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Allow naming nodes in Init
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parent
8c731a9947
commit
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@ -65,7 +65,7 @@ namespace XNodeEditor {
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public virtual void CreateNode(Type type, Vector2 position) {
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public virtual void CreateNode(Type type, Vector2 position) {
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XNode.Node node = target.AddNode(type);
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XNode.Node node = target.AddNode(type);
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node.position = position;
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node.position = position;
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node.name = UnityEditor.ObjectNames.NicifyVariableName(type.Name);
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if (string.IsNullOrEmpty(node.name)) node.name = UnityEditor.ObjectNames.NicifyVariableName(type.Name);
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AssetDatabase.AddObjectToAsset(node, target);
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AssetDatabase.AddObjectToAsset(node, target);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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NodeEditorWindow.RepaintAll();
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NodeEditorWindow.RepaintAll();
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@ -76,7 +76,7 @@ namespace XNode {
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NodeDataCache.UpdatePorts(this, ports);
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NodeDataCache.UpdatePorts(this, ports);
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}
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}
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/// <summary> Initialize node. Called on creation. </summary>
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/// <summary> Initialize node. Called on enable. </summary>
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protected virtual void Init() { }
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protected virtual void Init() { }
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/// <summary> Checks all connections for invalid references, and removes them. </summary>
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/// <summary> Checks all connections for invalid references, and removes them. </summary>
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