int index) {
- property.enumValueIndex = index;
- property.serializedObject.ApplyModifiedProperties();
- property.serializedObject.Update();
- }
- }
-}
\ No newline at end of file
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diff --git a/xNode-master/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs b/xNode-master/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs
deleted file mode 100644
index 84c6d8e..0000000
--- a/xNode-master/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs
+++ /dev/null
@@ -1,48 +0,0 @@
-#if UNITY_EDITOR && ODIN_INSPECTOR
-using System;
-using System.Collections.Generic;
-using System.Reflection;
-using Sirenix.OdinInspector.Editor;
-using UnityEngine;
-using XNode;
-
-namespace XNodeEditor {
- internal class OdinNodeInGraphAttributeProcessor : OdinAttributeProcessor where T : Node {
- public override bool CanProcessSelfAttributes(InspectorProperty property) {
- return false;
- }
-
- public override bool CanProcessChildMemberAttributes(InspectorProperty parentProperty, MemberInfo member) {
- if (!NodeEditor.inNodeEditor)
- return false;
-
- if (member.MemberType == MemberTypes.Field) {
- switch (member.Name) {
- case "graph":
- case "position":
- case "ports":
- return true;
-
- default:
- break;
- }
- }
-
- return false;
- }
-
- public override void ProcessChildMemberAttributes(InspectorProperty parentProperty, MemberInfo member, List attributes) {
- switch (member.Name) {
- case "graph":
- case "position":
- case "ports":
- attributes.Add(new HideInInspector());
- break;
-
- default:
- break;
- }
- }
- }
-}
-#endif
\ No newline at end of file
diff --git a/xNode-master/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta b/xNode-master/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta
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index 15f6990..0000000
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diff --git a/xNode-master/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs b/xNode-master/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs
deleted file mode 100644
index a384bdc..0000000
--- a/xNode-master/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-#if UNITY_EDITOR && ODIN_INSPECTOR
-using Sirenix.OdinInspector;
-using Sirenix.OdinInspector.Editor;
-using Sirenix.Utilities.Editor;
-using UnityEngine;
-using XNode;
-
-namespace XNodeEditor {
- public class InputAttributeDrawer : OdinAttributeDrawer {
- protected override bool CanDrawAttributeProperty(InspectorProperty property) {
- Node node = property.Tree.WeakTargets[0] as Node;
- return node != null;
- }
-
- protected override void DrawPropertyLayout(GUIContent label) {
- Node node = Property.Tree.WeakTargets[0] as Node;
- NodePort port = node.GetInputPort(Property.Name);
-
- if (!NodeEditor.inNodeEditor) {
- if (Attribute.backingValue == XNode.Node.ShowBackingValue.Always || Attribute.backingValue == XNode.Node.ShowBackingValue.Unconnected && !port.IsConnected)
- CallNextDrawer(label);
- return;
- }
-
- if (Property.Tree.WeakTargets.Count > 1) {
- SirenixEditorGUI.WarningMessageBox("Cannot draw ports with multiple nodes selected");
- return;
- }
-
- if (port != null) {
- var portPropoerty = Property.Tree.GetUnityPropertyForPath(Property.UnityPropertyPath);
- if (portPropoerty == null) {
- SirenixEditorGUI.ErrorMessageBox("Port property missing at: " + Property.UnityPropertyPath);
- return;
- } else {
- var labelWidth = Property.GetAttribute();
- if (labelWidth != null)
- GUIHelper.PushLabelWidth(labelWidth.Width);
-
- NodeEditorGUILayout.PropertyField(portPropoerty, label == null ? GUIContent.none : label, true, GUILayout.MinWidth(30));
-
- if (labelWidth != null)
- GUIHelper.PopLabelWidth();
- }
- }
- }
- }
-}
-#endif
\ No newline at end of file
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index 12b7615..0000000
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diff --git a/xNode-master/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs b/xNode-master/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs
deleted file mode 100644
index ff59615..0000000
--- a/xNode-master/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-#if UNITY_EDITOR && ODIN_INSPECTOR
-using Sirenix.OdinInspector;
-using Sirenix.OdinInspector.Editor;
-using Sirenix.Utilities.Editor;
-using UnityEngine;
-using XNode;
-
-namespace XNodeEditor {
- public class OutputAttributeDrawer : OdinAttributeDrawer {
- protected override bool CanDrawAttributeProperty(InspectorProperty property) {
- Node node = property.Tree.WeakTargets[0] as Node;
- return node != null;
- }
-
- protected override void DrawPropertyLayout(GUIContent label) {
- Node node = Property.Tree.WeakTargets[0] as Node;
- NodePort port = node.GetOutputPort(Property.Name);
-
- if (!NodeEditor.inNodeEditor) {
- if (Attribute.backingValue == XNode.Node.ShowBackingValue.Always || Attribute.backingValue == XNode.Node.ShowBackingValue.Unconnected && !port.IsConnected)
- CallNextDrawer(label);
- return;
- }
-
- if (Property.Tree.WeakTargets.Count > 1) {
- SirenixEditorGUI.WarningMessageBox("Cannot draw ports with multiple nodes selected");
- return;
- }
-
- if (port != null) {
- var portPropoerty = Property.Tree.GetUnityPropertyForPath(Property.UnityPropertyPath);
- if (portPropoerty == null) {
- SirenixEditorGUI.ErrorMessageBox("Port property missing at: " + Property.UnityPropertyPath);
- return;
- } else {
- var labelWidth = Property.GetAttribute();
- if (labelWidth != null)
- GUIHelper.PushLabelWidth(labelWidth.Width);
-
- NodeEditorGUILayout.PropertyField(portPropoerty, label == null ? GUIContent.none : label, true, GUILayout.MinWidth(30));
-
- if (labelWidth != null)
- GUIHelper.PopLabelWidth();
- }
- }
- }
- }
-}
-#endif
\ No newline at end of file
diff --git a/xNode-master/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta b/xNode-master/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta
deleted file mode 100644
index aa22218..0000000
--- a/xNode-master/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta
+++ /dev/null
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diff --git a/xNode-master/Scripts/Editor/GraphAndNodeEditor.cs b/xNode-master/Scripts/Editor/GraphAndNodeEditor.cs
deleted file mode 100644
index 6859855..0000000
--- a/xNode-master/Scripts/Editor/GraphAndNodeEditor.cs
+++ /dev/null
@@ -1,75 +0,0 @@
-using UnityEditor;
-using UnityEngine;
-#if ODIN_INSPECTOR
-using Sirenix.OdinInspector.Editor;
-using Sirenix.Utilities;
-using Sirenix.Utilities.Editor;
-#endif
-
-namespace XNodeEditor {
- /// Override graph inspector to show an 'Open Graph' button at the top
- [CustomEditor(typeof(XNode.NodeGraph), true)]
-#if ODIN_INSPECTOR
- public class GlobalGraphEditor : OdinEditor {
- public override void OnInspectorGUI() {
- if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
- NodeEditorWindow.Open(serializedObject.targetObject as XNode.NodeGraph);
- }
- base.OnInspectorGUI();
- }
- }
-#else
- [CanEditMultipleObjects]
- public class GlobalGraphEditor : Editor {
- public override void OnInspectorGUI() {
- serializedObject.Update();
-
- if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
- NodeEditorWindow.Open(serializedObject.targetObject as XNode.NodeGraph);
- }
-
- GUILayout.Space(EditorGUIUtility.singleLineHeight);
- GUILayout.Label("Raw data", "BoldLabel");
-
- DrawDefaultInspector();
-
- serializedObject.ApplyModifiedProperties();
- }
- }
-#endif
-
- [CustomEditor(typeof(XNode.Node), true)]
-#if ODIN_INSPECTOR
- public class GlobalNodeEditor : OdinEditor {
- public override void OnInspectorGUI() {
- if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
- SerializedProperty graphProp = serializedObject.FindProperty("graph");
- NodeEditorWindow w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph);
- w.Home(); // Focus selected node
- }
- base.OnInspectorGUI();
- }
- }
-#else
- [CanEditMultipleObjects]
- public class GlobalNodeEditor : Editor {
- public override void OnInspectorGUI() {
- serializedObject.Update();
-
- if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
- SerializedProperty graphProp = serializedObject.FindProperty("graph");
- NodeEditorWindow w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph);
- w.Home(); // Focus selected node
- }
-
- GUILayout.Space(EditorGUIUtility.singleLineHeight);
- GUILayout.Label("Raw data", "BoldLabel");
-
- // Now draw the node itself.
- DrawDefaultInspector();
-
- serializedObject.ApplyModifiedProperties();
- }
- }
-#endif
-}
\ No newline at end of file
diff --git a/xNode-master/Scripts/Editor/GraphAndNodeEditor.cs.meta b/xNode-master/Scripts/Editor/GraphAndNodeEditor.cs.meta
deleted file mode 100644
index 5cc60df..0000000
--- a/xNode-master/Scripts/Editor/GraphAndNodeEditor.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: bdd6e443125ccac4dad0665515759637
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/xNode-master/Scripts/Editor/GraphRenameFixAssetProcessor.cs b/xNode-master/Scripts/Editor/GraphRenameFixAssetProcessor.cs
deleted file mode 100644
index 264e8b1..0000000
--- a/xNode-master/Scripts/Editor/GraphRenameFixAssetProcessor.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using UnityEditor;
-using XNode;
-
-namespace XNodeEditor {
- ///
- /// This asset processor resolves an issue with the new v2 AssetDatabase system present on 2019.3 and later. When
- /// renaming a asset, it appears that sometimes the v2 AssetDatabase will swap which asset
- /// is the main asset (present at top level) between the and one of its
- /// sub-assets. As a workaround until Unity fixes this, this asset processor checks all renamed assets and if it
- /// finds a case where a has been made the main asset it will swap it back to being a sub-asset
- /// and rename the node to the default name for that node type.
- ///
- internal sealed class GraphRenameFixAssetProcessor : AssetPostprocessor {
- private static void OnPostprocessAllAssets(
- string[] importedAssets,
- string[] deletedAssets,
- string[] movedAssets,
- string[] movedFromAssetPaths) {
- for (int i = 0; i < movedAssets.Length; i++) {
- Node nodeAsset = AssetDatabase.LoadMainAssetAtPath(movedAssets[i]) as Node;
-
- // If the renamed asset is a node graph, but the v2 AssetDatabase has swapped a sub-asset node to be its
- // main asset, reset the node graph to be the main asset and rename the node asset back to its default
- // name.
- if (nodeAsset != null && AssetDatabase.IsMainAsset(nodeAsset)) {
- AssetDatabase.SetMainObject(nodeAsset.graph, movedAssets[i]);
- AssetDatabase.ImportAsset(movedAssets[i]);
-
- nodeAsset.name = NodeEditorUtilities.NodeDefaultName(nodeAsset.GetType());
- EditorUtility.SetDirty(nodeAsset);
- }
- }
- }
- }
-}
\ No newline at end of file
diff --git a/xNode-master/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta b/xNode-master/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta
deleted file mode 100644
index 77e87ee..0000000
--- a/xNode-master/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 65da1ff1c50a9984a9c95fd18799e8dd
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/xNode-master/Scripts/Editor/Internal.meta b/xNode-master/Scripts/Editor/Internal.meta
deleted file mode 100644
index 600ad29..0000000
--- a/xNode-master/Scripts/Editor/Internal.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: a6a1bbc054e282346a02e7bbddde3206
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/xNode-master/Scripts/Editor/Internal/RerouteReference.cs b/xNode-master/Scripts/Editor/Internal/RerouteReference.cs
deleted file mode 100644
index 4e21130..0000000
--- a/xNode-master/Scripts/Editor/Internal/RerouteReference.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-using UnityEngine;
-
-namespace XNodeEditor.Internal {
- public struct RerouteReference {
- public XNode.NodePort port;
- public int connectionIndex;
- public int pointIndex;
-
- public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex) {
- this.port = port;
- this.connectionIndex = connectionIndex;
- this.pointIndex = pointIndex;
- }
-
- public void InsertPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex).Insert(pointIndex, pos); }
- public void SetPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex) [pointIndex] = pos; }
- public void RemovePoint() { port.GetReroutePoints(connectionIndex).RemoveAt(pointIndex); }
- public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex) [pointIndex]; }
- }
-}
\ No newline at end of file
diff --git a/xNode-master/Scripts/Editor/Internal/RerouteReference.cs.meta b/xNode-master/Scripts/Editor/Internal/RerouteReference.cs.meta
deleted file mode 100644
index 9a2f9cb..0000000
--- a/xNode-master/Scripts/Editor/Internal/RerouteReference.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 399f3c5fb717b2c458c3e9746f8959a3
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/xNode-master/Scripts/Editor/NodeEditor.cs b/xNode-master/Scripts/Editor/NodeEditor.cs
deleted file mode 100644
index efe0072..0000000
--- a/xNode-master/Scripts/Editor/NodeEditor.cs
+++ /dev/null
@@ -1,184 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEditor;
-using UnityEngine;
-#if ODIN_INSPECTOR
-using Sirenix.OdinInspector.Editor;
-using Sirenix.Utilities;
-using Sirenix.Utilities.Editor;
-#endif
-
-namespace XNodeEditor {
- /// Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes.
- [CustomNodeEditor(typeof(XNode.Node))]
- public class NodeEditor : XNodeEditor.Internal.NodeEditorBase {
-
- /// Fires every whenever a node was modified through the editor
- public static Action onUpdateNode;
- public readonly static Dictionary portPositions = new Dictionary();
-
-#if ODIN_INSPECTOR
- protected internal static bool inNodeEditor = false;
-#endif
-
- public virtual void OnHeaderGUI() {
- GUILayout.Label(target.name, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
- }
-
- /// Draws standard field editors for all public fields
- public virtual void OnBodyGUI() {
-#if ODIN_INSPECTOR
- inNodeEditor = true;
-#endif
-
- // Unity specifically requires this to save/update any serial object.
- // serializedObject.Update(); must go at the start of an inspector gui, and
- // serializedObject.ApplyModifiedProperties(); goes at the end.
- serializedObject.Update();
- string[] excludes = { "m_Script", "graph", "position", "ports" };
-
-#if ODIN_INSPECTOR
- try
- {
-#if ODIN_INSPECTOR_3
- objectTree.BeginDraw( true );
-#else
- InspectorUtilities.BeginDrawPropertyTree(objectTree, true);
-#endif
- }
- catch ( ArgumentNullException )
- {
-#if ODIN_INSPECTOR_3
- objectTree.EndDraw();
-#else
- InspectorUtilities.EndDrawPropertyTree(objectTree);
-#endif
- NodeEditor.DestroyEditor(this.target);
- return;
- }
-
- GUIHelper.PushLabelWidth( 84 );
- objectTree.Draw( true );
-#if ODIN_INSPECTOR_3
- objectTree.EndDraw();
-#else
- InspectorUtilities.EndDrawPropertyTree(objectTree);
-#endif
- GUIHelper.PopLabelWidth();
-#else
-
- // Iterate through serialized properties and draw them like the Inspector (But with ports)
- SerializedProperty iterator = serializedObject.GetIterator();
- bool enterChildren = true;
- while (iterator.NextVisible(enterChildren)) {
- enterChildren = false;
- if (excludes.Contains(iterator.name)) continue;
- NodeEditorGUILayout.PropertyField(iterator, true);
- }
-#endif
-
- // Iterate through dynamic ports and draw them in the order in which they are serialized
- foreach (XNode.NodePort dynamicPort in target.DynamicPorts) {
- if (NodeEditorGUILayout.IsDynamicPortListPort(dynamicPort)) continue;
- NodeEditorGUILayout.PortField(dynamicPort);
- }
-
- serializedObject.ApplyModifiedProperties();
-
-#if ODIN_INSPECTOR
- // Call repaint so that the graph window elements respond properly to layout changes coming from Odin
- if (GUIHelper.RepaintRequested) {
- GUIHelper.ClearRepaintRequest();
- window.Repaint();
- }
-#endif
-
-#if ODIN_INSPECTOR
- inNodeEditor = false;
-#endif
- }
-
- public virtual int GetWidth() {
- Type type = target.GetType();
- int width;
- if (type.TryGetAttributeWidth(out width)) return width;
- else return 208;
- }
-
- /// Returns color for target node
- public virtual Color GetTint() {
- // Try get color from [NodeTint] attribute
- Type type = target.GetType();
- Color color;
- if (type.TryGetAttributeTint(out color)) return color;
- // Return default color (grey)
- else return NodeEditorPreferences.GetSettings().tintColor;
- }
-
- public virtual GUIStyle GetBodyStyle() {
- return NodeEditorResources.styles.nodeBody;
- }
-
- public virtual GUIStyle GetBodyHighlightStyle() {
- return NodeEditorResources.styles.nodeHighlight;
- }
-
- /// Override to display custom node header tooltips
- public virtual string GetHeaderTooltip() {
- return null;
- }
-
- /// Add items for the context menu when right-clicking this node. Override to add custom menu items.
