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!O(Node Editor) Adjust the drawing order
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@ -29,9 +29,9 @@ namespace XNodeEditor {
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DrawConnections();
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DrawNodes();
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DrawSelectionBox();
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DrawGroupName();
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DrawTooltip();
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graphEditor.OnGUI();
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DrawTooltip();
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DrawGroupName();
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// Run and reset onLateGUI
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if (onLateGUI != null) {
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@ -50,7 +50,7 @@ namespace XNodeEditor {
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EditorStyles.label.fontSize = 48;
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Rect size = GUILayoutUtility.GetRect(guiContent, EditorStyles.label);
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EditorStyles.label.normal.textColor = new Color(175 / 255f, 185 / 255f, 185 / 255f);
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EditorGUI.LabelField(new Rect(new Vector2(5, 5), size.size), guiContent);
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EditorGUI.LabelField(new Rect(new Vector2(5, 15), size.size), guiContent);
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EditorStyles.label.fontSize = fontSize;
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EditorStyles.label.normal.textColor = col;
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}
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@ -549,8 +549,8 @@ namespace XNodeEditor {
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if (e.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) Selection.objects = preSelection.ToArray();
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EndZoomed(position, zoom, topPadding);
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//If a change in is detected in the selected node, call OnValidate method.
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//This is done through reflection because OnValidate is only relevant in editor,
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//If a change in is detected in the selected node, call OnValidate method.
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//This is done through reflection because OnValidate is only relevant in editor,
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//and thus, the code should not be included in build.
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if (onValidate != null && EditorGUI.EndChangeCheck()) onValidate.Invoke(Selection.activeObject, null);
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}
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