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mirror of https://github.com/Siccity/xNode.git synced 2025-12-21 01:36:03 +08:00

Merge pull request #62 from phoenixanimations/patch-4

Fixes the undo bug, and hopefully the inconsistent values in inspector/node
This commit is contained in:
Thor Brigsted 2018-08-27 11:55:44 +02:00 committed by GitHub
commit 372c968c85
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@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
@ -43,6 +43,10 @@ namespace XNodeEditor {
/// <summary> Draws standard field editors for all public fields </summary>
public virtual void OnBodyGUI() {
// Unity specifically requires this to save/update any serial object.
// serializedObject.Update(); must go at the start of an inspector gui, and
// serializedObject.ApplyModifiedProperties(); goes at the end.
serializedObject.Update();
string[] excludes = { "m_Script", "graph", "position", "ports" };
portPositions = new Dictionary<XNode.NodePort, Vector2>();
@ -54,6 +58,7 @@ namespace XNodeEditor {
if (excludes.Contains(iterator.name)) continue;
NodeEditorGUILayout.PropertyField(iterator, true);
}
serializedObject.ApplyModifiedProperties();
}
public virtual int GetWidth() {
@ -93,4 +98,5 @@ namespace XNodeEditor {
}
}
}
}
}