- public virtual void AddContextMenuItems(GenericMenu menu) {
- bool canRemove = true;
- // Actions if only one node is selected
- if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
- XNode.Node node = Selection.activeObject as XNode.Node;
- menu.AddItem(new GUIContent("Move To Top"), false, () => NodeEditorWindow.current.MoveNodeToTop(node));
- menu.AddItem(new GUIContent("Rename"), false, NodeEditorWindow.current.RenameSelectedNode);
-
- canRemove = NodeGraphEditor.GetEditor(node.graph, NodeEditorWindow.current).CanRemove(node);
- }
-
- // Add actions to any number of selected nodes
- menu.AddItem(new GUIContent("Copy"), false, NodeEditorWindow.current.CopySelectedNodes);
- menu.AddItem(new GUIContent("Duplicate"), false, NodeEditorWindow.current.DuplicateSelectedNodes);
-
- if (canRemove) menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
- else menu.AddItem(new GUIContent("Remove"), false, null);
-
- // Custom sctions if only one node is selected
- if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
- XNode.Node node = Selection.activeObject as XNode.Node;
- menu.AddCustomContextMenuItems(node);
- }
- }
-
- /// Rename the node asset. This will trigger a reimport of the node.
- public void Rename(string newName) {
- if (newName == null || newName.Trim() == "") newName = NodeEditorUtilities.NodeDefaultName(target.GetType());
- target.name = newName;
- OnRename();
- AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
- }
-
- /// Called after this node's name has changed.
- public virtual void OnRename() { }
-
- [AttributeUsage(AttributeTargets.Class)]
- public class CustomNodeEditorAttribute : Attribute,
- XNodeEditor.Internal.NodeEditorBase.INodeEditorAttrib {
- private Type inspectedType;
- /// Tells a NodeEditor which Node type it is an editor for
- /// Type that this editor can edit
- public CustomNodeEditorAttribute(Type inspectedType) {
- this.inspectedType = inspectedType;
- }
-
- public Type GetInspectedType() {
- return inspectedType;
- }
- }
- }
-}
\ No newline at end of file
diff --git a/xNode-master/Scripts/Editor/NodeEditor.cs.meta b/xNode-master/Scripts/Editor/NodeEditor.cs.meta
deleted file mode 100644
index db8651d..0000000
--- a/xNode-master/Scripts/Editor/NodeEditor.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 712c3fc5d9eeb4c45b1e23918df6018f
-timeCreated: 1505462176
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/xNode-master/Scripts/Editor/NodeEditorAction.cs b/xNode-master/Scripts/Editor/NodeEditorAction.cs
deleted file mode 100644
index b7fb3b4..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorAction.cs
+++ /dev/null
@@ -1,566 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEditor;
-using UnityEngine;
-using XNodeEditor.Internal;
-
-namespace XNodeEditor {
- public partial class NodeEditorWindow {
- public enum NodeActivity { Idle, HoldNode, DragNode, HoldGrid, DragGrid }
- public static NodeActivity currentActivity = NodeActivity.Idle;
- public static bool isPanning { get; private set; }
- public static Vector2[] dragOffset;
-
- public static XNode.Node[] copyBuffer = null;
-
- public bool IsDraggingPort { get { return draggedOutput != null; } }
- public bool IsHoveringPort { get { return hoveredPort != null; } }
- public bool IsHoveringNode { get { return hoveredNode != null; } }
- public bool IsHoveringReroute { get { return hoveredReroute.port != null; } }
-
- /// Return the dragged port or null if not exist
- public XNode.NodePort DraggedOutputPort { get { XNode.NodePort result = draggedOutput; return result; } }
- /// Return the Hovered port or null if not exist
- public XNode.NodePort HoveredPort { get { XNode.NodePort result = hoveredPort; return result; } }
- /// Return the Hovered node or null if not exist
- public XNode.Node HoveredNode { get { XNode.Node result = hoveredNode; return result; } }
-
- private XNode.Node hoveredNode = null;
- [NonSerialized] public XNode.NodePort hoveredPort = null;
- [NonSerialized] private XNode.NodePort draggedOutput = null;
- [NonSerialized] private XNode.NodePort draggedOutputTarget = null;
- [NonSerialized] private XNode.NodePort autoConnectOutput = null;
- [NonSerialized] private List draggedOutputReroutes = new List();
-
- private RerouteReference hoveredReroute = new RerouteReference();
- public List selectedReroutes = new List();
- private Vector2 dragBoxStart;
- private UnityEngine.Object[] preBoxSelection;
- private RerouteReference[] preBoxSelectionReroute;
- private Rect selectionBox;
- private bool isDoubleClick = false;
- private Vector2 lastMousePosition;
- private float dragThreshold = 1f;
-
- public void Controls() {
- wantsMouseMove = true;
- Event e = Event.current;
- switch (e.type) {
- case EventType.DragUpdated:
- case EventType.DragPerform:
- DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
- if (e.type == EventType.DragPerform) {
- DragAndDrop.AcceptDrag();
- graphEditor.OnDropObjects(DragAndDrop.objectReferences);
- }
- break;
- case EventType.MouseMove:
- //Keyboard commands will not get correct mouse position from Event
- lastMousePosition = e.mousePosition;
- break;
- case EventType.ScrollWheel:
- float oldZoom = zoom;
- if (e.delta.y > 0) zoom += 0.1f * zoom;
- else zoom -= 0.1f * zoom;
- if (NodeEditorPreferences.GetSettings().zoomToMouse) panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset);
- break;
- case EventType.MouseDrag:
- if (e.button == 0) {
- if (IsDraggingPort) {
- // Set target even if we can't connect, so as to prevent auto-conn menu from opening erroneously
- if (IsHoveringPort && hoveredPort.IsInput && !draggedOutput.IsConnectedTo(hoveredPort)) {
- draggedOutputTarget = hoveredPort;
- } else {
- draggedOutputTarget = null;
- }
- Repaint();
- } else if (currentActivity == NodeActivity.HoldNode) {
- RecalculateDragOffsets(e);
- currentActivity = NodeActivity.DragNode;
- Repaint();
- }
- if (currentActivity == NodeActivity.DragNode) {
- // Holding ctrl inverts grid snap
- bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap;
- if (e.control) gridSnap = !gridSnap;
-
- Vector2 mousePos = WindowToGridPosition(e.mousePosition);
- // Move selected nodes with offset
- for (int i = 0; i < Selection.objects.Length; i++) {
- if (Selection.objects[i] is XNode.Node) {
- XNode.Node node = Selection.objects[i] as XNode.Node;
- Undo.RecordObject(node, "Moved Node");
- Vector2 initial = node.position;
- node.position = mousePos + dragOffset[i];
- if (gridSnap) {
- node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8;
- node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8;
- }
-
- // Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame.
- Vector2 offset = node.position - initial;
- if (offset.sqrMagnitude > 0) {
- foreach (XNode.NodePort output in node.Outputs) {
- Rect rect;
- if (portConnectionPoints.TryGetValue(output, out rect)) {
- rect.position += offset;
- portConnectionPoints[output] = rect;
- }
- }
-
- foreach (XNode.NodePort input in node.Inputs) {
- Rect rect;
- if (portConnectionPoints.TryGetValue(input, out rect)) {
- rect.position += offset;
- portConnectionPoints[input] = rect;
- }
- }
- }
- }
- }
- // Move selected reroutes with offset
- for (int i = 0; i < selectedReroutes.Count; i++) {
- Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i];
- if (gridSnap) {
- pos.x = (Mathf.Round(pos.x / 16) * 16);
- pos.y = (Mathf.Round(pos.y / 16) * 16);
- }
- selectedReroutes[i].SetPoint(pos);
- }
- Repaint();
- } else if (currentActivity == NodeActivity.HoldGrid) {
- currentActivity = NodeActivity.DragGrid;
- preBoxSelection = Selection.objects;
- preBoxSelectionReroute = selectedReroutes.ToArray();
- dragBoxStart = WindowToGridPosition(e.mousePosition);
- Repaint();
- } else if (currentActivity == NodeActivity.DragGrid) {
- Vector2 boxStartPos = GridToWindowPosition(dragBoxStart);
- Vector2 boxSize = e.mousePosition - boxStartPos;
- if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
- if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
- selectionBox = new Rect(boxStartPos, boxSize);
- Repaint();
- }
- } else if (e.button == 1 || e.button == 2) {
- //check drag threshold for larger screens
- if (e.delta.magnitude > dragThreshold) {
- panOffset += e.delta * zoom;
- isPanning = true;
- }
- }
- break;
- case EventType.MouseDown:
- Repaint();
- if (e.button == 0) {
- draggedOutputReroutes.Clear();
-
- if (IsHoveringPort) {
- if (hoveredPort.IsOutput) {
- draggedOutput = hoveredPort;
- autoConnectOutput = hoveredPort;
- } else {
- hoveredPort.VerifyConnections();
- autoConnectOutput = null;
- if (hoveredPort.IsConnected) {
- XNode.Node node = hoveredPort.node;
- XNode.NodePort output = hoveredPort.Connection;
- int outputConnectionIndex = output.GetConnectionIndex(hoveredPort);
- draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex);
- hoveredPort.Disconnect(output);
- draggedOutput = output;
- draggedOutputTarget = hoveredPort;
- if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
- }
- }
- } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
- // If mousedown on node header, select or deselect
- if (!Selection.Contains(hoveredNode)) {
- SelectNode(hoveredNode, e.control || e.shift);
- if (!e.control && !e.shift) selectedReroutes.Clear();
- } else if (e.control || e.shift) DeselectNode(hoveredNode);
-
- // Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown.
- isDoubleClick = (e.clickCount == 2);
-
- e.Use();
- currentActivity = NodeActivity.HoldNode;
- } else if (IsHoveringReroute) {
- // If reroute isn't selected
- if (!selectedReroutes.Contains(hoveredReroute)) {
- // Add it
- if (e.control || e.shift) selectedReroutes.Add(hoveredReroute);
- // Select it
- else {
- selectedReroutes = new List() { hoveredReroute };
- Selection.activeObject = null;
- }
-
- }
- // Deselect
- else if (e.control || e.shift) selectedReroutes.Remove(hoveredReroute);
- e.Use();
- currentActivity = NodeActivity.HoldNode;
- }
- // If mousedown on grid background, deselect all
- else if (!IsHoveringNode) {
- currentActivity = NodeActivity.HoldGrid;
- if (!e.control && !e.shift) {
- selectedReroutes.Clear();
- Selection.activeObject = null;
- }
- }
- }
- break;
- case EventType.MouseUp:
- if (e.button == 0) {
- //Port drag release
- if (IsDraggingPort) {
- // If connection is valid, save it
- if (draggedOutputTarget != null && draggedOutput.CanConnectTo(draggedOutputTarget)) {
- XNode.Node node = draggedOutputTarget.node;
- if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
-
- // ConnectionIndex can be -1 if the connection is removed instantly after creation
- int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget);
- if (connectionIndex != -1) {
- draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes);
- if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
- EditorUtility.SetDirty(graph);
- }
- }
- // Open context menu for auto-connection if there is no target node
- else if (draggedOutputTarget == null && NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null) {
- GenericMenu menu = new GenericMenu();
- graphEditor.AddContextMenuItems(menu, draggedOutput.ValueType);
- menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
- }
- //Release dragged connection
- draggedOutput = null;
- draggedOutputTarget = null;
- EditorUtility.SetDirty(graph);
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- } else if (currentActivity == NodeActivity.DragNode) {
- IEnumerable nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node);
- foreach (XNode.Node node in nodes) EditorUtility.SetDirty(node);
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- } else if (!IsHoveringNode) {
- // If click outside node, release field focus
- if (!isPanning) {
- EditorGUI.FocusTextInControl(null);
- EditorGUIUtility.editingTextField = false;
- }
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
-
- // If click node header, select it.
- if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) {
- selectedReroutes.Clear();
- SelectNode(hoveredNode, false);
-
- // Double click to center node
- if (isDoubleClick) {
- Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero;
- panOffset = -hoveredNode.position - nodeDimension;
- }
- }
-
- // If click reroute, select it.
- if (IsHoveringReroute && !(e.control || e.shift)) {
- selectedReroutes = new List() { hoveredReroute };
- Selection.activeObject = null;
- }
-
- Repaint();
- currentActivity = NodeActivity.Idle;
- } else if (e.button == 1 || e.button == 2) {
- if (!isPanning) {
- if (IsDraggingPort) {
- draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition));
- } else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) {
- selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint());
- selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1);
- } else if (IsHoveringReroute) {
- ShowRerouteContextMenu(hoveredReroute);
- } else if (IsHoveringPort) {
- ShowPortContextMenu(hoveredPort);
- } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
- if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
- autoConnectOutput = null;
- GenericMenu menu = new GenericMenu();
- NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
- menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
- e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
- } else if (!IsHoveringNode) {
- autoConnectOutput = null;
- GenericMenu menu = new GenericMenu();
- graphEditor.AddContextMenuItems(menu);
- menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
- }
- }
- isPanning = false;
- }
- // Reset DoubleClick
- isDoubleClick = false;
- break;
- case EventType.KeyDown:
- if (EditorGUIUtility.editingTextField || GUIUtility.keyboardControl != 0) break;
- else if (e.keyCode == KeyCode.F) Home();
- if (NodeEditorUtilities.IsMac()) {
- if (e.keyCode == KeyCode.Return) RenameSelectedNode();
- } else {
- if (e.keyCode == KeyCode.F2) RenameSelectedNode();
- }
- if (e.keyCode == KeyCode.A) {
- if (Selection.objects.Any(x => graph.nodes.Contains(x as XNode.Node))) {
- foreach (XNode.Node node in graph.nodes) {
- DeselectNode(node);
- }
- } else {
- foreach (XNode.Node node in graph.nodes) {
- SelectNode(node, true);
- }
- }
- Repaint();
- }
- break;
- case EventType.ValidateCommand:
- case EventType.ExecuteCommand:
- if (e.commandName == "SoftDelete") {
- if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
- e.Use();
- } else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete") {
- if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
- e.Use();
- } else if (e.commandName == "Duplicate") {
- if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes();
- e.Use();
- } else if (e.commandName == "Copy") {
- if (!EditorGUIUtility.editingTextField) {
- if (e.type == EventType.ExecuteCommand) CopySelectedNodes();
- e.Use();
- }
- } else if (e.commandName == "Paste") {
- if (!EditorGUIUtility.editingTextField) {
- if (e.type == EventType.ExecuteCommand) PasteNodes(WindowToGridPosition(lastMousePosition));
- e.Use();
- }
- }
- Repaint();
- break;
- case EventType.Ignore:
- // If release mouse outside window
- if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) {
- Repaint();
- currentActivity = NodeActivity.Idle;
- }
- break;
- }
- }
-
- private void RecalculateDragOffsets(Event current) {
- dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
- // Selected nodes
- for (int i = 0; i < Selection.objects.Length; i++) {
- if (Selection.objects[i] is XNode.Node) {
- XNode.Node node = Selection.objects[i] as XNode.Node;
- dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition);
- }
- }
-
- // Selected reroutes
- for (int i = 0; i < selectedReroutes.Count; i++) {
- dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition);
- }
- }
-
- /// Puts all selected nodes in focus. If no nodes are present, resets view and zoom to to origin
- public void Home() {
- var nodes = Selection.objects.Where(o => o is XNode.Node).Cast().ToList();
- if (nodes.Count > 0) {
- Vector2 minPos = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
- Vector2 maxPos = nodes.Select(x => x.position + (nodeSizes.ContainsKey(x) ? nodeSizes[x] : Vector2.zero)).Aggregate((x, y) => new Vector2(Mathf.Max(x.x, y.x), Mathf.Max(x.y, y.y)));
- panOffset = -(minPos + (maxPos - minPos) / 2f);
- } else {
- zoom = 2;
- panOffset = Vector2.zero;
- }
- }
-
- /// Remove nodes in the graph in Selection.objects
- public void RemoveSelectedNodes() {
- // We need to delete reroutes starting at the highest point index to avoid shifting indices
- selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList();
- for (int i = 0; i < selectedReroutes.Count; i++) {
- selectedReroutes[i].RemovePoint();
- }
- selectedReroutes.Clear();
- foreach (UnityEngine.Object item in Selection.objects) {
- if (item is XNode.Node) {
- XNode.Node node = item as XNode.Node;
- graphEditor.RemoveNode(node);
- }
- }
- }
-
- /// Initiate a rename on the currently selected node
- public void RenameSelectedNode() {
- if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
- XNode.Node node = Selection.activeObject as XNode.Node;
- Vector2 size;
- if (nodeSizes.TryGetValue(node, out size)) {
- RenamePopup.Show(Selection.activeObject, size.x);
- } else {
- RenamePopup.Show(Selection.activeObject);
- }
- }
- }
-
- /// Draw this node on top of other nodes by placing it last in the graph.nodes list
- public void MoveNodeToTop(XNode.Node node) {
- int index;
- while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) {
- graph.nodes[index] = graph.nodes[index + 1];
- graph.nodes[index + 1] = node;
- }
- }
-
- /// Duplicate selected nodes and select the duplicates
- public void DuplicateSelectedNodes() {
- // Get selected nodes which are part of this graph
- XNode.Node[] selectedNodes = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
- if (selectedNodes == null || selectedNodes.Length == 0) return;
- // Get top left node position
- Vector2 topLeftNode = selectedNodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
- InsertDuplicateNodes(selectedNodes, topLeftNode + new Vector2(30, 30));
- }
-
- public void CopySelectedNodes() {
- copyBuffer = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
- }
-
- public void PasteNodes(Vector2 pos) {
- InsertDuplicateNodes(copyBuffer, pos);
- }
-
- private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft) {
- if (nodes == null || nodes.Length == 0) return;
-
- // Get top-left node
- Vector2 topLeftNode = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
- Vector2 offset = topLeft - topLeftNode;
-
- UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length];
- Dictionary substitutes = new Dictionary();
- for (int i = 0; i < nodes.Length; i++) {
- XNode.Node srcNode = nodes[i];
- if (srcNode == null) continue;
-
- // Check if user is allowed to add more of given node type
- XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
- Type nodeType = srcNode.GetType();
- if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib)) {
- int typeCount = graph.nodes.Count(x => x.GetType() == nodeType);
- if (typeCount >= disallowAttrib.max) continue;
- }
-
- XNode.Node newNode = graphEditor.CopyNode(srcNode);
- substitutes.Add(srcNode, newNode);
- newNode.position = srcNode.position + offset;
- newNodes[i] = newNode;
- }
-
- // Walk through the selected nodes again, recreate connections, using the new nodes
- for (int i = 0; i < nodes.Length; i++) {
- XNode.Node srcNode = nodes[i];
- if (srcNode == null) continue;
- foreach (XNode.NodePort port in srcNode.Ports) {
- for (int c = 0; c < port.ConnectionCount; c++) {
- XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
- XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
-
- XNode.Node newNodeIn, newNodeOut;
- if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
- newNodeIn.UpdatePorts();
- newNodeOut.UpdatePorts();
- inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
- outputPort = newNodeOut.GetOutputPort(outputPort.fieldName);
- }
- if (!inputPort.IsConnectedTo(outputPort)) inputPort.Connect(outputPort);
- }
- }
- }
- EditorUtility.SetDirty(graph);
- // Select the new nodes
- Selection.objects = newNodes;
- }
-
- /// Draw a connection as we are dragging it
- public void DrawDraggedConnection() {
- if (IsDraggingPort) {
- Gradient gradient = graphEditor.GetNoodleGradient(draggedOutput, null);
- float thickness = graphEditor.GetNoodleThickness(draggedOutput, null);
- NoodlePath path = graphEditor.GetNoodlePath(draggedOutput, null);
- NoodleStroke stroke = graphEditor.GetNoodleStroke(draggedOutput, null);
-
- Rect fromRect;
- if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect)) return;
- List gridPoints = new List();
- gridPoints.Add(fromRect.center);
- for (int i = 0; i < draggedOutputReroutes.Count; i++) {
- gridPoints.Add(draggedOutputReroutes[i]);
- }
- if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
- else gridPoints.Add(WindowToGridPosition(Event.current.mousePosition));
-
- DrawNoodle(gradient, path, stroke, thickness, gridPoints);
-
- GUIStyle portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(draggedOutput);
- Color bgcol = Color.black;
- Color frcol = gradient.colorKeys[0].color;
- bgcol.a = 0.6f;
- frcol.a = 0.6f;
-
- // Loop through reroute points again and draw the points
- for (int i = 0; i < draggedOutputReroutes.Count; i++) {
- // Draw reroute point at position
- Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16));
- rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8);
- rect = GridToWindowRect(rect);
-
- NodeEditorGUILayout.DrawPortHandle(rect, bgcol, frcol, portStyle.normal.background, portStyle.active.background);
- }
- }
- }
-
- bool IsHoveringTitle(XNode.Node node) {
- Vector2 mousePos = Event.current.mousePosition;
- //Get node position
- Vector2 nodePos = GridToWindowPosition(node.position);
- float width;
- Vector2 size;
- if (nodeSizes.TryGetValue(node, out size)) width = size.x;
- else width = 200;
- Rect windowRect = new Rect(nodePos, new Vector2(width / zoom, 30 / zoom));
- return windowRect.Contains(mousePos);
- }
-
- /// Attempt to connect dragged output to target node
- public void AutoConnect(XNode.Node node) {
- if (autoConnectOutput == null) return;
-
- // Find input port of same type
- XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && x.ValueType == autoConnectOutput.ValueType);
- // Fallback to input port
- if (inputPort == null) inputPort = node.Ports.FirstOrDefault(x => x.IsInput);
- // Autoconnect if connection is compatible
- if (inputPort != null && inputPort.CanConnectTo(autoConnectOutput)) autoConnectOutput.Connect(inputPort);
-
- // Save changes
- EditorUtility.SetDirty(graph);
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- autoConnectOutput = null;
- }
- }
-}
\ No newline at end of file
diff --git a/xNode-master/Scripts/Editor/NodeEditorAction.cs.meta b/xNode-master/Scripts/Editor/NodeEditorAction.cs.meta
deleted file mode 100644
index 964fdf2..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorAction.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: aa7d4286bf0ad2e4086252f2893d2cf5
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/xNode-master/Scripts/Editor/NodeEditorAssetModProcessor.cs b/xNode-master/Scripts/Editor/NodeEditorAssetModProcessor.cs
deleted file mode 100644
index f4b14a2..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorAssetModProcessor.cs
+++ /dev/null
@@ -1,66 +0,0 @@
-using UnityEditor;
-using UnityEngine;
-using System.IO;
-
-namespace XNodeEditor {
- /// Deals with modified assets
- class NodeEditorAssetModProcessor : UnityEditor.AssetModificationProcessor {
-
- /// Automatically delete Node sub-assets before deleting their script.
- /// This is important to do, because you can't delete null sub assets.
- /// For another workaround, see: https://gitlab.com/RotaryHeart-UnityShare/subassetmissingscriptdelete
- private static AssetDeleteResult OnWillDeleteAsset (string path, RemoveAssetOptions options) {
- // Skip processing anything without the .cs extension
- if (Path.GetExtension(path) != ".cs") return AssetDeleteResult.DidNotDelete;
-
- // Get the object that is requested for deletion
- UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath (path);
-
- // If we aren't deleting a script, return
- if (!(obj is UnityEditor.MonoScript)) return AssetDeleteResult.DidNotDelete;
-
- // Check script type. Return if deleting a non-node script
- UnityEditor.MonoScript script = obj as UnityEditor.MonoScript;
- System.Type scriptType = script.GetClass ();
- if (scriptType == null || (scriptType != typeof (XNode.Node) && !scriptType.IsSubclassOf (typeof (XNode.Node)))) return AssetDeleteResult.DidNotDelete;
-
- // Find all ScriptableObjects using this script
- string[] guids = AssetDatabase.FindAssets ("t:" + scriptType);
- for (int i = 0; i < guids.Length; i++) {
- string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]);
- Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath);
- for (int k = 0; k < objs.Length; k++) {
- XNode.Node node = objs[k] as XNode.Node;
- if (node.GetType () == scriptType) {
- if (node != null && node.graph != null) {
- // Delete the node and notify the user
- Debug.LogWarning (node.name + " of " + node.graph + " depended on deleted script and has been removed automatically.", node.graph);
- node.graph.RemoveNode (node);
- }
- }
- }
- }
- // We didn't actually delete the script. Tell the internal system to carry on with normal deletion procedure
- return AssetDeleteResult.DidNotDelete;
- }
-
- /// Automatically re-add loose node assets to the Graph node list
- [InitializeOnLoadMethod]
- private static void OnReloadEditor () {
- // Find all NodeGraph assets
- string[] guids = AssetDatabase.FindAssets ("t:" + typeof (XNode.NodeGraph));
- for (int i = 0; i < guids.Length; i++) {
- string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]);
- XNode.NodeGraph graph = AssetDatabase.LoadAssetAtPath (assetpath, typeof (XNode.NodeGraph)) as XNode.NodeGraph;
- graph.nodes.RemoveAll(x => x == null); //Remove null items
- Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath);
- // Ensure that all sub node assets are present in the graph node list
- for (int u = 0; u < objs.Length; u++) {
- // Ignore null sub assets
- if (objs[u] == null) continue;
- if (!graph.nodes.Contains (objs[u] as XNode.Node)) graph.nodes.Add(objs[u] as XNode.Node);
- }
- }
- }
- }
-}
\ No newline at end of file
diff --git a/xNode-master/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta b/xNode-master/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta
deleted file mode 100644
index 057198b..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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-guid: e515e86efe8160243a68b7c06d730c9c
-timeCreated: 1507982232
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/xNode-master/Scripts/Editor/NodeEditorBase.cs b/xNode-master/Scripts/Editor/NodeEditorBase.cs
deleted file mode 100644
index e556a10..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorBase.cs
+++ /dev/null
@@ -1,101 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Reflection;
-using UnityEditor;
-using UnityEngine;
-#if ODIN_INSPECTOR
-using Sirenix.OdinInspector.Editor;
-#endif
-
-namespace XNodeEditor.Internal {
- /// Handles caching of custom editor classes and their target types. Accessible with GetEditor(Type type)
- /// Editor Type. Should be the type of the deriving script itself (eg. NodeEditor)
- /// Attribute Type. The attribute used to connect with the runtime type (eg. CustomNodeEditorAttribute)
- /// Runtime Type. The ScriptableObject this can be an editor for (eg. Node)
- public abstract class NodeEditorBase where A : Attribute, NodeEditorBase.INodeEditorAttrib where T : NodeEditorBase where K : ScriptableObject {
- /// Custom editors defined with [CustomNodeEditor]
- private static Dictionary editorTypes;
- private static Dictionary editors = new Dictionary();
- public NodeEditorWindow window;
- public K target;
- public SerializedObject serializedObject;
-#if ODIN_INSPECTOR
- private PropertyTree _objectTree;
- public PropertyTree objectTree {
- get {
- if (this._objectTree == null){
- try {
- bool wasInEditor = NodeEditor.inNodeEditor;
- NodeEditor.inNodeEditor = true;
- this._objectTree = PropertyTree.Create(this.serializedObject);
- NodeEditor.inNodeEditor = wasInEditor;
- } catch (ArgumentException ex) {
- Debug.Log(ex);
- }
- }
- return this._objectTree;
- }
- }
-#endif
-
- public static T GetEditor(K target, NodeEditorWindow window) {
- if (target == null) return null;
- T editor;
- if (!editors.TryGetValue(target, out editor)) {
- Type type = target.GetType();
- Type editorType = GetEditorType(type);
- editor = Activator.CreateInstance(editorType) as T;
- editor.target = target;
- editor.serializedObject = new SerializedObject(target);
- editor.window = window;
- editor.OnCreate();
- editors.Add(target, editor);
- }
- if (editor.target == null) editor.target = target;
- if (editor.window != window) editor.window = window;
- if (editor.serializedObject == null) editor.serializedObject = new SerializedObject(target);
- return editor;
- }
-
- public static void DestroyEditor( K target )
- {
- if ( target == null ) return;
- T editor;
- if ( editors.TryGetValue( target, out editor ) )
- {
- editors.Remove( target );
- }
- }
-
- private static Type GetEditorType(Type type) {
- if (type == null) return null;
- if (editorTypes == null) CacheCustomEditors();
- Type result;
- if (editorTypes.TryGetValue(type, out result)) return result;
- //If type isn't found, try base type
- return GetEditorType(type.BaseType);
- }
-
- private static void CacheCustomEditors() {
- editorTypes = new Dictionary();
-
- //Get all classes deriving from NodeEditor via reflection
- Type[] nodeEditors = typeof(T).GetDerivedTypes();
- for (int i = 0; i < nodeEditors.Length; i++) {
- if (nodeEditors[i].IsAbstract) continue;
- var attribs = nodeEditors[i].GetCustomAttributes(typeof(A), false);
- if (attribs == null || attribs.Length == 0) continue;
- A attrib = attribs[0] as A;
- editorTypes.Add(attrib.GetInspectedType(), nodeEditors[i]);
- }
- }
-
- /// Called on creation, after references have been set
- public virtual void OnCreate() { }
-
- public interface INodeEditorAttrib {
- Type GetInspectedType();
- }
- }
-}
\ No newline at end of file
diff --git a/xNode-master/Scripts/Editor/NodeEditorBase.cs.meta b/xNode-master/Scripts/Editor/NodeEditorBase.cs.meta
deleted file mode 100644
index 4ded02a..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorBase.cs.meta
+++ /dev/null
@@ -1,13 +0,0 @@
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-timeCreated: 1511353946
-licenseType: Free
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/xNode-master/Scripts/Editor/NodeEditorGUI.cs b/xNode-master/Scripts/Editor/NodeEditorGUI.cs
deleted file mode 100644
index 947e573..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorGUI.cs
+++ /dev/null
@@ -1,588 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEditor;
-using UnityEngine;
-using XNodeEditor.Internal;
-
-namespace XNodeEditor {
- /// Contains GUI methods
- public partial class NodeEditorWindow {
- public NodeGraphEditor graphEditor;
- private List selectionCache;
- private List culledNodes;
- /// 19 if docked, 22 if not
- private int topPadding { get { return isDocked() ? 19 : 22; } }
- /// Executed after all other window GUI. Useful if Zoom is ruining your day. Automatically resets after being run.
- public event Action onLateGUI;
- private static readonly Vector3[] polyLineTempArray = new Vector3[2];
-
- protected virtual void OnGUI() {
- Event e = Event.current;
- Matrix4x4 m = GUI.matrix;
- if (graph == null) return;
- ValidateGraphEditor();
- Controls();
-
- DrawGrid(position, zoom, panOffset);
- DrawConnections();
- DrawDraggedConnection();
- DrawNodes();
- DrawSelectionBox();
- DrawTooltip();
- graphEditor.OnGUI();
- RepaintAll();
-
- // Run and reset onLateGUI
- if (onLateGUI != null) {
- onLateGUI();
- onLateGUI = null;
- }
-
- GUI.matrix = m;
- }
-
- public static void BeginZoomed(Rect rect, float zoom, float topPadding) {
- GUI.EndClip();
-
- GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f);
- Vector4 padding = new Vector4(0, topPadding, 0, 0);
- padding *= zoom;
- GUI.BeginClip(new Rect(-((rect.width * zoom) - rect.width) * 0.5f, -(((rect.height * zoom) - rect.height) * 0.5f) + (topPadding * zoom),
- rect.width * zoom,
- rect.height * zoom));
- }
-
- public static void EndZoomed(Rect rect, float zoom, float topPadding) {
- GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f);
- Vector3 offset = new Vector3(
- (((rect.width * zoom) - rect.width) * 0.5f),
- (((rect.height * zoom) - rect.height) * 0.5f) + (-topPadding * zoom) + topPadding,
- 0);
- GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
- }
-
- public void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
-
- rect.position = Vector2.zero;
-
- Vector2 center = rect.size / 2f;
- Texture2D gridTex = graphEditor.GetGridTexture();
- Texture2D crossTex = graphEditor.GetSecondaryGridTexture();
-
- // Offset from origin in tile units
- float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
- float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height;
-
- Vector2 tileOffset = new Vector2(xOffset, yOffset);
-
- // Amount of tiles
- float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width;
- float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height;
-
- Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);
-
- // Draw tiled background
- GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
- GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f, 0.5f), tileAmount));
- }
-
- public void DrawSelectionBox() {
- if (currentActivity == NodeActivity.DragGrid) {
- Vector2 curPos = WindowToGridPosition(Event.current.mousePosition);
- Vector2 size = curPos - dragBoxStart;
- Rect r = new Rect(dragBoxStart, size);
- r.position = GridToWindowPosition(r.position);
- r.size /= zoom;
- Handles.DrawSolidRectangleWithOutline(r, new Color(0, 0, 0, 0.1f), new Color(1, 1, 1, 0.6f));
- }
- }
-
- public static bool DropdownButton(string name, float width) {
- return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
- }
-
- /// Show right-click context menu for hovered reroute
- void ShowRerouteContextMenu(RerouteReference reroute) {
- GenericMenu contextMenu = new GenericMenu();
- contextMenu.AddItem(new GUIContent("Remove"), false, () => reroute.RemovePoint());
- contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
-
- /// Show right-click context menu for hovered port
- void ShowPortContextMenu(XNode.NodePort hoveredPort) {
- GenericMenu contextMenu = new GenericMenu();
- foreach (var port in hoveredPort.GetConnections()) {
- var name = port.node.name;
- var index = hoveredPort.GetConnectionIndex(port);
- contextMenu.AddItem(new GUIContent(string.Format("Disconnect({0})", name)), false, () => hoveredPort.Disconnect(index));
- }
- contextMenu.AddItem(new GUIContent("Clear Connections"), false, () => hoveredPort.ClearConnections());
- //Get compatible nodes with this port
- if (NodeEditorPreferences.GetSettings().createFilter) {
- contextMenu.AddSeparator("");
-
- if (hoveredPort.direction == XNode.NodePort.IO.Input)
- graphEditor.AddContextMenuItems(contextMenu, hoveredPort.ValueType, XNode.NodePort.IO.Output);
- else
- graphEditor.AddContextMenuItems(contextMenu, hoveredPort.ValueType, XNode.NodePort.IO.Input);
- }
- contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
-
- static Vector2 CalculateBezierPoint(Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3, float t) {
- float u = 1 - t;
- float tt = t * t, uu = u * u;
- float uuu = uu * u, ttt = tt * t;
- return new Vector2(
- (uuu * p0.x) + (3 * uu * t * p1.x) + (3 * u * tt * p2.x) + (ttt * p3.x),
- (uuu * p0.y) + (3 * uu * t * p1.y) + (3 * u * tt * p2.y) + (ttt * p3.y)
- );
- }
-
- /// Draws a line segment without allocating temporary arrays
- static void DrawAAPolyLineNonAlloc(float thickness, Vector2 p0, Vector2 p1) {
- polyLineTempArray[0].x = p0.x;
- polyLineTempArray[0].y = p0.y;
- polyLineTempArray[1].x = p1.x;
- polyLineTempArray[1].y = p1.y;
- Handles.DrawAAPolyLine(thickness, polyLineTempArray);
- }
-
- /// Draw a bezier from output to input in grid coordinates
- public void DrawNoodle(Gradient gradient, NoodlePath path, NoodleStroke stroke, float thickness, List gridPoints) {
- // convert grid points to window points
- for (int i = 0; i < gridPoints.Count; ++i)
- gridPoints[i] = GridToWindowPosition(gridPoints[i]);
-
- Color originalHandlesColor = Handles.color;
- Handles.color = gradient.Evaluate(0f);
- int length = gridPoints.Count;
- switch (path) {
- case NoodlePath.Curvy:
- Vector2 outputTangent = Vector2.right;
- for (int i = 0; i < length - 1; i++) {
- Vector2 inputTangent;
- // Cached most variables that repeat themselves here to avoid so many indexer calls :p
- Vector2 point_a = gridPoints[i];
- Vector2 point_b = gridPoints[i + 1];
- float dist_ab = Vector2.Distance(point_a, point_b);
- if (i == 0) outputTangent = zoom * dist_ab * 0.01f * Vector2.right;
- if (i < length - 2) {
- Vector2 point_c = gridPoints[i + 2];
- Vector2 ab = (point_b - point_a).normalized;
- Vector2 cb = (point_b - point_c).normalized;
- Vector2 ac = (point_c - point_a).normalized;
- Vector2 p = (ab + cb) * 0.5f;
- float tangentLength = (dist_ab + Vector2.Distance(point_b, point_c)) * 0.005f * zoom;
- float side = ((ac.x * (point_b.y - point_a.y)) - (ac.y * (point_b.x - point_a.x)));
-
- p = tangentLength * Mathf.Sign(side) * new Vector2(-p.y, p.x);
- inputTangent = p;
- } else {
- inputTangent = zoom * dist_ab * 0.01f * Vector2.left;
- }
-
- // Calculates the tangents for the bezier's curves.
- float zoomCoef = 50 / zoom;
- Vector2 tangent_a = point_a + outputTangent * zoomCoef;
- Vector2 tangent_b = point_b + inputTangent * zoomCoef;
- // Hover effect.
- int division = Mathf.RoundToInt(.2f * dist_ab) + 3;
- // Coloring and bezier drawing.
- int draw = 0;
- Vector2 bezierPrevious = point_a;
- for (int j = 1; j <= division; ++j) {
- if (stroke == NoodleStroke.Dashed) {
- draw++;
- if (draw >= 2) draw = -2;
- if (draw < 0) continue;
- if (draw == 0) bezierPrevious = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, (j - 1f) / (float) division);
- }
- if (i == length - 2)
- Handles.color = gradient.Evaluate((j + 1f) / division);
- Vector2 bezierNext = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, j / (float) division);
- DrawAAPolyLineNonAlloc(thickness, bezierPrevious, bezierNext);
- bezierPrevious = bezierNext;
- }
- outputTangent = -inputTangent;
- }
- break;
- case NoodlePath.Straight:
- for (int i = 0; i < length - 1; i++) {
- Vector2 point_a = gridPoints[i];
- Vector2 point_b = gridPoints[i + 1];
- // Draws the line with the coloring.
- Vector2 prev_point = point_a;
- // Approximately one segment per 5 pixels
- int segments = (int) Vector2.Distance(point_a, point_b) / 5;
- segments = Math.Max(segments, 1);
-
- int draw = 0;
- for (int j = 0; j <= segments; j++) {
- draw++;
- float t = j / (float) segments;
- Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
- if (draw > 0) {
- if (i == length - 2) Handles.color = gradient.Evaluate(t);
- DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
- }
- prev_point = lerp;
- if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
- }
- }
- break;
- case NoodlePath.Angled:
- for (int i = 0; i < length - 1; i++) {
- if (i == length - 1) continue; // Skip last index
- if (gridPoints[i].x <= gridPoints[i + 1].x - (50 / zoom)) {
- float midpoint = (gridPoints[i].x + gridPoints[i + 1].x) * 0.5f;
- Vector2 start_1 = gridPoints[i];
- Vector2 end_1 = gridPoints[i + 1];
- start_1.x = midpoint;
- end_1.x = midpoint;
- if (i == length - 2) {
- DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
- Handles.color = gradient.Evaluate(0.5f);
- DrawAAPolyLineNonAlloc(thickness, start_1, end_1);
- Handles.color = gradient.Evaluate(1f);
- DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
- } else {
- DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
- DrawAAPolyLineNonAlloc(thickness, start_1, end_1);
- DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
- }
- } else {
- float midpoint = (gridPoints[i].y + gridPoints[i + 1].y) * 0.5f;
- Vector2 start_1 = gridPoints[i];
- Vector2 end_1 = gridPoints[i + 1];
- start_1.x += 25 / zoom;
- end_1.x -= 25 / zoom;
- Vector2 start_2 = start_1;
- Vector2 end_2 = end_1;
- start_2.y = midpoint;
- end_2.y = midpoint;
- if (i == length - 2) {
- DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
- Handles.color = gradient.Evaluate(0.25f);
- DrawAAPolyLineNonAlloc(thickness, start_1, start_2);
- Handles.color = gradient.Evaluate(0.5f);
- DrawAAPolyLineNonAlloc(thickness, start_2, end_2);
- Handles.color = gradient.Evaluate(0.75f);
- DrawAAPolyLineNonAlloc(thickness, end_2, end_1);
- Handles.color = gradient.Evaluate(1f);
- DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
- } else {
- DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
- DrawAAPolyLineNonAlloc(thickness, start_1, start_2);
- DrawAAPolyLineNonAlloc(thickness, start_2, end_2);
- DrawAAPolyLineNonAlloc(thickness, end_2, end_1);
- DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
- }
- }
- }
- break;
- case NoodlePath.ShaderLab:
- Vector2 start = gridPoints[0];
- Vector2 end = gridPoints[length - 1];
- //Modify first and last point in array so we can loop trough them nicely.
- gridPoints[0] = gridPoints[0] + Vector2.right * (20 / zoom);
- gridPoints[length - 1] = gridPoints[length - 1] + Vector2.left * (20 / zoom);
- //Draw first vertical lines going out from nodes
- Handles.color = gradient.Evaluate(0f);
- DrawAAPolyLineNonAlloc(thickness, start, gridPoints[0]);
- Handles.color = gradient.Evaluate(1f);
- DrawAAPolyLineNonAlloc(thickness, end, gridPoints[length - 1]);
- for (int i = 0; i < length - 1; i++) {
- Vector2 point_a = gridPoints[i];
- Vector2 point_b = gridPoints[i + 1];
- // Draws the line with the coloring.
- Vector2 prev_point = point_a;
- // Approximately one segment per 5 pixels
- int segments = (int) Vector2.Distance(point_a, point_b) / 5;
- segments = Math.Max(segments, 1);
-
- int draw = 0;
- for (int j = 0; j <= segments; j++) {
- draw++;
- float t = j / (float) segments;
- Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
- if (draw > 0) {
- if (i == length - 2) Handles.color = gradient.Evaluate(t);
- DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
- }
- prev_point = lerp;
- if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
- }
- }
- gridPoints[0] = start;
- gridPoints[length - 1] = end;
- break;
- }
- Handles.color = originalHandlesColor;
- }
-
- /// Draws all connections
- public void DrawConnections() {
- Vector2 mousePos = Event.current.mousePosition;
- List selection = preBoxSelectionReroute != null ? new List(preBoxSelectionReroute) : new List();
- hoveredReroute = new RerouteReference();
-
- List gridPoints = new List(2);
-
- Color col = GUI.color;
- foreach (XNode.Node node in graph.nodes) {
- //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset.
- if (node == null) continue;
-
- // Draw full connections and output > reroute
- foreach (XNode.NodePort output in node.Outputs) {
- //Needs cleanup. Null checks are ugly
- Rect fromRect;
- if (!_portConnectionPoints.TryGetValue(output, out fromRect)) continue;
-
- Color portColor = graphEditor.GetPortColor(output);
- GUIStyle portStyle = graphEditor.GetPortStyle(output);
-
- for (int k = 0; k < output.ConnectionCount; k++) {
- XNode.NodePort input = output.GetConnection(k);
-
- Gradient noodleGradient = graphEditor.GetNoodleGradient(output, input);
- float noodleThickness = graphEditor.GetNoodleThickness(output, input);
- NoodlePath noodlePath = graphEditor.GetNoodlePath(output, input);
- NoodleStroke noodleStroke = graphEditor.GetNoodleStroke(output, input);
-
- // Error handling
- if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return.
- if (!input.IsConnectedTo(output)) input.Connect(output);
- Rect toRect;
- if (!_portConnectionPoints.TryGetValue(input, out toRect)) continue;
-
- List reroutePoints = output.GetReroutePoints(k);
-
- gridPoints.Clear();
- gridPoints.Add(fromRect.center);
- gridPoints.AddRange(reroutePoints);
- gridPoints.Add(toRect.center);
- DrawNoodle(noodleGradient, noodlePath, noodleStroke, noodleThickness, gridPoints);
-
- // Loop through reroute points again and draw the points
- for (int i = 0; i < reroutePoints.Count; i++) {
- RerouteReference rerouteRef = new RerouteReference(output, k, i);
- // Draw reroute point at position
- Rect rect = new Rect(reroutePoints[i], new Vector2(12, 12));
- rect.position = new Vector2(rect.position.x - 6, rect.position.y - 6);
- rect = GridToWindowRect(rect);
-
- // Draw selected reroute points with an outline
- if (selectedReroutes.Contains(rerouteRef)) {
- GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
- GUI.DrawTexture(rect, portStyle.normal.background);
- }
-
- GUI.color = portColor;
- GUI.DrawTexture(rect, portStyle.active.background);
- if (rect.Overlaps(selectionBox)) selection.Add(rerouteRef);
- if (rect.Contains(mousePos)) hoveredReroute = rerouteRef;
-
- }
- }
- }
- }
- GUI.color = col;
- if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) selectedReroutes = selection;
- }
-
- private void DrawNodes() {
- Event e = Event.current;
- if (e.type == EventType.Layout) {
- selectionCache = new List(Selection.objects);
- }
-
- System.Reflection.MethodInfo onValidate = null;
- if (Selection.activeObject != null && Selection.activeObject is XNode.Node) {
- onValidate = Selection.activeObject.GetType().GetMethod("OnValidate");
- if (onValidate != null) EditorGUI.BeginChangeCheck();
- }
-
- BeginZoomed(position, zoom, topPadding);
-
- Vector2 mousePos = Event.current.mousePosition;
-
- if (e.type != EventType.Layout) {
- hoveredNode = null;
- hoveredPort = null;
- }
-
- List preSelection = preBoxSelection != null ? new List(preBoxSelection) : new List();
-
- // Selection box stuff
- Vector2 boxStartPos = GridToWindowPositionNoClipped(dragBoxStart);
- Vector2 boxSize = mousePos - boxStartPos;
- if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
- if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
- Rect selectionBox = new Rect(boxStartPos, boxSize);
-
- //Save guiColor so we can revert it
- Color guiColor = GUI.color;
-
- List removeEntries = new List();
-
- if (e.type == EventType.Layout) culledNodes = new List();
- for (int n = 0; n < graph.nodes.Count; n++) {
- // Skip null nodes. The user could be in the process of renaming scripts, so removing them at this point is not advisable.
- if (graph.nodes[n] == null) continue;
- if (n >= graph.nodes.Count) return;
- XNode.Node node = graph.nodes[n];
-
- // Culling
- if (e.type == EventType.Layout) {
- // Cull unselected nodes outside view
- if (!Selection.Contains(node) && ShouldBeCulled(node)) {
- culledNodes.Add(node);
- continue;
- }
- } else if (culledNodes.Contains(node)) continue;
-
- if (e.type == EventType.Repaint) {
- removeEntries.Clear();
- foreach (var kvp in _portConnectionPoints)
- if (kvp.Key.node == node) removeEntries.Add(kvp.Key);
- foreach (var k in removeEntries) _portConnectionPoints.Remove(k);
- }
-
- NodeEditor nodeEditor = NodeEditor.GetEditor(node, this);
-
- NodeEditor.portPositions.Clear();
-
- // Set default label width. This is potentially overridden in OnBodyGUI
- EditorGUIUtility.labelWidth = 84;
-
- //Get node position
- Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
-
- GUILayout.BeginArea(new Rect(nodePos, new Vector2(nodeEditor.GetWidth(), 4000)));
-
- bool selected = selectionCache.Contains(graph.nodes[n]);
-
- if (selected) {
- GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
- GUIStyle highlightStyle = new GUIStyle(nodeEditor.GetBodyHighlightStyle());
- highlightStyle.padding = style.padding;
- style.padding = new RectOffset();
- GUI.color = nodeEditor.GetTint();
- GUILayout.BeginVertical(style);
- GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
- GUILayout.BeginVertical(new GUIStyle(highlightStyle));
- } else {
- GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
- GUI.color = nodeEditor.GetTint();
- GUILayout.BeginVertical(style);
- }
-
- GUI.color = guiColor;
- EditorGUI.BeginChangeCheck();
-
- //Draw node contents
- nodeEditor.OnHeaderGUI();
- nodeEditor.OnBodyGUI();
-
- //If user changed a value, notify other scripts through onUpdateNode
- if (EditorGUI.EndChangeCheck()) {
- if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
- EditorUtility.SetDirty(node);
- nodeEditor.serializedObject.ApplyModifiedProperties();
- }
-
- GUILayout.EndVertical();
-
- //Cache data about the node for next frame
- if (e.type == EventType.Repaint) {
- Vector2 size = GUILayoutUtility.GetLastRect().size;
- if (nodeSizes.ContainsKey(node)) nodeSizes[node] = size;
- else nodeSizes.Add(node, size);
-
- foreach (var kvp in NodeEditor.portPositions) {
- Vector2 portHandlePos = kvp.Value;
- portHandlePos += node.position;
- Rect rect = new Rect(portHandlePos.x - 8, portHandlePos.y - 8, 16, 16);
- portConnectionPoints[kvp.Key] = rect;
- }
- }
-
- if (selected) GUILayout.EndVertical();
-
- if (e.type != EventType.Layout) {
- //Check if we are hovering this node
- Vector2 nodeSize = GUILayoutUtility.GetLastRect().size;
- Rect windowRect = new Rect(nodePos, nodeSize);
- if (windowRect.Contains(mousePos)) hoveredNode = node;
-
- //If dragging a selection box, add nodes inside to selection
- if (currentActivity == NodeActivity.DragGrid) {
- if (windowRect.Overlaps(selectionBox)) preSelection.Add(node);
- }
-
- //Check if we are hovering any of this nodes ports
- //Check input ports
- foreach (XNode.NodePort input in node.Inputs) {
- //Check if port rect is available
- if (!portConnectionPoints.ContainsKey(input)) continue;
- Rect r = GridToWindowRectNoClipped(portConnectionPoints[input]);
- if (r.Contains(mousePos)) hoveredPort = input;
- }
- //Check all output ports
- foreach (XNode.NodePort output in node.Outputs) {
- //Check if port rect is available
- if (!portConnectionPoints.ContainsKey(output)) continue;
- Rect r = GridToWindowRectNoClipped(portConnectionPoints[output]);
- if (r.Contains(mousePos)) hoveredPort = output;
- }
- }
-
- GUILayout.EndArea();
- }
-
- if (e.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) Selection.objects = preSelection.ToArray();
- EndZoomed(position, zoom, topPadding);
-
- //If a change in is detected in the selected node, call OnValidate method.
- //This is done through reflection because OnValidate is only relevant in editor,
- //and thus, the code should not be included in build.
- if (onValidate != null && EditorGUI.EndChangeCheck()) onValidate.Invoke(Selection.activeObject, null);
- }
-
- private bool ShouldBeCulled(XNode.Node node) {
-
- Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
- if (nodePos.x / _zoom > position.width) return true; // Right
- else if (nodePos.y / _zoom > position.height) return true; // Bottom
- else if (nodeSizes.ContainsKey(node)) {
- Vector2 size = nodeSizes[node];
- if (nodePos.x + size.x < 0) return true; // Left
- else if (nodePos.y + size.y < 0) return true; // Top
- }
- return false;
- }
-
- private void DrawTooltip() {
- if (!NodeEditorPreferences.GetSettings().portTooltips || graphEditor == null)
- return;
- string tooltip = null;
- if (hoveredPort != null) {
- tooltip = graphEditor.GetPortTooltip(hoveredPort);
- } else if (hoveredNode != null && IsHoveringNode && IsHoveringTitle(hoveredNode)) {
- tooltip = NodeEditor.GetEditor(hoveredNode, this).GetHeaderTooltip();
- }
- if (string.IsNullOrEmpty(tooltip)) return;
- GUIContent content = new GUIContent(tooltip);
- Vector2 size = NodeEditorResources.styles.tooltip.CalcSize(content);
- size.x += 8;
- Rect rect = new Rect(Event.current.mousePosition - (size), size);
- EditorGUI.LabelField(rect, content, NodeEditorResources.styles.tooltip);
- Repaint();
- }
- }
-}
diff --git a/xNode-master/Scripts/Editor/NodeEditorGUI.cs.meta b/xNode-master/Scripts/Editor/NodeEditorGUI.cs.meta
deleted file mode 100644
index 543878b..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorGUI.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 756276bfe9a0c2f4da3930ba1964f58d
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/xNode-master/Scripts/Editor/NodeEditorGUILayout.cs b/xNode-master/Scripts/Editor/NodeEditorGUILayout.cs
deleted file mode 100644
index 8c93cb2..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorGUILayout.cs
+++ /dev/null
@@ -1,540 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Linq;
-using System.Reflection;
-using UnityEditor;
-using UnityEditorInternal;
-using UnityEngine;
-
-namespace XNodeEditor {
- /// xNode-specific version of
- public static class NodeEditorGUILayout {
-
- private static readonly Dictionary> reorderableListCache = new Dictionary>();
- private static int reorderableListIndex = -1;
-
- /// Make a field for a serialized property. Automatically displays relevant node port.
- public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options) {
- PropertyField(property, (GUIContent)null, includeChildren, options);
- }
-
- /// Make a field for a serialized property. Automatically displays relevant node port.
- public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) {
- if (property == null) throw new NullReferenceException();
- XNode.Node node = property.serializedObject.targetObject as XNode.Node;
- XNode.NodePort port = node.GetPort(property.name);
- PropertyField(property, label, port, includeChildren);
- }
-
- /// Make a field for a serialized property. Manual node port override.
- public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
- PropertyField(property, null, port, includeChildren, options);
- }
-
- /// Make a field for a serialized property. Manual node port override.
- public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
- if (property == null) throw new NullReferenceException();
-
- // If property is not a port, display a regular property field
- if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
- else {
- Rect rect = new Rect();
-
- List propertyAttributes = NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name);
-
- // If property is an input, display a regular property field and put a port handle on the left side
- if (port.direction == XNode.NodePort.IO.Input) {
- // Get data from [Input] attribute
- XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
- XNode.Node.InputAttribute inputAttribute;
- bool dynamicPortList = false;
- if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute)) {
- dynamicPortList = inputAttribute.dynamicPortList;
- showBacking = inputAttribute.backingValue;
- }
-
- bool usePropertyAttributes = dynamicPortList ||
- showBacking == XNode.Node.ShowBackingValue.Never ||
- (showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
-
- float spacePadding = 0;
- string tooltip = null;
- foreach (var attr in propertyAttributes) {
- if (attr is SpaceAttribute) {
- if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
- else spacePadding += (attr as SpaceAttribute).height;
- } else if (attr is HeaderAttribute) {
- if (usePropertyAttributes) {
- //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
- Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
- position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
- position = EditorGUI.IndentedRect(position);
- GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
- } else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
- } else if (attr is TooltipAttribute) {
- tooltip = (attr as TooltipAttribute).tooltip;
- }
- }
-
- if (dynamicPortList) {
- Type type = GetType(property);
- XNode.Node.ConnectionType connectionType = inputAttribute != null ? inputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
- DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
- return;
- }
- switch (showBacking) {
- case XNode.Node.ShowBackingValue.Unconnected:
- // Display a label if port is connected
- if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip));
- // Display an editable property field if port is not connected
- else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
- break;
- case XNode.Node.ShowBackingValue.Never:
- // Display a label
- EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip));
- break;
- case XNode.Node.ShowBackingValue.Always:
- // Display an editable property field
- EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
- break;
- }
-
- rect = GUILayoutUtility.GetLastRect();
- float paddingLeft = NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.left;
- rect.position = rect.position - new Vector2(16 + paddingLeft, -spacePadding);
- // If property is an output, display a text label and put a port handle on the right side
- } else if (port.direction == XNode.NodePort.IO.Output) {
- // Get data from [Output] attribute
- XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
- XNode.Node.OutputAttribute outputAttribute;
- bool dynamicPortList = false;
- if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute)) {
- dynamicPortList = outputAttribute.dynamicPortList;
- showBacking = outputAttribute.backingValue;
- }
-
- bool usePropertyAttributes = dynamicPortList ||
- showBacking == XNode.Node.ShowBackingValue.Never ||
- (showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
-
- float spacePadding = 0;
- string tooltip = null;
- foreach (var attr in propertyAttributes) {
- if (attr is SpaceAttribute) {
- if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
- else spacePadding += (attr as SpaceAttribute).height;
- } else if (attr is HeaderAttribute) {
- if (usePropertyAttributes) {
- //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
- Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
- position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
- position = EditorGUI.IndentedRect(position);
- GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
- } else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
- } else if (attr is TooltipAttribute) {
- tooltip = (attr as TooltipAttribute).tooltip;
- }
- }
-
- if (dynamicPortList) {
- Type type = GetType(property);
- XNode.Node.ConnectionType connectionType = outputAttribute != null ? outputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
- DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
- return;
- }
- switch (showBacking) {
- case XNode.Node.ShowBackingValue.Unconnected:
- // Display a label if port is connected
- if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
- // Display an editable property field if port is not connected
- else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
- break;
- case XNode.Node.ShowBackingValue.Never:
- // Display a label
- EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
- break;
- case XNode.Node.ShowBackingValue.Always:
- // Display an editable property field
- EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
- break;
- }
-
- rect = GUILayoutUtility.GetLastRect();
- rect.width += NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.right;
- rect.position = rect.position + new Vector2(rect.width, spacePadding);
- }
-
- rect.size = new Vector2(16, 16);
-
- Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
- Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
- GUIStyle portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
- DrawPortHandle(rect, backgroundColor, col, portStyle.normal.background, portStyle.active.background);
-
- // Register the handle position
- Vector2 portPos = rect.center;
- NodeEditor.portPositions[port] = portPos;
- }
- }
-
- private static System.Type GetType(SerializedProperty property) {
- System.Type parentType = property.serializedObject.targetObject.GetType();
- System.Reflection.FieldInfo fi = parentType.GetFieldInfo(property.name);
- return fi.FieldType;
- }
-
- /// Make a simple port field.
- public static void PortField(XNode.NodePort port, params GUILayoutOption[] options) {
- PortField(null, port, options);
- }
-
- /// Make a simple port field.
- public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) {
- if (port == null) return;
- if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) };
- Vector2 position = Vector3.zero;
- GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName));
-
- // If property is an input, display a regular property field and put a port handle on the left side
- if (port.direction == XNode.NodePort.IO.Input) {
- // Display a label
- EditorGUILayout.LabelField(content, options);
-
- Rect rect = GUILayoutUtility.GetLastRect();
- float paddingLeft = NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.left;
- position = rect.position - new Vector2(16 + paddingLeft, 0);
- }
- // If property is an output, display a text label and put a port handle on the right side
- else if (port.direction == XNode.NodePort.IO.Output) {
- // Display a label
- EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options);
-
- Rect rect = GUILayoutUtility.GetLastRect();
- rect.width += NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.right;
- position = rect.position + new Vector2(rect.width, 0);
- }
- PortField(position, port);
- }
-
- /// Make a simple port field.
- public static void PortField(Vector2 position, XNode.NodePort port) {
- if (port == null) return;
-
- Rect rect = new Rect(position, new Vector2(16, 16));
-
- Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
- Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
- GUIStyle portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
-
- DrawPortHandle(rect, backgroundColor, col, portStyle.normal.background, portStyle.active.background);
-
- // Register the handle position
- Vector2 portPos = rect.center;
- NodeEditor.portPositions[port] = portPos;
- }
-
- /// Add a port field to previous layout element.
- public static void AddPortField(XNode.NodePort port) {
- if (port == null) return;
- Rect rect = new Rect();
-
- // If property is an input, display a regular property field and put a port handle on the left side
- if (port.direction == XNode.NodePort.IO.Input) {
- rect = GUILayoutUtility.GetLastRect();
- float paddingLeft = NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.left;
- rect.position = rect.position - new Vector2(16 + paddingLeft, 0);
- // If property is an output, display a text label and put a port handle on the right side
- } else if (port.direction == XNode.NodePort.IO.Output) {
- rect = GUILayoutUtility.GetLastRect();
- rect.width += NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.right;
- rect.position = rect.position + new Vector2(rect.width, 0);
- }
-
- rect.size = new Vector2(16, 16);
-
- Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
- Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
- GUIStyle portStyle = NodeEditorWindow.current.graphEditor.GetPortStyle(port);
-
- DrawPortHandle(rect, backgroundColor, col, portStyle.normal.background, portStyle.active.background);
-
- // Register the handle position
- Vector2 portPos = rect.center;
- NodeEditor.portPositions[port] = portPos;
- }
-
- /// Draws an input and an output port on the same line
- public static void PortPair(XNode.NodePort input, XNode.NodePort output) {
- GUILayout.BeginHorizontal();
- NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0));
- NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0));
- GUILayout.EndHorizontal();
- }
-
- ///
- /// Draw the port
- ///
- /// position and size
- /// color for background texture of the port. Normaly used to Border
- ///
- /// texture for border of the dot port
- /// texture for the dot port
- public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor, Texture2D border, Texture2D dot) {
- Color col = GUI.color;
- GUI.color = backgroundColor;
- GUI.DrawTexture(rect, border);
- GUI.color = typeColor;
- GUI.DrawTexture(rect, dot);
- GUI.color = col;
- }
-
-
- #region Obsolete
- [Obsolete("Use IsDynamicPortListPort instead")]
- public static bool IsInstancePortListPort(XNode.NodePort port) {
- return IsDynamicPortListPort(port);
- }
-
- [Obsolete("Use DynamicPortList instead")]
- public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action onCreation = null) {
- DynamicPortList(fieldName, type, serializedObject, io, connectionType, typeConstraint, onCreation);
- }
- #endregion
-
- /// Is this port part of a DynamicPortList?
- public static bool IsDynamicPortListPort(XNode.NodePort port) {
- string[] parts = port.fieldName.Split(' ');
- if (parts.Length != 2) return false;
- Dictionary cache;
- if (reorderableListCache.TryGetValue(port.node, out cache)) {
- ReorderableList list;
- if (cache.TryGetValue(parts[0], out list)) return true;
- }
- return false;
- }
-
- /// Draw an editable list of dynamic ports. Port names are named as "[fieldName] [index]"
- /// Supply a list for editable values
- /// Value type of added dynamic ports
- /// The serializedObject of the node
- /// Connection type of added dynamic ports
- /// Called on the list on creation. Use this if you want to customize the created ReorderableList
- public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action onCreation = null) {
- XNode.Node node = serializedObject.targetObject as XNode.Node;
-
- var indexedPorts = node.DynamicPorts.Select(x => {
- string[] split = x.fieldName.Split(' ');
- if (split != null && split.Length == 2 && split[0] == fieldName) {
- int i = -1;
- if (int.TryParse(split[1], out i)) {
- return new { index = i, port = x };
- }
- }
- return new { index = -1, port = (XNode.NodePort)null };
- }).Where(x => x.port != null);
- List dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
-
- node.UpdatePorts();
-
- ReorderableList list = null;
- Dictionary rlc;
- if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) {
- if (!rlc.TryGetValue(fieldName, out list)) list = null;
- }
- // If a ReorderableList isn't cached for this array, do so.
- if (list == null) {
- SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
- list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io, connectionType, typeConstraint, onCreation);
- if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) rlc.Add(fieldName, list);
- else reorderableListCache.Add(serializedObject.targetObject, new Dictionary() { { fieldName, list } });
- }
- list.list = dynamicPorts;
- list.DoLayoutList();
-
- }
-
- private static ReorderableList CreateReorderableList(string fieldName, List dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action onCreation) {
- bool hasArrayData = arrayData != null && arrayData.isArray;
- XNode.Node node = serializedObject.targetObject as XNode.Node;
- ReorderableList list = new ReorderableList(dynamicPorts, null, true, true, true, true);
- string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);
-
- list.drawElementCallback =
- (Rect rect, int index, bool isActive, bool isFocused) => {
- XNode.NodePort port = node.GetPort(fieldName + " " + index);
- if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
- if (arrayData.arraySize <= index) {
- EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");
- return;
- }
- SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
- EditorGUI.PropertyField(rect, itemData, true);
- } else EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
- if (port != null) {
- Vector2 pos = rect.position + (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
- NodeEditorGUILayout.PortField(pos, port);
- }
- };
- list.elementHeightCallback =
- (int index) => {
- if (hasArrayData) {
- if (arrayData.arraySize <= index) return EditorGUIUtility.singleLineHeight;
- SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
- return EditorGUI.GetPropertyHeight(itemData);
- } else return EditorGUIUtility.singleLineHeight;
- };
- list.drawHeaderCallback =
- (Rect rect) => {
- EditorGUI.LabelField(rect, label);
- };
- list.onSelectCallback =
- (ReorderableList rl) => {
- reorderableListIndex = rl.index;
- };
- list.onReorderCallback =
- (ReorderableList rl) => {
- bool hasRect = false;
- bool hasNewRect = false;
- Rect rect = Rect.zero;
- Rect newRect = Rect.zero;
- // Move up
- if (rl.index > reorderableListIndex) {
- for (int i = reorderableListIndex; i < rl.index; ++i) {
- XNode.NodePort port = node.GetPort(fieldName + " " + i);
- XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
- port.SwapConnections(nextPort);
-
- // Swap cached positions to mitigate twitching
- hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
- hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
- NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect ? newRect : rect;
- NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect ? rect : newRect;
- }
- }
- // Move down
- else {
- for (int i = reorderableListIndex; i > rl.index; --i) {
- XNode.NodePort port = node.GetPort(fieldName + " " + i);
- XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
- port.SwapConnections(nextPort);
-
- // Swap cached positions to mitigate twitching
- hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
- hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
- NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect ? newRect : rect;
- NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect ? rect : newRect;
- }
- }
- // Apply changes
- serializedObject.ApplyModifiedProperties();
- serializedObject.Update();
-
- // Move array data if there is any
- if (hasArrayData) {
- arrayData.MoveArrayElement(reorderableListIndex, rl.index);
- }
-
- // Apply changes
- serializedObject.ApplyModifiedProperties();
- serializedObject.Update();
- NodeEditorWindow.current.Repaint();
- EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
- };
- list.onAddCallback =
- (ReorderableList rl) => {
- // Add dynamic port postfixed with an index number
- string newName = fieldName + " 0";
- int i = 0;
- while (node.HasPort(newName)) newName = fieldName + " " + (++i);
-
- if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, XNode.Node.TypeConstraint.None, newName);
- else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
- serializedObject.Update();
- EditorUtility.SetDirty(node);
- if (hasArrayData) {
- arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
- }
- serializedObject.ApplyModifiedProperties();
- };
- list.onRemoveCallback =
- (ReorderableList rl) => {
-
- var indexedPorts = node.DynamicPorts.Select(x => {
- string[] split = x.fieldName.Split(' ');
- if (split != null && split.Length == 2 && split[0] == fieldName) {
- int i = -1;
- if (int.TryParse(split[1], out i)) {
- return new { index = i, port = x };
- }
- }
- return new { index = -1, port = (XNode.NodePort)null };
- }).Where(x => x.port != null);
- dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
-
- int index = rl.index;
-
- if (dynamicPorts[index] == null) {
- Debug.LogWarning("No port found at index " + index + " - Skipped");
- } else if (dynamicPorts.Count <= index) {
- Debug.LogWarning("DynamicPorts[" + index + "] out of range. Length was " + dynamicPorts.Count + " - Skipped");
- } else {
-
- // Clear the removed ports connections
- dynamicPorts[index].ClearConnections();
- // Move following connections one step up to replace the missing connection
- for (int k = index + 1; k < dynamicPorts.Count(); k++) {
- for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++) {
- XNode.NodePort other = dynamicPorts[k].GetConnection(j);
- dynamicPorts[k].Disconnect(other);
- dynamicPorts[k - 1].Connect(other);
- }
- }
- // Remove the last dynamic port, to avoid messing up the indexing
- node.RemoveDynamicPort(dynamicPorts[dynamicPorts.Count() - 1].fieldName);
- serializedObject.Update();
- EditorUtility.SetDirty(node);
- }
-
- if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
- if (arrayData.arraySize <= index) {
- Debug.LogWarning("Attempted to remove array index " + index + " where only " + arrayData.arraySize + " exist - Skipped");
- Debug.Log(rl.list[0]);
- return;
- }
- arrayData.DeleteArrayElementAtIndex(index);
- // Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
- if (dynamicPorts.Count <= arrayData.arraySize) {
- while (dynamicPorts.Count <= arrayData.arraySize) {
- arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1);
- }
- UnityEngine.Debug.LogWarning("Array size exceeded dynamic ports size. Excess items removed.");
- }
- serializedObject.ApplyModifiedProperties();
- serializedObject.Update();
- }
- };
-
- if (hasArrayData) {
- int dynamicPortCount = dynamicPorts.Count;
- while (dynamicPortCount < arrayData.arraySize) {
- // Add dynamic port postfixed with an index number
- string newName = arrayData.name + " 0";
- int i = 0;
- while (node.HasPort(newName)) newName = arrayData.name + " " + (++i);
- if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, typeConstraint, newName);
- else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
- EditorUtility.SetDirty(node);
- dynamicPortCount++;
- }
- while (arrayData.arraySize < dynamicPortCount) {
- arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
- }
- serializedObject.ApplyModifiedProperties();
- serializedObject.Update();
- }
- if (onCreation != null) onCreation(list);
- return list;
- }
- }
-}
\ No newline at end of file
diff --git a/xNode-master/Scripts/Editor/NodeEditorGUILayout.cs.meta b/xNode-master/Scripts/Editor/NodeEditorGUILayout.cs.meta
deleted file mode 100644
index 89596e2..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorGUILayout.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 1d6c2d118d1c77948a23f2f4a34d1f64
-timeCreated: 1507966608
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/xNode-master/Scripts/Editor/NodeEditorPreferences.cs b/xNode-master/Scripts/Editor/NodeEditorPreferences.cs
deleted file mode 100644
index 463e0a5..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorPreferences.cs
+++ /dev/null
@@ -1,321 +0,0 @@
-using System;
-using System.Collections.Generic;
-using UnityEditor;
-using UnityEngine;
-using UnityEngine.Serialization;
-
-namespace XNodeEditor {
- public enum NoodlePath { Curvy, Straight, Angled, ShaderLab }
- public enum NoodleStroke { Full, Dashed }
-
- public static class NodeEditorPreferences {
-
- /// The last editor we checked. This should be the one we modify
- private static XNodeEditor.NodeGraphEditor lastEditor;
- /// The last key we checked. This should be the one we modify
- private static string lastKey = "xNode.Settings";
-
- private static Dictionary typeColors = new Dictionary();
- private static Dictionary settings = new Dictionary();
-
- [System.Serializable]
- public class Settings : ISerializationCallbackReceiver {
- [SerializeField] private Color32 _gridLineColor = new Color(.23f, .23f, .23f);
- public Color32 gridLineColor { get { return _gridLineColor; } set { _gridLineColor = value; _gridTexture = null; _crossTexture = null; } }
-
- [SerializeField] private Color32 _gridBgColor = new Color(.19f, .19f, .19f);
- public Color32 gridBgColor { get { return _gridBgColor; } set { _gridBgColor = value; _gridTexture = null; } }
-
- [Obsolete("Use maxZoom instead")]
- public float zoomOutLimit { get { return maxZoom; } set { maxZoom = value; } }
-
- [UnityEngine.Serialization.FormerlySerializedAs("zoomOutLimit")]
- public float maxZoom = 5f;
- public float minZoom = 1f;
- public Color32 tintColor = new Color32(90, 97, 105, 255);
- public Color32 highlightColor = new Color32(255, 255, 255, 255);
- public bool gridSnap = true;
- public bool autoSave = true;
- public bool openOnCreate = true;
- public bool dragToCreate = true;
- public bool createFilter = true;
- public bool zoomToMouse = true;
- public bool portTooltips = true;
- public bool themeResetButton;
- [SerializeField] private string typeColorsData = "";
- [NonSerialized] public Dictionary typeColors = new Dictionary();
- [FormerlySerializedAs("noodleType")] public NoodlePath noodlePath = NoodlePath.Curvy;
- public float noodleThickness = 2f;
-
- public NoodleStroke noodleStroke = NoodleStroke.Full;
-
- private Texture2D _gridTexture;
- public Texture2D gridTexture {
- get {
- if (_gridTexture == null) _gridTexture = NodeEditorResources.GenerateGridTexture(gridLineColor, gridBgColor);
- return _gridTexture;
- }
- }
- private Texture2D _crossTexture;
- public Texture2D crossTexture {
- get {
- if (_crossTexture == null) _crossTexture = NodeEditorResources.GenerateCrossTexture(gridLineColor);
- return _crossTexture;
- }
- }
- public XNode.Theme _theme;
- public XNode.Theme theme {
- get {
- if(_theme != null)
- return _theme;
- else
- return Resources.Load("DefualtXNodeTheme");
- }
- set { _theme = value;}
- }
-
- public void OnAfterDeserialize() {
- // Deserialize typeColorsData
- typeColors = new Dictionary();
- string[] data = typeColorsData.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
- for (int i = 0; i < data.Length; i += 2) {
- Color col;
- if (ColorUtility.TryParseHtmlString("#" + data[i + 1], out col)) {
- typeColors.Add(data[i], col);
- }
- }
- }
-
- public void OnBeforeSerialize() {
- // Serialize typeColors
- typeColorsData = "";
- foreach (var item in typeColors) {
- typeColorsData += item.Key + "," + ColorUtility.ToHtmlStringRGB(item.Value) + ",";
- }
- }
- }
-
- /// Get settings of current active editor
- public static Settings GetSettings() {
- if (XNodeEditor.NodeEditorWindow.current == null) return new Settings();
-
- if (lastEditor != XNodeEditor.NodeEditorWindow.current.graphEditor) {
- object[] attribs = XNodeEditor.NodeEditorWindow.current.graphEditor.GetType().GetCustomAttributes(typeof(XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute), true);
- if (attribs.Length == 1) {
- XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute attrib = attribs[0] as XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute;
- lastEditor = XNodeEditor.NodeEditorWindow.current.graphEditor;
- lastKey = attrib.editorPrefsKey;
- } else return null;
- }
- if (!settings.ContainsKey(lastKey)) VerifyLoaded();
- return settings[lastKey];
- }
-
-#if UNITY_2019_1_OR_NEWER
- [SettingsProvider]
- public static SettingsProvider CreateXNodeSettingsProvider() {
- SettingsProvider provider = new SettingsProvider("Preferences/Node Editor", SettingsScope.User) {
- guiHandler = (searchContext) => { XNodeEditor.NodeEditorPreferences.PreferencesGUI(); },
- keywords = new HashSet(new [] { "xNode", "node", "editor", "graph", "connections", "noodles", "ports" })
- };
- return provider;
- }
-#endif
-
-#if !UNITY_2019_1_OR_NEWER
- [PreferenceItem("Node Editor")]
-#endif
- private static void PreferencesGUI() {
- VerifyLoaded();
- Settings settings = NodeEditorPreferences.settings[lastKey];
-
- if (GUILayout.Button(new GUIContent("Documentation", "https://github.com/Siccity/xNode/wiki"), GUILayout.Width(100))) Application.OpenURL("https://github.com/Siccity/xNode/wiki");
- EditorGUILayout.Space();
-
- ThemeSettings(lastKey, settings);
- NodeSettingsGUI(lastKey, settings);
- GridSettingsGUI(lastKey, settings);
- SystemSettingsGUI(lastKey, settings);
- TypeColorsGUI(lastKey, settings);
-
- if (GUILayout.Button(new GUIContent("Set Default", "Reset all values to default"), GUILayout.Width(120))) {
- ResetPrefs();
- }
- }
-
- private static void GridSettingsGUI(string key, Settings settings) {
- //Label
- EditorGUILayout.LabelField("Grid", EditorStyles.boldLabel);
- settings.gridSnap = EditorGUILayout.Toggle(new GUIContent("Snap", "Hold CTRL in editor to invert"), settings.gridSnap);
- settings.zoomToMouse = EditorGUILayout.Toggle(new GUIContent("Zoom to Mouse", "Zooms towards mouse position"), settings.zoomToMouse);
- EditorGUILayout.LabelField("Zoom");
- EditorGUI.indentLevel++;
- settings.maxZoom = EditorGUILayout.FloatField(new GUIContent("Max", "Upper limit to zoom"), settings.maxZoom);
- settings.minZoom = EditorGUILayout.FloatField(new GUIContent("Min", "Lower limit to zoom"), settings.minZoom);
- EditorGUI.indentLevel--;
- //
- if (GUI.changed) {
- SavePrefs(key, settings);
-
- NodeEditorWindow.RepaintAll();
- }
- EditorGUILayout.Space();
- }
-
- private static void SystemSettingsGUI(string key, Settings settings) {
- //Label
- EditorGUILayout.LabelField("System", EditorStyles.boldLabel);
- settings.autoSave = EditorGUILayout.Toggle(new GUIContent("Autosave", "Disable for better editor performance"), settings.autoSave);
- settings.openOnCreate = EditorGUILayout.Toggle(new GUIContent("Open Editor on Create", "Disable to prevent openening the editor when creating a new graph"), settings.openOnCreate);
- if (GUI.changed) SavePrefs(key, settings);
- EditorGUILayout.Space();
- }
-
- private static void NodeSettingsGUI(string key, Settings settings) {
- //Label
- EditorGUILayout.LabelField("Node", EditorStyles.boldLabel);
- //
- settings.portTooltips = EditorGUILayout.Toggle("Port Tooltips", settings.portTooltips);
- settings.dragToCreate = EditorGUILayout.Toggle(new GUIContent("Drag to Create", "Drag a port connection anywhere on the grid to create and connect a node"), settings.dragToCreate);
- settings.createFilter = EditorGUILayout.Toggle(new GUIContent("Create Filter", "Only show nodes that are compatible with the selected port"), settings.createFilter);
-
- //END
- if (GUI.changed) {
- SavePrefs(key, settings);
- NodeEditorWindow.RepaintAll();
- }
- EditorGUILayout.Space();
- }
-
- private static void TypeColorsGUI(string key, Settings settings) {
- //Label
- EditorGUILayout.LabelField("Types", EditorStyles.boldLabel);
-
- //Clone keys so we can enumerate the dictionary and make changes.
- var typeColorKeys = new List(typeColors.Keys);
-
- //Display type colors. Save them if they are edited by the user
- foreach (var type in typeColorKeys) {
- string typeColorKey = NodeEditorUtilities.PrettyName(type);
- Color col = typeColors[type];
- EditorGUI.BeginChangeCheck();
- EditorGUILayout.BeginHorizontal();
- col = EditorGUILayout.ColorField(typeColorKey, col);
- EditorGUILayout.EndHorizontal();
- if (EditorGUI.EndChangeCheck()) {
- typeColors[type] = col;
- if (settings.typeColors.ContainsKey(typeColorKey)) settings.typeColors[typeColorKey] = col;
- else settings.typeColors.Add(typeColorKey, col);
- SavePrefs(key, settings);
- NodeEditorWindow.RepaintAll();
- }
- }
- }
- private static void ThemeSettings (string key, Settings settings)
- {
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.LabelField("Theme", EditorStyles.boldLabel);
- if(GUILayout.Button("Create New", GUILayout.Width(90)))
- {
- XNode.Theme theme = ScriptableObject.CreateInstance();
- //AssetDatabase.CreateAsset(theme, GetSelectedPathOrFallback());
- System.Reflection.MethodInfo getActiveFolderPath = typeof(ProjectWindowUtil).GetMethod(
- "GetActiveFolderPath",
- System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
-
- string folderPath = (string) getActiveFolderPath.Invoke(null, null);
- ProjectWindowUtil.CreateAsset(theme, folderPath + "/New Theme.asset");
- AssetDatabase.SaveAssets();
- EditorUtility.FocusProjectWindow();
- Selection.activeObject = theme;
- }
- EditorGUILayout.EndHorizontal();
- EditorGUILayout.BeginHorizontal();
- EditorGUI.BeginChangeCheck();
- settings.theme = (XNode.Theme) EditorGUILayout.ObjectField(settings.theme, typeof(XNode.Theme), true);
- if(EditorGUI.EndChangeCheck() && !NodeEditorWindow.justOpened || settings.themeResetButton)
- {
- settings.tintColor = settings.theme.tint;
- settings.highlightColor = settings.theme.selection;
- settings.noodlePath = settings.theme.noodlePath;
- settings.noodleThickness = settings.theme.noodleThickness;
- settings.noodleStroke = settings.theme.noodleStroke;
- settings.gridLineColor = settings.theme.gridLinesColor;
- settings.gridBgColor = settings.theme.backgroundColor;
- NodeEditorResources._dot = settings.theme.xNodeDot;
- NodeEditorResources._dotOuter = settings.theme.xNodeDotOuter;
- NodeEditorResources._nodeBody = settings.theme.xNodeNode;
- NodeEditorResources._nodeHighlight = settings.theme.xNodeNodeHighlight;
- }
- settings.themeResetButton = GUILayout.Button("Reset", new GUILayoutOption[] {GUILayout.Width(45)});
- EditorGUILayout.EndHorizontal();
- settings.tintColor = EditorGUILayout.ColorField("Tint", settings.tintColor);
- settings.highlightColor = EditorGUILayout.ColorField("Selection", settings.highlightColor);
- settings.noodlePath = (NoodlePath) EditorGUILayout.EnumPopup("Noodle path", (Enum) settings.noodlePath);
- settings.noodleThickness = EditorGUILayout.FloatField(new GUIContent("Noodle thickness", "Noodle Thickness of the node connections"), settings.noodleThickness);
- settings.noodleStroke = (NoodleStroke) EditorGUILayout.EnumPopup("Noodle stroke", (Enum) settings.noodleStroke);
- settings.gridLineColor = EditorGUILayout.ColorField("Grid Lines Color", settings.gridLineColor);
- settings.gridBgColor = EditorGUILayout.ColorField("Grid Background Color", settings.gridBgColor);
-
- if(GUI.changed) SavePrefs(key, settings);
- EditorGUILayout.Space();
- }
-
- /// Load prefs if they exist. Create if they don't
- private static Settings LoadPrefs() {
- // Create settings if it doesn't exist
- if (!EditorPrefs.HasKey(lastKey)) {
- if (lastEditor != null) EditorPrefs.SetString(lastKey, JsonUtility.ToJson(lastEditor.GetDefaultPreferences()));
- else EditorPrefs.SetString(lastKey, JsonUtility.ToJson(new Settings()));
- }
- return JsonUtility.FromJson(EditorPrefs.GetString(lastKey));
- }
-
- /// Delete all prefs
- public static void ResetPrefs() {
- if (EditorPrefs.HasKey(lastKey)) EditorPrefs.DeleteKey(lastKey);
- if (settings.ContainsKey(lastKey)) settings.Remove(lastKey);
- typeColors = new Dictionary();
- VerifyLoaded();
- NodeEditorWindow.RepaintAll();
- }
-
- /// Save preferences in EditorPrefs
- private static void SavePrefs(string key, Settings settings) {
- EditorPrefs.SetString(key, JsonUtility.ToJson(settings));
- }
-
- /// Check if we have loaded settings for given key. If not, load them
- private static void VerifyLoaded() {
- if (!settings.ContainsKey(lastKey)) settings.Add(lastKey, LoadPrefs());
- }
-
- /// Return color based on type
- public static Color GetTypeColor(System.Type type) {
- VerifyLoaded();
- if (type == null) return Color.gray;
- Color col;
- if (!typeColors.TryGetValue(type, out col)) {
- string typeName = type.PrettyName();
- if (settings[lastKey].typeColors.ContainsKey(typeName)) typeColors.Add(type, settings[lastKey].typeColors[typeName]);
- else {
-#if UNITY_5_4_OR_NEWER
- UnityEngine.Random.State oldState = UnityEngine.Random.state;
- UnityEngine.Random.InitState(typeName.GetHashCode());
-#else
- int oldSeed = UnityEngine.Random.seed;
- UnityEngine.Random.seed = typeName.GetHashCode();
-#endif
- col = new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value);
- typeColors.Add(type, col);
-#if UNITY_5_4_OR_NEWER
- UnityEngine.Random.state = oldState;
-#else
- UnityEngine.Random.seed = oldSeed;
-#endif
- }
- }
- return col;
- }
- }
-}
\ No newline at end of file
diff --git a/xNode-master/Scripts/Editor/NodeEditorPreferences.cs.meta b/xNode-master/Scripts/Editor/NodeEditorPreferences.cs.meta
deleted file mode 100644
index 156543b..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorPreferences.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 6b1f47e387a6f714c9f2ff82a6888c85
-timeCreated: 1507920216
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/xNode-master/Scripts/Editor/NodeEditorReflection.cs b/xNode-master/Scripts/Editor/NodeEditorReflection.cs
deleted file mode 100644
index 0a0a36a..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorReflection.cs
+++ /dev/null
@@ -1,180 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Linq;
-using System.Reflection;
-using UnityEditor;
-using UnityEngine;
-
-namespace XNodeEditor {
- /// Contains reflection-related extensions built for xNode
- public static class NodeEditorReflection {
- [NonSerialized] private static Dictionary nodeTint;
- [NonSerialized] private static Dictionary nodeWidth;
- /// All available node types
- public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
-
- [NonSerialized] private static Type[] _nodeTypes = null;
-
- /// Return a delegate used to determine whether window is docked or not. It is faster to cache this delegate than run the reflection required each time.
- public static Func GetIsDockedDelegate(this EditorWindow window) {
- BindingFlags fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
- MethodInfo isDockedMethod = typeof(EditorWindow).GetProperty("docked", fullBinding).GetGetMethod(true);
- return (Func) Delegate.CreateDelegate(typeof(Func), window, isDockedMethod);
- }
-
- public static Type[] GetNodeTypes() {
- //Get all classes deriving from Node via reflection
- return GetDerivedTypes(typeof(XNode.Node));
- }
-
- /// Custom node tint colors defined with [NodeColor(r, g, b)]
- public static bool TryGetAttributeTint(this Type nodeType, out Color tint) {
- if (nodeTint == null) {
- CacheAttributes(ref nodeTint, x => x.color);
- }
- return nodeTint.TryGetValue(nodeType, out tint);
- }
-
- /// Get custom node widths defined with [NodeWidth(width)]
- public static bool TryGetAttributeWidth(this Type nodeType, out int width) {
- if (nodeWidth == null) {
- CacheAttributes(ref nodeWidth, x => x.width);
- }
- return nodeWidth.TryGetValue(nodeType, out width);
- }
-
- private static void CacheAttributes(ref Dictionary dict, Func getter) where A : Attribute {
- dict = new Dictionary();
- for (int i = 0; i < nodeTypes.Length; i++) {
- object[] attribs = nodeTypes[i].GetCustomAttributes(typeof(A), true);
- if (attribs == null || attribs.Length == 0) continue;
- A attrib = attribs[0] as A;
- dict.Add(nodeTypes[i], getter(attrib));
- }
- }
-
- /// Get FieldInfo of a field, including those that are private and/or inherited
- public static FieldInfo GetFieldInfo(this Type type, string fieldName) {
- // If we can't find field in the first run, it's probably a private field in a base class.
- FieldInfo field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
- // Search base classes for private fields only. Public fields are found above
- while (field == null && (type = type.BaseType) != typeof(XNode.Node)) field = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
- return field;
- }
-
- /// Get all classes deriving from baseType via reflection
- public static Type[] GetDerivedTypes(this Type baseType) {
- List types = new List();
- System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
- foreach (Assembly assembly in assemblies) {
- try {
- types.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
- } catch (ReflectionTypeLoadException) { }
- }
- return types.ToArray();
- }
-
- /// Find methods marked with the [ContextMenu] attribute and add them to the context menu
- public static void AddCustomContextMenuItems(this GenericMenu contextMenu, object obj) {
- KeyValuePair[] items = GetContextMenuMethods(obj);
- if (items.Length != 0) {
- contextMenu.AddSeparator("");
- List invalidatedEntries = new List();
- foreach (KeyValuePair checkValidate in items) {
- if (checkValidate.Key.validate && !(bool) checkValidate.Value.Invoke(obj, null)) {
- invalidatedEntries.Add(checkValidate.Key.menuItem);
- }
- }
- for (int i = 0; i < items.Length; i++) {
- KeyValuePair kvp = items[i];
- if (invalidatedEntries.Contains(kvp.Key.menuItem)) {
- contextMenu.AddDisabledItem(new GUIContent(kvp.Key.menuItem));
- } else {
- contextMenu.AddItem(new GUIContent(kvp.Key.menuItem), false, () => kvp.Value.Invoke(obj, null));
- }
- }
- }
- }
-
- /// Call OnValidate on target
- public static void TriggerOnValidate(this UnityEngine.Object target) {
- System.Reflection.MethodInfo onValidate = null;
- if (target != null) {
- onValidate = target.GetType().GetMethod("OnValidate", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
- if (onValidate != null) onValidate.Invoke(target, null);
- }
- }
-
- public static KeyValuePair[] GetContextMenuMethods(object obj) {
- Type type = obj.GetType();
- MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
- List> kvp = new List>();
- for (int i = 0; i < methods.Length; i++) {
- ContextMenu[] attribs = methods[i].GetCustomAttributes(typeof(ContextMenu), true).Select(x => x as ContextMenu).ToArray();
- if (attribs == null || attribs.Length == 0) continue;
- if (methods[i].GetParameters().Length != 0) {
- Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " has parameters and cannot be used for context menu commands.");
- continue;
- }
- if (methods[i].IsStatic) {
- Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " is static and cannot be used for context menu commands.");
- continue;
- }
-
- for (int k = 0; k < attribs.Length; k++) {
- kvp.Add(new KeyValuePair(attribs[k], methods[i]));
- }
- }
-#if UNITY_5_5_OR_NEWER
- //Sort menu items
- kvp.Sort((x, y) => x.Key.priority.CompareTo(y.Key.priority));
-#endif
- return kvp.ToArray();
- }
-
- /// Very crude. Uses a lot of reflection.
- public static void OpenPreferences() {
- try {
-#if UNITY_2018_3_OR_NEWER
- SettingsService.OpenUserPreferences("Preferences/Node Editor");
-#else
- //Open preferences window
- Assembly assembly = Assembly.GetAssembly(typeof(UnityEditor.EditorWindow));
- Type type = assembly.GetType("UnityEditor.PreferencesWindow");
- type.GetMethod("ShowPreferencesWindow", BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, null);
-
- //Get the window
- EditorWindow window = EditorWindow.GetWindow(type);
-
- //Make sure custom sections are added (because waiting for it to happen automatically is too slow)
- FieldInfo refreshField = type.GetField("m_RefreshCustomPreferences", BindingFlags.NonPublic | BindingFlags.Instance);
- if ((bool) refreshField.GetValue(window)) {
- type.GetMethod("AddCustomSections", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(window, null);
- refreshField.SetValue(window, false);
- }
-
- //Get sections
- FieldInfo sectionsField = type.GetField("m_Sections", BindingFlags.Instance | BindingFlags.NonPublic);
- IList sections = sectionsField.GetValue(window) as IList;
-
- //Iterate through sections and check contents
- Type sectionType = sectionsField.FieldType.GetGenericArguments() [0];
- FieldInfo sectionContentField = sectionType.GetField("content", BindingFlags.Instance | BindingFlags.Public);
- for (int i = 0; i < sections.Count; i++) {
- GUIContent sectionContent = sectionContentField.GetValue(sections[i]) as GUIContent;
- if (sectionContent.text == "Node Editor") {
- //Found contents - Set index
- FieldInfo sectionIndexField = type.GetField("m_SelectedSectionIndex", BindingFlags.Instance | BindingFlags.NonPublic);
- sectionIndexField.SetValue(window, i);
- return;
- }
- }
-#endif
- } catch (Exception e) {
- Debug.LogError(e);
- Debug.LogWarning("Unity has changed around internally. Can't open properties through reflection. Please contact xNode developer and supply unity version number.");
- }
- }
- }
-}
diff --git a/xNode-master/Scripts/Editor/NodeEditorReflection.cs.meta b/xNode-master/Scripts/Editor/NodeEditorReflection.cs.meta
deleted file mode 100644
index fe4ba9b..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorReflection.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: c78a0fa4a13abcd408ebe73006b7b1bb
-timeCreated: 1505419458
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/xNode-master/Scripts/Editor/NodeEditorResources.cs b/xNode-master/Scripts/Editor/NodeEditorResources.cs
deleted file mode 100644
index 25787e3..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorResources.cs
+++ /dev/null
@@ -1,113 +0,0 @@
-using UnityEditor;
-using UnityEngine;
-
-namespace XNodeEditor {
- public static class NodeEditorResources {
- // Textures
- public static Texture2D dot { get { return _dot != null ? _dot : _dot = NodeEditorPreferences.GetSettings().theme.xNodeDot; }}
- public static Texture2D _dot;
- public static Texture2D dotOuter { get { return _dotOuter != null ? _dotOuter : _dotOuter = NodeEditorPreferences.GetSettings().theme.xNodeDotOuter; }}
- public static Texture2D _dotOuter;
- public static Texture2D nodeBody { get { return _nodeBody != null ? _nodeBody : _nodeBody = NodeEditorPreferences.GetSettings().theme.xNodeNode; }}
- public static Texture2D _nodeBody;
- public static Texture2D nodeHighlight { get { return _nodeHighlight != null ? _nodeHighlight : _nodeHighlight = NodeEditorPreferences.GetSettings().theme.xNodeNodeHighlight; }}
- public static Texture2D _nodeHighlight;
-
- // Styles
- public static Styles styles { get { return _styles = new Styles(); } }
- public static Styles _styles = null;
- public static GUIStyle OutputPort { get { return new GUIStyle(EditorStyles.label) { alignment = TextAnchor.UpperRight }; } }
- public class Styles {
- public GUIStyle inputPort, outputPort, nodeHeader, nodeBody, tooltip, nodeHighlight;
-
- public Styles() {
- GUIStyle baseStyle = new GUIStyle("Label");
- baseStyle.fixedHeight = 18;
-
- inputPort = new GUIStyle(baseStyle);
- inputPort.alignment = TextAnchor.UpperLeft;
- inputPort.padding.left = 0;
- if(!NodeEditorPreferences.GetSettings().theme.makeTheDotOuterInfrontOfFill)
- {
- inputPort.active.background = dot;
- inputPort.normal.background = dotOuter;
- }
- else
- {
- inputPort.normal.background = dot;
- inputPort.active.background = dotOuter;
- }
-
- outputPort = new GUIStyle(baseStyle);
- outputPort.alignment = TextAnchor.UpperRight;
- outputPort.padding.right = 0;
- if(!NodeEditorPreferences.GetSettings().theme.makeTheDotOuterInfrontOfFill)
- {
- outputPort.active.background = dot;
- outputPort.normal.background = dotOuter;
- }
- else
- {
- outputPort.normal.background = dot;
- outputPort.active.background = dotOuter;
- }
-
- nodeHeader = new GUIStyle();
- nodeHeader.alignment = TextAnchor.MiddleCenter;
- nodeHeader.fontStyle = NodeEditorPreferences.GetSettings().theme.headerFontStyle;
- nodeHeader.normal.textColor = NodeEditorPreferences.GetSettings().theme.headerColor;
- nodeHeader.font = NodeEditorPreferences.GetSettings().theme.headerFont;
- nodeHeader.fontSize = NodeEditorPreferences.GetSettings().theme.headerFontSize;
-
- nodeBody = new GUIStyle();
- nodeBody.normal.background = NodeEditorResources.nodeBody;
- nodeBody.border = new RectOffset(32, 32, 32, 32);
- nodeBody.padding = NodeEditorPreferences.GetSettings().theme.padding;
-
- nodeHighlight = new GUIStyle();
- nodeHighlight.normal.background = NodeEditorResources.nodeHighlight;
- nodeHighlight.border = new RectOffset(32, 32, 32, 32);
-
- tooltip = new GUIStyle("helpBox");
- tooltip.alignment = TextAnchor.MiddleCenter;
- }
- }
-
- public static Texture2D GenerateGridTexture(Color line, Color bg) {
- Texture2D tex = new Texture2D(64, 64);
- Color[] cols = new Color[64 * 64];
- for (int y = 0; y < 64; y++) {
- for (int x = 0; x < 64; x++) {
- Color col = bg;
- if (y % 16 == 0 || x % 16 == 0) col = Color.Lerp(line, bg, 0.65f);
- if (y == 63 || x == 63) col = Color.Lerp(line, bg, 0.35f);
- cols[(y * 64) + x] = col;
- }
- }
- tex.SetPixels(cols);
- tex.wrapMode = TextureWrapMode.Repeat;
- tex.filterMode = FilterMode.Bilinear;
- tex.name = "Grid";
- tex.Apply();
- return tex;
- }
-
- public static Texture2D GenerateCrossTexture(Color line) {
- Texture2D tex = new Texture2D(64, 64);
- Color[] cols = new Color[64 * 64];
- for (int y = 0; y < 64; y++) {
- for (int x = 0; x < 64; x++) {
- Color col = line;
- if (y != 31 && x != 31) col.a = 0;
- cols[(y * 64) + x] = col;
- }
- }
- tex.SetPixels(cols);
- tex.wrapMode = TextureWrapMode.Clamp;
- tex.filterMode = FilterMode.Bilinear;
- tex.name = "Grid";
- tex.Apply();
- return tex;
- }
- }
-}
\ No newline at end of file
diff --git a/xNode-master/Scripts/Editor/NodeEditorResources.cs.meta b/xNode-master/Scripts/Editor/NodeEditorResources.cs.meta
deleted file mode 100644
index 5e85895..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorResources.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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diff --git a/xNode-master/Scripts/Editor/NodeEditorUtilities.cs b/xNode-master/Scripts/Editor/NodeEditorUtilities.cs
deleted file mode 100644
index 753973b..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorUtilities.cs
+++ /dev/null
@@ -1,317 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using System.Reflection;
-using System.Text;
-using UnityEditor;
-using UnityEngine;
-using Object = UnityEngine.Object;
-
-namespace XNodeEditor {
- /// A set of editor-only utilities and extensions for xNode
- public static class NodeEditorUtilities {
-
- /// C#'s Script Icon [The one MonoBhevaiour Scripts have].
- private static Texture2D scriptIcon = (EditorGUIUtility.IconContent("cs Script Icon").image as Texture2D);
-
- /// Saves Attribute from Type+Field for faster lookup. Resets on recompiles.
- private static Dictionary>> typeAttributes = new Dictionary>>();
-
- /// Saves ordered PropertyAttribute from Type+Field for faster lookup. Resets on recompiles.
- private static Dictionary>> typeOrderedPropertyAttributes = new Dictionary>>();
-
- public static bool GetAttrib(Type classType, out T attribOut) where T : Attribute {
- object[] attribs = classType.GetCustomAttributes(typeof(T), false);
- return GetAttrib(attribs, out attribOut);
- }
-
- public static bool GetAttrib(object[] attribs, out T attribOut) where T : Attribute {
- for (int i = 0; i < attribs.Length; i++) {
- if (attribs[i] is T) {
- attribOut = attribs[i] as T;
- return true;
- }
- }
- attribOut = null;
- return false;
- }
-
- public static bool GetAttrib(Type classType, string fieldName, out T attribOut) where T : Attribute {
- // If we can't find field in the first run, it's probably a private field in a base class.
- FieldInfo field = classType.GetFieldInfo(fieldName);
- // This shouldn't happen. Ever.
- if (field == null) {
- Debug.LogWarning("Field " + fieldName + " couldnt be found");
- attribOut = null;
- return false;
- }
- object[] attribs = field.GetCustomAttributes(typeof(T), true);
- return GetAttrib(attribs, out attribOut);
- }
-
- public static bool HasAttrib(object[] attribs) where T : Attribute {
- for (int i = 0; i < attribs.Length; i++) {
- if (attribs[i].GetType() == typeof(T)) {
- return true;
- }
- }
- return false;
- }
-
- public static bool GetCachedAttrib(Type classType, string fieldName, out T attribOut) where T : Attribute {
- Dictionary> typeFields;
- if (!typeAttributes.TryGetValue(classType, out typeFields)) {
- typeFields = new Dictionary>();
- typeAttributes.Add(classType, typeFields);
- }
-
- Dictionary typeTypes;
- if (!typeFields.TryGetValue(fieldName, out typeTypes)) {
- typeTypes = new Dictionary();
- typeFields.Add(fieldName, typeTypes);
- }
-
- Attribute attr;
- if (!typeTypes.TryGetValue(typeof(T), out attr)) {
- if (GetAttrib(classType, fieldName, out attribOut)) {
- typeTypes.Add(typeof(T), attribOut);
- return true;
- } else typeTypes.Add(typeof(T), null);
- }
-
- if (attr == null) {
- attribOut = null;
- return false;
- }
-
- attribOut = attr as T;
- return true;
- }
-
- public static List GetCachedPropertyAttribs(Type classType, string fieldName) {
- Dictionary> typeFields;
- if (!typeOrderedPropertyAttributes.TryGetValue(classType, out typeFields)) {
- typeFields = new Dictionary>();
- typeOrderedPropertyAttributes.Add(classType, typeFields);
- }
-
- List typeAttributes;
- if (!typeFields.TryGetValue(fieldName, out typeAttributes)) {
- FieldInfo field = classType.GetFieldInfo(fieldName);
- object[] attribs = field.GetCustomAttributes(typeof(PropertyAttribute), true);
- typeAttributes = attribs.Cast().Reverse().ToList(); //Unity draws them in reverse
- typeFields.Add(fieldName, typeAttributes);
- }
-
- return typeAttributes;
- }
-
- public static bool IsMac() {
-#if UNITY_2017_1_OR_NEWER
- return SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX;
-#else
- return SystemInfo.operatingSystem.StartsWith("Mac");
-#endif
- }
-
- /// Returns true if this can be casted to
- public static bool IsCastableTo(this Type from, Type to) {
- if (to.IsAssignableFrom(from)) return true;
- var methods = from.GetMethods(BindingFlags.Public | BindingFlags.Static)
- .Where(
- m => m.ReturnType == to &&
- (m.Name == "op_Implicit" ||
- m.Name == "op_Explicit")
- );
- return methods.Count() > 0;
- }
-
- ///
- /// Looking for ports with value Type compatible with a given type.
- ///
- /// Node to search
- /// Type to find compatiblities
- ///
- /// True if NodeType has some port with value type compatible
- public static bool HasCompatiblePortType(Type nodeType, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
- Type findType = typeof(XNode.Node.InputAttribute);
- if (direction == XNode.NodePort.IO.Output)
- findType = typeof(XNode.Node.OutputAttribute);
-
- //Get All fields from node type and we go filter only field with portAttribute.
- //This way is possible to know the values of the all ports and if have some with compatible value tue
- foreach (FieldInfo f in XNode.NodeDataCache.GetNodeFields(nodeType)) {
- var portAttribute = f.GetCustomAttributes(findType, false).FirstOrDefault();
- if (portAttribute != null) {
- if (IsCastableTo(f.FieldType, compatibleType)) {
- return true;
- }
- }
- }
-
- return false;
- }
-
- ///
- /// Filter only node types that contains some port value type compatible with an given type
- ///
- /// List with all nodes type to filter
- /// Compatible Type to Filter
- /// Return Only Node Types with ports compatible, or an empty list
- public static List GetCompatibleNodesTypes(Type[] nodeTypes, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
- //Result List
- List filteredTypes = new List();
-
- //Return empty list
- if (nodeTypes == null) { return filteredTypes; }
- if (compatibleType == null) { return filteredTypes; }
-
- //Find compatiblity
- foreach (Type findType in nodeTypes) {
- if (HasCompatiblePortType(findType, compatibleType, direction)) {
- filteredTypes.Add(findType);
- }
- }
-
- return filteredTypes;
- }
-
-
- /// Return a prettiefied type name.
- public static string PrettyName(this Type type) {
- if (type == null) return "null";
- if (type == typeof(System.Object)) return "object";
- if (type == typeof(float)) return "float";
- else if (type == typeof(int)) return "int";
- else if (type == typeof(long)) return "long";
- else if (type == typeof(double)) return "double";
- else if (type == typeof(string)) return "string";
- else if (type == typeof(bool)) return "bool";
- else if (type.IsGenericType) {
- string s = "";
- Type genericType = type.GetGenericTypeDefinition();
- if (genericType == typeof(List<>)) s = "List";
- else s = type.GetGenericTypeDefinition().ToString();
-
- Type[] types = type.GetGenericArguments();
- string[] stypes = new string[types.Length];
- for (int i = 0; i < types.Length; i++) {
- stypes[i] = types[i].PrettyName();
- }
- return s + "<" + string.Join(", ", stypes) + ">";
- } else if (type.IsArray) {
- string rank = "";
- for (int i = 1; i < type.GetArrayRank(); i++) {
- rank += ",";
- }
- Type elementType = type.GetElementType();
- if (!elementType.IsArray) return elementType.PrettyName() + "[" + rank + "]";
- else {
- string s = elementType.PrettyName();
- int i = s.IndexOf('[');
- return s.Substring(0, i) + "[" + rank + "]" + s.Substring(i);
- }
- } else return type.ToString();
- }
-
- /// Returns the default name for the node type.
- public static string NodeDefaultName(Type type) {
- string typeName = type.Name;
- // Automatically remove redundant 'Node' postfix
- if (typeName.EndsWith("Node")) typeName = typeName.Substring(0, typeName.LastIndexOf("Node"));
- typeName = UnityEditor.ObjectNames.NicifyVariableName(typeName);
- return typeName;
- }
-
- /// Returns the default creation path for the node type.
- public static string NodeDefaultPath(Type type) {
- string typePath = type.ToString().Replace('.', '/');
- // Automatically remove redundant 'Node' postfix
- if (typePath.EndsWith("Node")) typePath = typePath.Substring(0, typePath.LastIndexOf("Node"));
- typePath = UnityEditor.ObjectNames.NicifyVariableName(typePath);
- return typePath;
- }
-
- /// Creates a new C# Class.
- [MenuItem("Assets/Create/xNode/Node C# Script", false, 89)]
- private static void CreateNode() {
- string[] guids = AssetDatabase.FindAssets("xNode_NodeTemplate.cs");
- if (guids.Length == 0) {
- Debug.LogWarning("xNode_NodeTemplate.cs.txt not found in asset database");
- return;
- }
- string path = AssetDatabase.GUIDToAssetPath(guids[0]);
- CreateFromTemplate(
- "NewNode.cs",
- path
- );
- }
-
- /// Creates a new C# Class.
- [MenuItem("Assets/Create/xNode/NodeGraph C# Script", false, 89)]
- private static void CreateGraph() {
- string[] guids = AssetDatabase.FindAssets("xNode_NodeGraphTemplate.cs");
- if (guids.Length == 0) {
- Debug.LogWarning("xNode_NodeGraphTemplate.cs.txt not found in asset database");
- return;
- }
- string path = AssetDatabase.GUIDToAssetPath(guids[0]);
- CreateFromTemplate(
- "NewNodeGraph.cs",
- path
- );
- }
-
- public static void CreateFromTemplate(string initialName, string templatePath) {
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(
- 0,
- ScriptableObject.CreateInstance(),
- initialName,
- scriptIcon,
- templatePath
- );
- }
-
- /// Inherits from EndNameAction, must override EndNameAction.Action
- public class DoCreateCodeFile : UnityEditor.ProjectWindowCallback.EndNameEditAction {
- public override void Action(int instanceId, string pathName, string resourceFile) {
- Object o = CreateScript(pathName, resourceFile);
- ProjectWindowUtil.ShowCreatedAsset(o);
- }
- }
-
- /// Creates Script from Template's path.
- internal static UnityEngine.Object CreateScript(string pathName, string templatePath) {
- string className = Path.GetFileNameWithoutExtension(pathName).Replace(" ", string.Empty);
- string templateText = string.Empty;
-
- UTF8Encoding encoding = new UTF8Encoding(true, false);
-
- if (File.Exists(templatePath)) {
- /// Read procedures.
- StreamReader reader = new StreamReader(templatePath);
- templateText = reader.ReadToEnd();
- reader.Close();
-
- templateText = templateText.Replace("#SCRIPTNAME#", className);
- templateText = templateText.Replace("#NOTRIM#", string.Empty);
- /// You can replace as many tags you make on your templates, just repeat Replace function
- /// e.g.:
- /// templateText = templateText.Replace("#NEWTAG#", "MyText");
-
- /// Write procedures.
-
- StreamWriter writer = new StreamWriter(Path.GetFullPath(pathName), false, encoding);
- writer.Write(templateText);
- writer.Close();
-
- AssetDatabase.ImportAsset(pathName);
- return AssetDatabase.LoadAssetAtPath(pathName, typeof(Object));
- } else {
- Debug.LogError(string.Format("The template file was not found: {0}", templatePath));
- return null;
- }
- }
- }
-}
diff --git a/xNode-master/Scripts/Editor/NodeEditorUtilities.cs.meta b/xNode-master/Scripts/Editor/NodeEditorUtilities.cs.meta
deleted file mode 100644
index a8988ef..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorUtilities.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 120960fe5b50aba418a8e8ad3c4c4bc8
-timeCreated: 1506073499
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/xNode-master/Scripts/Editor/NodeEditorWindow.cs b/xNode-master/Scripts/Editor/NodeEditorWindow.cs
deleted file mode 100644
index fb09d63..0000000
--- a/xNode-master/Scripts/Editor/NodeEditorWindow.cs
+++ /dev/null
@@ -1,221 +0,0 @@
-using System.Collections.Generic;
-using UnityEditor;
-using UnityEditor.Callbacks;
-using UnityEngine;
-using System;
-using Object = UnityEngine.Object;
-
-namespace XNodeEditor {
- [InitializeOnLoad]
- public partial class NodeEditorWindow : EditorWindow {
- public static NodeEditorWindow current;
- public static bool justOpened;
-
- /// Stores node positions for all nodePorts.
- public Dictionary portConnectionPoints { get { return _portConnectionPoints; } }
- private Dictionary _portConnectionPoints = new Dictionary();
- [SerializeField] private NodePortReference[] _references = new NodePortReference[0];
- [SerializeField] private Rect[] _rects = new Rect[0];
-
- private Func isDocked {
- get {
- if (_isDocked == null) _isDocked = this.GetIsDockedDelegate();
- return _isDocked;
- }
- }
- private Func _isDocked;
-
- [System.Serializable] private class NodePortReference {
- [SerializeField] private XNode.Node _node;
- [SerializeField] private string _name;
-
- public NodePortReference(XNode.NodePort nodePort) {
- _node = nodePort.node;
- _name = nodePort.fieldName;
- }
-
- public XNode.NodePort GetNodePort() {
- if (_node == null) {
- return null;
- }
- return _node.GetPort(_name);
- }
- }
-
- private void OnDisable() {
- // Cache portConnectionPoints before serialization starts
- int count = portConnectionPoints.Count;
- _references = new NodePortReference[count];
- _rects = new Rect[count];
- int index = 0;
- foreach (var portConnectionPoint in portConnectionPoints) {
- _references[index] = new NodePortReference(portConnectionPoint.Key);
- _rects[index] = portConnectionPoint.Value;
- index++;
- }
- }
-
- private void OnEnable() {
- // Reload portConnectionPoints if there are any
- int length = _references.Length;
- if (length == _rects.Length) {
- for (int i = 0; i < length; i++) {
- XNode.NodePort nodePort = _references[i].GetNodePort();
- if (nodePort != null)
- _portConnectionPoints.Add(nodePort, _rects[i]);
- }
- }
- justOpened = true;
- /*if(NodeEditorPreferences.GetSettings().theme == null)
- NodeEditorPreferences.GetSettings().theme = Resources.Load("DefualtXNodeTheme");*/
- }
-
- public Dictionary nodeSizes { get { return _nodeSizes; } }
- private Dictionary _nodeSizes = new Dictionary();
- public XNode.NodeGraph graph;
- public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
- private Vector2 _panOffset;
- public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, NodeEditorPreferences.GetSettings().minZoom, NodeEditorPreferences.GetSettings().maxZoom); Repaint(); } }
- private float _zoom = 1;
-
- void OnFocus() {
- current = this;
- ValidateGraphEditor();
- if (graphEditor != null) {
- graphEditor.OnWindowFocus();
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
-
- dragThreshold = Math.Max(1f, Screen.width / 1000f);
- justOpened = false;
- }
-
- void OnLostFocus() {
- if (graphEditor != null) graphEditor.OnWindowFocusLost();
- }
-
- [InitializeOnLoadMethod]
- private static void OnLoad() {
- Selection.selectionChanged -= OnSelectionChanged;
- Selection.selectionChanged += OnSelectionChanged;
- }
-
- /// Handle Selection Change events
- private static void OnSelectionChanged() {
- XNode.NodeGraph nodeGraph = Selection.activeObject as XNode.NodeGraph;
- if (nodeGraph && !AssetDatabase.Contains(nodeGraph)) {
- if (NodeEditorPreferences.GetSettings().openOnCreate) Open(nodeGraph);
- }
- }
-
- /// Make sure the graph editor is assigned and to the right object
- private void ValidateGraphEditor() {
- NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this);
- if (this.graphEditor != graphEditor && graphEditor != null) {
- this.graphEditor = graphEditor;
- graphEditor.OnOpen();
- }
- }
-
- /// Create editor window
- public static NodeEditorWindow Init() {
- NodeEditorWindow w = CreateInstance();
- w.titleContent = new GUIContent("xNode");
- w.wantsMouseMove = true;
- w.Show();
- return w;
- }
-
- public void Save() {
- if (AssetDatabase.Contains(graph)) {
- EditorUtility.SetDirty(graph);
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- } else SaveAs();
- }
-
- public void SaveAs() {
- string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
- if (string.IsNullOrEmpty(path)) return;
- else {
- XNode.NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath(path);
- if (existingGraph != null) AssetDatabase.DeleteAsset(path);
- AssetDatabase.CreateAsset(graph, path);
- EditorUtility.SetDirty(graph);
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
- }
-
- private void DraggableWindow(int windowID) {
- GUI.DragWindow();
- }
-
- public Vector2 WindowToGridPosition(Vector2 windowPosition) {
- return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
- }
-
- public Vector2 GridToWindowPosition(Vector2 gridPosition) {
- return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom);
- }
-
- public Rect GridToWindowRectNoClipped(Rect gridRect) {
- gridRect.position = GridToWindowPositionNoClipped(gridRect.position);
- return gridRect;
- }
-
- public Rect GridToWindowRect(Rect gridRect) {
- gridRect.position = GridToWindowPosition(gridRect.position);
- gridRect.size /= zoom;
- return gridRect;
- }
-
- public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition) {
- Vector2 center = position.size * 0.5f;
- // UI Sharpness complete fix - Round final offset not panOffset
- float xOffset = Mathf.Round(center.x * zoom + (panOffset.x + gridPosition.x));
- float yOffset = Mathf.Round(center.y * zoom + (panOffset.y + gridPosition.y));
- return new Vector2(xOffset, yOffset);
- }
-
- public void SelectNode(XNode.Node node, bool add) {
- if (add) {
- List